Tag game

John Barrymore September 15, 2023 4 minutes
This blog post features an interview with lead UX designer Crash Reed and assistant lead encounter designer Taylor Sanders about the new updates in Dragonflight Patch 10.2. They discuss the journey into the Emerald Dream, new features such as the Superbloom public event and dragonriding encounters, and the storyline involving Vyranoth and Wrathion. The post also mentions Season 3 updates, including the new raid and the availability of the Revival Catalyst.
John Barrymore September 07, 2023 3 minutes
This blog post discusses the possibility of an old-world update in World of Warcraft as the game reaches its 20th anniversary. The Game Director, Ion Hazzikostas, mentions that a revamp is likely to happen in the future, but no timeline has been set. The team has learned from past expansions and would have methods to allow players to revisit old versions of zones if necessary.
John Barrymore September 06, 2023 1 minute
A blog post discusses the main questline of Patch 10.1.7, which includes in-game cutscenes that hint at the plot of Patch 10.2. The post provides a walkthrough of the campaign questline and explores the interactions between characters like Fyrakk, Vyranoth, and Alexstraza. Spoilers ahead.
John Barrymore September 05, 2023 2 minutes
This blog post discusses two in-game cutscenes in Patch 10.1.7, hinting at the possible storyline for Patch 10.2. It explores the interactions between characters Fyrakk, Vyranoth, and Alexstraza, revealing their motivations and potential plot developments. Spoilers for the game are revealed, so proceed with caution.
John Barrymore September 05, 2023 0 minute
Exploring the In-Game Teasers in Patch 10.1.7: A sneak peek at the upcoming patch is revealed through two intriguing cutscenes in the main questline. Discover the brewing conflict between Fyrakk and Vyrannoth as they scheme to achieve their respective goals, leaving players eagerly anticipating Patch 10.2.
John Barrymore September 04, 2023 3 minutes
This blog post discusses the disappointment among Diablo fans when Runewords were cut from Diablo 4. It introduces a concept for how Runewords might work in the game, including an upgrade system and a WILD system that adds a chance for powerful effects. The post invites readers to share their thoughts on whether this concept would be fun or if they prefer the classic Diablo 2 style of Runewords.