Broodkeeper Diurna - Vault Of Incarnates Normal / Heroic / Mythic Raid Strategy Guide
December 17, 2022
9 minutes
This is a guide to the Broodkeeper Diurna fight in Vault of the Incarnates on Normal, Heroic, and Mythic difficulty.
In phase one, we've got an add fight with a side of egg frying. In phase two, it's just a very angry mama-boss. If you look around, you may notice eggs. We need to destroy all of these before the boss can die.
She plants her Greatstaff of the Broodkeeper, which does some raid damage. You can go near the staff and use an extra action button to make a beam chase you. Run that over nearby hatching eggs to destroy them before they spawn more adds.
If you get Nascent Proto Dragons, you need to fry your eggs. Wildfire does a bit of raid damage and some swirls to move out of.
Icy Shroud puts out a raid-wide slow and healing absorb. It can be dispelled or healed. Dispel as many as you can and then heal the rest of them. Sometimes, adds will come, and they get a pretty big buff: Broodkeeper's Bond if they're kept 50 yards or closer to Diurna. They'll do more damage, take less and get a little healing over time. You can stack them up and cleave or tank them away from the boss if it's a problem. All of these adds are easy. Just stay caught up. It gets more challenging when there are a ton of them. Juvenile Frost Proto-Dragons throw Chilling Tantrum. Just heal through it.
The Primalist Mages cast Ice Barrage. Definitely kick that. For Drakonid Stormbringers, spread out with the pulsing Ionizing Charge.
Dragonspawn Flamebenders will summon Flame Sentry - rotating fire beams. Avoid those.
Tarasek Earthreavers have a nasty frontal cone called Tremors. That's not good for your health. And Tarasek Legionnaires are just basic melee adds. So you pull her around the room, she incubates eggs, you zap them with the staff beam before they hatch, and the add waves keep coming.
Icy Shroud from earlier is upgraded with these attackable roots. You still dispel and heal off the absorb like before, but also attack the ice shards to break free.
On Normal, that's it.
The Greatstaff's beam used to destroy the eggs now also leaves an AoE behind that inflicts heavy damage. As far as we know, this ground effect disappears after some time.
Hatched eggs by Rapid Incubation now spawns one add from the regular waves instead of a baby dragon that does nothing. The color of the egg determines which add it is. Every 7 seconds spent in Diurna's range, your damage vulnerability increases by 1%.
Broodkeeper Diurna Normal Difficulty
Phase 1
She plants her Greatstaff of the Broodkeeper, which does some raid damage. You can go near the staff and use an extra action button to make a beam chase you. Run that over nearby hatching eggs to destroy them before they spawn more adds.
If you get Nascent Proto Dragons, you need to fry your eggs. Wildfire does a bit of raid damage and some swirls to move out of.
Icy Shroud puts out a raid-wide slow and healing absorb. It can be dispelled or healed. Dispel as many as you can and then heal the rest of them. Sometimes, adds will come, and they get a pretty big buff: Broodkeeper's Bond if they're kept 50 yards or closer to Diurna. They'll do more damage, take less and get a little healing over time. You can stack them up and cleave or tank them away from the boss if it's a problem. All of these adds are easy. Just stay caught up. It gets more challenging when there are a ton of them. Juvenile Frost Proto-Dragons throw Chilling Tantrum. Just heal through it.
The Primalist Mages cast Ice Barrage. Definitely kick that. For Drakonid Stormbringers, spread out with the pulsing Ionizing Charge.
Dragonspawn Flamebenders will summon Flame Sentry - rotating fire beams. Avoid those.
Tarasek Earthreavers have a nasty frontal cone called Tremors. That's not good for your health. And Tarasek Legionnaires are just basic melee adds. So you pull her around the room, she incubates eggs, you zap them with the staff beam before they hatch, and the add waves keep coming.
Phase 2
Icy Shroud from earlier is upgraded with these attackable roots. You still dispel and heal off the absorb like before, but also attack the ice shards to break free.
On Normal, that's it.
Broodkeeper Diurna Heroic Difficulty
On Heroic, there are a handful of upgrades to spice things up. Breaking an egg with the beam on Heroic will enrage the boss for 10 seconds. That can stack, so wait for it to fall off before you break a second egg. Heroic Wildfire has these rings to spread with before it goes out, easy enough. The Earthreaver adds to get a tank buster called Burrowing Strike with a stacking armor debuff. Tank swap them if you must. The Frost Dragons also get one called Rending Bite that stacks a bleed. You can trade those off also if it gets bad. The Flamebenders learn Cauterizing Flashflames, which is kind of neat. It damages other adds and players, then heals it back over 9 seconds. You want to use purges to remove the heal from the other adds. Heroic Stormbreingers cast Static Jolt, which must be kicked. If it gets cast off, it does a ton of damage and stuns somebody, which can quickly kill you if you're not topped. Interrupt Static Jolt.Broodkeeper Diurna Mythic Difficulty
Phase 1
The Greatstaff's beam used to destroy the eggs now also leaves an AoE behind that inflicts heavy damage. As far as we know, this ground effect disappears after some time.
Hatched eggs by Rapid Incubation now spawns one add from the regular waves instead of a baby dragon that does nothing. The color of the egg determines which add it is. Every 7 seconds spent in Diurna's range, your damage vulnerability increases by 1%.
Phase 2
Final Thoughts
And that's Broodkeeper Diurna on Normal, Heroic, and Mythic difficulty. Thanks for reading.More from Wowcarry
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