The 2023 Dungeon: Where to Go and What to Prepare
Kill Rokmora’s adds, track Ularogg’s idol, deny Naraxas her sacrifices, and preserve cover for Dargrul’s Magma Wave. This guide covers Neltharion’s Lair in Dragonflight Season 2, including its 2023 hotfix context. It is a historical mechanics reference; a later rotation can bring different tuning, affixes or encounter changes.
The entrance is in Highmountain, Broken Isles, around 49.6, 68.5. The boss order is Rokmora → Ularogg Cragshaper → Naraxas → Dargrul the Underking. Blizzard’s original dungeon preview introduces the cavern and its four encounters. After Rokmora, use the barrels for the river section; after Naraxas, descend through the opening into the final section.
Before a group run, identify who can stop dangerous casts, control fleeing or transforming enemies, remove Poison, and handle an Enrage. Those jobs are different. A damage-over-time effect on the tank, an uninterruptible frontal and a ground totem do not all need the same response.
Trash Priorities by Type of Response
The following priorities draw on the Dragonflight guides by Tarisant and Petko. Keep an enemy’s name visible before assigning a stop; several packs combine tank pressure with a separate party threat.
| Enemy / mechanic | Correct response | What can go wrong |
|---|---|---|
| Scorpions / Gnashers: Impaling Shard / Bone Chomp | Watch tank bleeds; limit overlapping tank pressure. | Extra enemies can multiply sustained tank damage. |
| Tarspitter Lurker: Submerge / Viscid Bile | Stay close enough to avoid scattering the pack; control the emerging Lurker and leave its bile. | Chasing it can pull another pack or cross poison. |
| Vileshard Hulk: Piercing Shards | Face the frontal away; move out of it. | Do not plan to solve this uninterruptible cast with a kick. |
| Understone Drummer: War Drums | Stop the drummer reaching/using its drum; kill or control the threat. | Reinforcements turn a manageable pull into a larger one. |
| Rockbound Pelter: Jagged Disc / Retreat | Use available crowd control and focus damage. | Repeated discs can kill one player; chasing Retreat can add enemies. |
| Mightstone Breaker: Avalanche | Aim away, then move from the marked rockfall. | Facing alone does not handle the follow-up impact. |
| Blightshard Shaper: Stone Bolt / Petrifying Totem | Interrupt Stone Bolt; move from and destroy the totem. | A ground hazard is a separate problem from its interruptible cast. |
| Stoneclaw Grubmaster: Worm Call | Kill or stun the spawned grub before Metamorphosis finishes. | The transformed worm adds another difficult enemy. |
| Emberhusk Dominator / Rockbound Trapper | Keep the Dominator’s frontal away; remove its Enrage if possible and stop Bound. | The final approach combines tank pressure, crowd control and party damage. |
Check the route’s enemy-force count before bypassing a pack. A skip saves little time if the group must return for missing enemies. Pull size should account for the stops, defensives and damage available to that party.
Rokmora: Clear the Adds Before Shatter
Rokmora sheds Blightshard Skitters. Pick them up and kill them before Shatter, which damages the party and destroys surviving skitters. The encounter journal also identifies the Choking Dust left by dead adds. Clear that ground before committing to a position for the next mechanic.
The tank faces Razor Shards away from the group. When Crystalline Ground is active, unnecessary movement causes extra damage. Set up in a safe spot beforehand; if another lethal effect forces movement, move deliberately rather than treating “stand still” as permission to remain in poison.
Healers should prepare for Shatter, especially if any adds remain. DPS should switch early enough to finish skitters instead of waiting for the cast’s final moment.
Ularogg: Identify the Correct Idol Before Attacking
Leave the stone-hand ground marks from Strike of the Mountain, and kill ordinary Bellowing Idols to stop Falling Debris. Tanks need mitigation for Sunder. These are the normal-phase jobs described in Ularogg’s journal.
During Stance of the Mountain, follow the idol that contains Ularogg through the shuffle. Agree on a caller so the party attacks the same correct target. Destroying it ends the phase; splitting damage across guesses prolongs incoming damage. The objective is recognition and a coordinated target swap, not indiscriminate AoE.
Naraxas: Place Bile for the Pull, Kill the Devouts
The Naraxas journal distinguishes Rancid Maw’s slowing pools from the damaging ground and party effect of Toxic Retch. Place bile so the tank can use it during the pull without blocking the whole fighting area.
- Tank: move away when Spiked Tongue starts, resist the pull and use a planned bile pool to reduce its strength. Use a defensive for the channel and return to melee when it ends. Leaving Naraxas without a melee target triggers Putrid Skies.
- DPS: switch to Wormspeaker Devouts before they reach Naraxas. A consumed sacrifice gives her a stacking Ravenous damage buff. Do not let an add finish its journey while everyone tunnels the boss.
- Healer and support: plan Poison removal for Toxic Retch, heal through Hurling Rocks, and cover the tank during Spiked Tongue. Preserve mitigation for the Frenzy below 20% health.
A useful pre-pull agreement is where the tank’s slowing pool will go and which players will swap to each arriving add. This avoids discovering an empty escape lane or an unassigned sacrifice during the mechanic.
Dargrul: Treat Crystal Spikes as Shared Cover
Spikes are both an add-control resource and shelter from Magma Wave. The Dargrul journal describes Crystal Cracked: leading a Molten Charskin into a spike stuns it and increases damage taken by 100%. That is the moment to finish the add.

- Avoid the spike eruption. Identify where usable cover remains after the spawn.
- If fixated, lead the Charskin into a chosen spike. Allow room for the collision and stun; do not stand so close that the add melees you first.
- Preserve cover for Magma Wave. The tank aims Landslide away from players and surviving spikes. Do not spend every available spike on adds immediately before the wave.
- Get clearly behind a surviving spike before the wave completes. The spike must lie between you and Dargrul; standing beside its edge is not dependable cover.
The tank also needs mitigation for Molten Crash. Keep boss movement economical because Magma Breaker damages the party as Dargrul moves. Avoid the Lava Geyser left after a wave and keep healing resources for overlapping party damage.
The Season 2 Hotfixes Matter When Watching Old Videos
Blizzard’s dated 2023 hotfix archive records several changes. May 11 increased Magma Wave’s cast to 2.5 seconds and limited Lava Geysers to 60 seconds. May 12 stopped Hurling Rocks from accelerating over the fight. The June 30 changes reduced skitter health and Crystalline Ground damage by 25%, and reduced Toxic Retch damage by 25%.
Those changes explain why an older recording can show different pressure or timings. Use the mechanic sequence and the date together; do not transfer an old video’s damage numbers, cooldown plan or keystone route into a later season without checking its rules.




