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League of Legends Patch 26.03: Major Update Highlights

League of Legends Patch 26.03: Major Update Highlights

LoL Patch 26.3 full breakdown: Actualizer price drop, Diana and Ekko jungle nerfs, Mel W rework, Ahri and Ezreal buffs, and 29 champion adjustments.

Key Takeaways

  • Actualizer drops from 3,100 to 2,800 gold β€” making it viable for Cassiopeia, Veigar, and mage stack builds that previously found the item too expensive.
  • Diana and Ekko take the patch's sharpest jungle nerfs: Diana's passive monster damage falls to 230%, Ekko's AP ratio to 80%.
  • Ahri gains a one-second W cooldown reduction at all ranks; Ezreal's AD growth rises to 3.5 and E bonus AD ratio to 60% β€” modest mid-lane buffs aimed at broadening diversity.
  • Mel's W no longer grants damage immunity β€” it now applies a shield, fundamentally shifting her from burst-absorbing to a more predictable defensive profile.
  • Riven, Ryze, and Varus see targeted ratio nerfs aimed at reducing early-lane dominance without eliminating their competitive viability.
  • Cash Back refund drops from 8% to 7.5% and Phase Rush bonus movement speed is reduced for ranged champions, trimming the gold efficiency and movement cheese used in early-game skirmishes.

The full breakdown below covers every category in the Patch 26.3 notes.

Massive Patch 26.3 Updates

Patch 26.3 promises to be one of the most significant updates in the past year for League of Legends. It includes adjustments to 29 champions and introduces nine changes related to items and runes. The patch will be live on Wednesday, February 4th. To help players stay ahead of season 16's ever-changing meta, comprehensive updates are in store.

Item and Rune Changes

The patch is implementing several changes to items and runes that will impact the current meta. Here is a closer look at some notable adjustments:

  • Mage Item Buff: Actualizer's cost is reduced from 3100 to 2800 gold, potentially making it a more viable option for champions like Cassiopeia and Veigar, aside from Ryze who already favored it.
  • Cash Back Rune Nerf: Cash Back's gold refund on legendary purchases decreases from 8% to 7.5%. Similarly, Triple Tonic's Elixir of Force sees its adaptive damage drop from 30 to 25.
  • Phase Rush Nerf: Ranged champions will see their effectiveness decrease as bonus movement speed drops from a range of 18.75%-37.5% to 12.5%-25%.

The numbers below are organized by item/rune, change, and impact:

Item/Rune Change Impact
Actualizer Cost: 3100 β†’ 2800 gold More accessible for mages
Cash Back Gold refund: 8% β†’ 7.5% Lower gold yield on purchases
Phase Rush Movement speed range: 18.75%-37.5% β†’ 12.5%-25% Reduced effectiveness for ranged

With item and rune numbers locked in, the champion adjustments are the bigger story this patch.

Champion Adjustments

In addition to item tweaks, champions across the board are seeing various buffs and nerfs. Here are some highlights:

  1. Ahri: Her W cooldown is reduced from 10-6 seconds to 9-5 seconds.
  2. Bel'Veth: Gains more health growth and increased on-hit damage with her ult.
  3. Ezreal: Seeks a comeback with AD growth from 3.25 to 3.5 and E ability bonus AD ratio improving from 50% to 60%.
  4. Hecarim: Additional 20 damage on a maxed-out Q skill; overall, buffs unless excess bonus AD is obtained.
  5. Nunu: Receives a buff with W max damage going from 150-330 to 180-360 and a small increase in E base damage.

    These changes aim to create a better balance, and tuning some overly powerful or weak champions to align with Riot's vision for the game.

Beyond individual champion modifications, the patch affects broader game mechanics.

Further Adjustments

Beyond individual champion modifications, the patch affects broader game elements:

  • Turret Resistance: Adjustments make turrets slightly sturdier early but easier to take down later.
  • Champion Bounties: The bounty system's revaluation and devaluation rates are tweaked to alter gameplay dynamics.

The updates are set to provide a fresh approach to in-game strategies with season 16, aiming to improve overall gameplay and champion versatility. Whether these changes will bring the intended balance remains to be tested once they are live.

Key Champion Changes

The final round of updates in Patch 26.03 introduces significant nerfs targeting champions that have shown dominant performance across various roles. Here’s a rundown of some crucial adjustments:

  1. Diana:
    • Her jungle potential is curtailed with a reduction in her passive damage to monsters from 280% to 230%.
  2. Ekko:
    • Both his AP ratio and passive damage to monsters receive a nerf, reduced from 90% to 80% and 300% to 270% respectively.
  3. Nilah:
    • This ADC sees a minor decrease in base AD from 60 to 58 and a slight reduction in armor growth from 4.5 to 4.2.
  4. Riven:
    • Her passive total AD ratio and Q bonus AD ratio are lowered, impacting her top-lane dominance.
  5. Ryze:
    • Ryze's W damage is being tweaked, with the AP ratio dropping from 70% to 60%, and the bonus mana scaling reduced from 4% to 3%.

Several more champions received targeted adjustments that round out the balance pass.

New Adjustments for Other Champions

  • Varus:
  • The AP Varus playstyle is weakened, with a decrease in armor growth from 4.6 to 4, and a reduction in both W's on-hit and max health AP ratio.
  • Volibear:
  • Volibear's Q base damage is reduced, though the Q bonus AD ratio is increased slightly. His E cooldown and non-champion damage cap are adjusted to balance his playstyle.
  • Zed:
  • The jungle variant of Zed is particularly affected with a dramatic drop in passive monster damage amplification.
  • Jayce:
  • The changes to Jayce involve nuanced shifts in his Q damage and scaling ratios, aiming for a better balance between melee and ranged capabilities.

The most complex rework in this patch is Mel, whose core defensive ability changes significantly.

Mel's Comprehensive Update

Mel undergoes extensive modifications aimed at recalibrating her power:

  • Her attack speed ratio is increased to 0.625.
  • Her Q ability experiences numerous changes, including adjustments to cast time, projectile speed, and damage type, significantly altering her combat dynamics.
  • Her W ability no longer provides damage immunity but grants a shield, modifying her defensive capabilities.
  • For E, changes in missile radius, travel linger time, and damage metrics balance her overall damage output.

The changes above represent the full scope of Patch 26.3's balance pass.

Summary of Changes

The critical champion changes are organized by name and metric:

Champion Change Type Previous Value New Value
Diana Passive Damage to Monsters 280% 230%
Ekko AP Ratio 90% 80%
Nilah Base AD 60 58
Riven Passive AD Ratio 30-50% 30-45%
Ryze AP Ratio (W) 70% 60%

These updates are poised to reshape gameplay strategies and individual champion viability in Season 16, encouraging players to adapt to the ever-evolving competitive landscape. Whether these changes leave champions in a stronger or weaker state will become clear as they hit the live servers, but they aim to foster a more balanced and engaging experience for all players.

Common questions about the Patch 26.3 changes are answered below.

FAQ

What is the biggest item change in LoL Patch 26.3?

Actualizer dropping from 3,100 to 2,800 gold is the most impactful item shift. Champions like Cassiopeia and Veigar, which stack the item but previously found the buy point awkward, now reach their first item 300 gold faster β€” a meaningful power curve shift.

Which jungle champions got nerfed the most in Patch 26.3?

Diana and Ekko. Diana's passive monster damage drops from 280% to 230%, blunting her early clear speed. Ekko loses AP ratio (90% β†’ 80%) and passive monster damage (300% β†’ 270%), hitting both his damage ceiling and clear time.

Is Ezreal stronger after Patch 26.3?

Modestly. His AD growth improves from 3.25 to 3.5 (making him slightly sturdier into laning trades) and his E bonus AD ratio rises from 50% to 60%, adding more damage to his signature Arcane Shift. Not a tier jump, but a nudge toward more consistent performance.

What changed for Mel in Patch 26.3?

Mel's W was reworked: it no longer grants full damage immunity, instead providing a shield. Her attack speed ratio was set to 0.625, Q gained cast time and projectile adjustments, and E received missile and damage tuning. The overall direction reduces her burst-blocking safety while preserving her skill-expression kit.

What happened to Varus in Patch 26.3?

AP Varus is nerfed. Armor growth drops from 4.6 to 4, W on-hit AP ratio falls, and W max health AP ratio is reduced. The changes directly target the AP on-hit build that had been over-performing in solo queue.

When did LoL Patch 26.3 go live?

Patch 26.3 went live on Wednesday, February 4, 2026. Riot confirmed all 29 champion adjustments and nine item/rune changes at that time.

What happened to Phase Rush in Patch 26.3?

Ranged champions' Phase Rush bonus movement speed was reduced from 18.75%–37.5% to 12.5%–25%. Melee champions are unaffected. The change targets ranged kiting strategies that were using Phase Rush to disengage too reliably after poke trades.