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PoE 3.28 Kingsmarch Ore Farming Guide — Mirage League

PoE 3.28 Kingsmarch Ore Farming Guide — Mirage League

Kingsmarch ore farming guide for PoE 3.28 Mirage: the new ore-returns-currency shipment swap, smelting buffs, Maxroll scarab loadout, Jungle Valley maps, and the Rog disenchanter side loop.

Key Takeaways

  • Kingsmarch is the Kalguuran settlement first added in 3.25 Settlers of Kalguur and made core in 3.26 Secrets of the Atlas. It is still active in the current 3.28 Mirage league.
  • The big 3.28 Mirage change: ore shipments now return PoE currency (Divine Orbs, Exalted Orbs, shards, fragments) and crops shipments now return equipment, swapped from the 3.25-3.27 layout.
  • Smelting speed was doubled in 3.28; one ore still smelts into one Smelted Bar, but the throughput per worker is twice what it used to be.
  • Gems and Scarabs no longer drop from Kingsmarch shipments in 3.28. If you farmed Kingsmarch for scarab stock in 3.27, that loop is closed.
  • Maxroll's 3.28 ore-farming scarab loadout is Cartography Scarab of Escalation + Kalguuran Scarab of Guarded Riches + 2 Kalguuran Scarab (base) + Cartography Scarab of Corruption, run on Jungle Valley maps.
  • The disenchant side loop runs through Rog the Disenchanter inside Kingsmarch: equipment in, Thaumaturgic Dust out, dust feeds shipments as a wildcard and powers the Recombinator.

The sections that follow open with the 3.28 Mirage Kingsmarch context, walk through the ore-shipment loop with the current reward swap, name the scarab loadout, cover the disenchanter and Thaumaturgic Dust side income, and close with the practical worker and risk-management details that decide profit per hour.

Kingsmarch in 3.28 Mirage

Kingsmarch is no longer league-restricted. The Kalguuran settlement that debuted in 3.25 Settlers of Kalguur joined the core game with 3.26 Secrets of the Atlas and has been a permanent endgame option through 3.27 Keepers of the Flame and now 3.28 Mirage. When you hit maps in 3.28, Johan still invites you to the settlement on your first port arrival, and the unlock chain has not changed: complete the campaign, hit the Atlas, get the invite, start staffing buildings.

What changed in 3.28 is the reward layout, not the underlying mechanic. The shipment rewards that used to come back from crops shipments now come back from ore shipments, and vice versa. The headline:

  • Ore shipments now return PoE currency. Divine Orbs, Exalted Orbs, currency shards, and fragments are the ore-port payouts. This is the single biggest 3.28 change for any player who farmed Kingsmarch in 3.25-3.27 and remembers the old layout.
  • Crops shipments now return equipment. The slot-based armor return that used to come from ore now comes from crops, with the same risk-gauge mechanics on the port side.
  • Smelting speed is doubled. One ore still produces one Smelted Bar worth 5x the ore's shipment value, but smelters work through the queue twice as fast as the 3.27 baseline.
  • Gems and Scarabs were removed from shipment rewards. If you were on the 3.27 "ship for Awakened gems" or "ship for scarab packs" plan, that income stream is gone.

The Kingsmarch settlement plaza below shows the central courtyard where the smelters, port, and disenchanter buildings cluster.

Kingsmarch settlement plaza in Path of Exile 3.28 Mirage

With the new reward layout in mind, the ore loop is what most 3.28 players spend their map sessions optimising.

The Ore Farming Loop

The core ore loop is unchanged from 3.25; only the rewards on the back end shifted. Per pull, the steps are:

  1. Run maps with Ore Deposits seeded into the layout. Kalguuran scarabs guarantee at least one deposit per map; without them, deposits appear at a lower base rate.
  2. Your assigned Kalguuran workers mine the deposits in real time during your map. Higher-level workers mine faster.
  3. Mined ore returns to your Kingsmarch settlement queue.
  4. Smelters at the settlement convert one Ore into one Smelted Bar, worth 5x the ore's base shipment value. The 3.28 smelting speed buff means the bar backlog clears in roughly half the time it did pre-Mirage.
  5. Load bars onto a ship at the port, set a destination, and ship at 0% risk to avoid cargo loss. Port bounties refresh for roughly 15,000 gold if the current demands do not align with your stockpile.

Pick destinations based on what you actually need this league: currency ports for the conversion-to-Divine play in 3.28, equipment ports if you are still gear-building on a fresh character.

Scarab Loadout for Ore Farming

The current Maxroll-recommended scarab loadout for 3.28 Kalguuran map farming runs:

  • Cartography Scarab of Escalation: raises the rarity of monsters and seeds extra map drops, keeping the ore loop self-sustaining on map supply.
  • Kalguuran Scarab of Guarded Riches: strengthens the guards around Ore Deposits and raises the rewards. The current Mirage map-farm anchor scarab.
  • 2x Kalguuran Scarab (base): adds more Ore Deposits to the area. Doubling up is the per-map output lever.
  • Cartography Scarab of Corruption: adds Corrupted Items to monster drops, layering a second income channel on top of the ore returns.

The two niche Kalguuran scarabs are worth knowing even if you do not always slot them:

  • Kalguuran Scarab of Enriching: increases ore per deposit but raises monster difficulty and rewards. Use when your build comfortably handles the bumped guard tier.
  • Kalguuran Scarab of Refinement: Ore Deposits grant Smelted Bars directly instead of raw ore. Removes the smelting bottleneck at the cost of one scarab slot; useful when your smelter staff is undersized.
📌 Common mistake: running "Scarab of Enrichment" or "Calguran Scarab" pages of older 3.25 or 3.27 guides on autopilot in 3.28. The canonical spelling is Kalguuran (K, double-u) and the rarer-scarab name is Enriching, not Enrichment. Maxroll's 3.28 tier list also flags Scarab of Monstrous Lineage as a better pick than Enriching at the top map tiers because of diminishing returns, which is why the build above leans on Guarded Riches instead.

Map Picks for the Strategy

The right map for 3.28 ore farming is fast to run, has no boss altar that punishes the scarab setup, and accommodates the duplication-zone overlap that Mirage's league mechanic adds when you weave it into the loop.

  • Jungle Valley: Maxroll's 3.28 pick for the Kalguuran scarab map-farm strategy. Cannot spawn boss altars and pairs cleanly with the Crimson Ore monster-manipulation play.
  • City Square: small open layout that clears quickly and pairs well with the duplication-zone strategy when running Mirage maps as the source.
  • Silo: compact corridor layout; the highest density of monster engagement per minute on most Mirage tier lists, which feeds the Cartography Scarab of Escalation rewards.

Strand often shows up on legacy ore-farming map lists, but in 3.28 it is the Delirium-anchored map, not the ore-farming pick. Skip it unless you are deliberately mixing strategies.

The Disenchanter Side Loop: Thaumaturgic Dust

Disenchanting is the second Kingsmarch income channel, and it is independent of the ore loop. The building staffs up around Rog, the Disenchanter: workers feed equipment into the building, and the building produces Thaumaturgic Dust based on item quality, rarity, and ilvl.

What controls dust yield:

  • Item level — higher ilvl items dust for more.
  • Mod tiers — higher rolls on suffixes and prefixes dust for more.
  • Quality — +2% dust per 1% quality on the item.
  • Corruption — corrupted items dust for +50%.
  • Influence — influenced bases dust for +50%.
  • Unique tier — top uniques like Starforge and Reefbane dust for the largest single hits.

What dust is for:

  1. Shipment wildcard. If you are short on ore for a shipment, you can substitute Thaumaturgic Dust 1:1 linearly until diminishing returns kick in. Useful when a port bounty is profitable but your stockpile is one ore-rank short.
  2. Recombinator fuel. Rog's Recombinator combines two items to attempt to merge their best mods. Dust pays the activation cost.
✏️ Technique tip: the biggest yield-per-input items are corrupted uniques with high quality. Run the Cartography Scarab of Corruption in your ore-farming map loadout (already in the recommended setup above), let the corrupted unique drops pile up, and disenchant them in batches rather than one at a time. Workers grind through batches more efficiently than they grind through staggered single-item queues.

Worker Management and Hiring

Workers cap at level 5. Higher-level workers mine and smelt faster, ship larger loads, and disenchant more efficiently. The hiring rules in 3.28:

  • Refresh the hiring pool for 4,000 gold to roll a fresh batch of candidates. Repeat until you see level 5 candidates in the role you need.
  • Avoid "Mapper"-tagged hires unless you specifically need extra Kalguuran scarabs from the map drops they generate. Mappers carry elevated wages that eat into shipment margins.
  • Kidnapped Mapper rescue costs 50,000 gold. Pay the ransom if the worker is high-level and slotted into a critical role; otherwise let the rescue slot expire and re-hire.
  • Rotate workers between buildings based on your current map session focus. The Disenchanter slot can sit empty during pure ore runs if you do not have enough equipment input to keep it busy.

Worker quality compounds: a level-5 smelter clears the same backlog in half the time a level-3 smelter does, which is the entire reason the 4,000-gold refresh is worth chaining.

Risk Management at the Port

Every shipment carries a risk gauge per port. Ship at 0% to avoid cargo loss, period. The risk math is unforgiving: losing a 50-Divine shipment to a 5% risk roll is a hit that takes 20 or more maps to recover.

  1. Refresh port bounties for roughly 15,000 gold when the current demand does not match your stockpile or the risk percentage is too high.
  2. Never ship Smelted Bars to a port with active risk, even if the bounty value is high. The expected-value math always favours waiting.
  3. Keep a Thaumaturgic Dust reserve so you can top up shipments to hit the bounty threshold without forcing more ore farming.

If your Divine-per-hour math suggests buying is faster than grinding for the league phase you are in, compare PoE Divine Orb stock shows where the market sits before you commit another five hours of farming.

⚠️ Warning: 3.28 Mirage ends approximately July 13, 2026. After league end, Kingsmarch persists in core (since 3.26) but the specific 3.28 shipment-reward layout (ore returning currency, crops returning equipment) and the smelting-speed buff will not necessarily carry forward into 3.29. Reverify before assuming this guide still describes the current reward layout in a future league.

Prerequisites and Setup

Kingsmarch unlocks after Act 10 plus your first map. Johan, the Kalguuran captain, finds you at the map device with the settlement invite. If you are still mid-campaign, the unlock is in front of you; if you have an old character on standby, the settlement is already available when you log in.

If you would rather start fresh on a new character at maps without re-running Acts 1-10, a PoE leveling carry is the standard way to land at the Kingsmarch unlock without the campaign grind.

Frequently Asked Questions

Is Kingsmarch still active in 3.28 Mirage?

Yes. Kingsmarch joined the core game in 3.26 Secrets of the Atlas and is permanently available. The 3.28 changes were to the shipment-reward layout (ore now returns currency, crops now return equipment) and to smelting speed (doubled), not to the existence of the settlement.

What is the difference between Kalguuran Scarab of Enriching and Scarab of Refinement?

Enriching increases ore per deposit at the cost of higher monster difficulty. Refinement makes deposits grant Smelted Bars directly instead of raw ore, removing the smelting bottleneck. Enriching is the per-map output lever; Refinement is the smelter-bottleneck workaround. Pick one based on whether your build can handle the bumped guards or your smelter staff is undersized.

Why is "Thumrogic Dust" not a real thing?

It is a common AI-generated misspelling. The canonical name is Thaumaturgic Dust, produced by Disenchanter workers at Rog's building in Kingsmarch. Older guides and machine-translated pages sometimes mangle the spelling, but the in-game item is always Thaumaturgic Dust.

Can I still farm Kingsmarch for scarabs in 3.28?

Not directly through shipments — gems and scarabs were removed from shipment reward pools in 3.28. You can still pick up Kalguuran scarabs from monster drops while running maps with the Kalguuran Scarab base in your loadout, but the bulk-scarab shipment loop from 3.27 is closed.

What is the Recombinator and how does it relate to Kingsmarch?

The Recombinator is Rog's crafting machine inside the settlement. You feed it two items plus Thaumaturgic Dust as activation cost; it attempts to merge the best modifiers from both inputs into a new item. The output quality depends on item-level matching, mod-tier overlap, and rng. It is the long-game payoff for keeping the disenchanter staffed even when your immediate gold income is in ore shipments.

How much Divine-per-hour can I expect from the ore loop in 3.28?

Variable by map tier and scarab budget. At T15-T16 Waystone maps with the Maxroll loadout, experienced farmers land in the 8 to 15 Divines per hour range on the ore loop alone before adding the disenchanter and Recombinator income. Newer farmers who are still building scarab supply usually land in the 3 to 6 range while they grow their settlement.

Does the 3.28 Mirage league mechanic stack with Kingsmarch farming?

Yes, and the overlap is a meaningful boost. Mirage's Djinni Wishes mechanic seeds Astral Realm pulls into the map, and the wish modifiers can be tuned to bump rarity or pack size on the ore-deposit maps you run. Cartography Scarab of Corruption plus Kalguuran base scarabs plus a Mirage wish that increases monster rarity is the current top-end stacking play.

Last Reviewed

Maintained by WowCarry's Path of Exile team. Last reviewed 2026-05-19 against league 3.28 "Mirage" (live since March 6, 2026, ends approximately July 13, 2026). When 3.29 lands, reverify the shipment-reward layout and smelting-speed numbers; both are league-tuning items and may shift.