All 24 Powers from Season of Witchcraft's Launch Reference
Diablo 4's Season of Witchcraft began January 21, 2025. Its launch directory contained seven Eldritch, six Psyche, seven Growth & Decay and four Lost powers. This is a historical Season 7 reference to that seasonal system.
The functions below follow Blizzard's official launch announcement. Rank upgrades can add conditions or change effects, so compare the relevant rank before treating two powers as equivalent. The catalogue is not a current Eternal-realm build recommendation.
Unlocking a Power and Raising Its Rank Were Different Steps
Seasonal Coven reputation unlocked access to powers at the Witches' Altars near the Tree of Whispers. Hunting Headrotten supplied Restless Rot. Lost powers instead required discovering Forgotten Altars in random dungeons.
After learning powers, you could spend Restless Rot to upgrade them directly in the inventory. Look for upgrade indicators in the Witchcraft panel. Higher-difficulty Headrotten yielded more Rot.

Eldritch: 7 Powers
- Firebat Servants
Firebats attack every three seconds. A higher-rank bonus adds a stun after repeated hits.
- Abyssal Resonance
Spending 250 Resource triggers a Shadow explosion. Closely spaced explosions build size and damage; rank 10 adds a pull to the third.
- Wave of Woe
Skill damage releases Shadow damage that echoes to nearby enemies of the same type.
- Purging Touch
Boosts Eldritch damage against Headrotten. At rank 10, the bonus extends to all monsters.
- Shaken Soul
Eldritch effects apply Vulnerable. Rank 10 extends this function to Psyche and Growth & Decay effects at reduced duration.
- Hex of Flames
A Lucky Hit can apply a hex that adds Fire damage when you subsequently damage its target.
- Doom Orb
A circulating Fire-damage orb strikes enemies it touches and can launch toward distant targets before returning.
Read the trigger as well as the damage type: spending Resource, dealing skill damage and applying a Lucky Hit hex are different requirements.
Psyche: 6 Powers
- Life Link
Links incoming damage with nearby enemies as Physical damage. Enemy players cannot be linked.
- Hex of Shattering
Witchcraft damage applies a hex that reduces the affected enemy's damage.
- Aura of Misfortune
Nearby enemies can have their attacks interrupted. This interruption does not work on bosses.
- Aura of Lament
One marked enemy anchors a slowing aura that generates Primary Resource from nearby enemies and can pass on when that target dies.
- Vengeful Spirit
A temporary spirit servant takes incoming damage in your place and also deals damage.
- Twilight Warding
Periodically grants a Barrier. Projectile reflection is a rank-12 bonus, rather than the base effect.
These defenses have their own triggers and exclusions. In particular, an enemy-interruption effect is not a promise that a boss can be interrupted.
Growth and Decay: 7 Powers
- Poison Frog Servant
A frog attacks and Poisons enemies. Its death explosion always critically strikes; the rank-5 upgrade adds a pull and Taunt.
- Soul Harvest
Using a skill with a cooldown increases your primary stat based on nearby monsters.
- Hex of Whispers
A damage-triggered Shadow hex jumps between targets. Its later return effect can grant Fortify and clear harmful effects.
- Decay Augmentation
Adds a damage-over-time component to Witchcraft effects, with the damage type determined by your class.
- Grow
Casting an Ultimate temporarily enlarges and empowers Servants, Minions and Companions.
- Aura of Siphoning
Deals periodic Poison damage around you. Rank 10 adds Maximum Life-based healing when it deals damage.
- The Cycle
Skill damage can grow a flower that damages a nearby enemy or heals an ally; rank 5 affects all enemies or allies near the flower.
Check which action supplies the benefit: a cooldown skill, an Ultimate, nearby targets or the servant's death can matter more than the family label.
Lost: 4 Powers
- Breath of the Coven
Dealing damage or applying crowd control with Witchcraft effects builds Attack Speed, stacking once per distinct effect. Its higher-rank Lucky Hit bonus requires all three main families' bonuses together.
- Hex Specialization
Increases Hex effect potency, with an additional higher-rank critical-strike benefit against hexed enemies.
- Aura Specialization
Expands Aura effects, with an additional higher-rank critical-strike damage benefit inside them.
- Piranhado
An enemy affected by both a Hex and an Aura can trigger a pulling Physical-damage whirlwind. Rank 5 lets it pursue nearby enemies.
These powers emphasize interactions between Witchcraft effects. Read the Hex, Aura and family conditions alongside your chosen triggers.
A Useful Combination Check: Piranhado Needs Two Conditions
Piranhado asks for an enemy affected by both a Hex and an Aura. Equipping the power without a way to establish both effects does not satisfy that trigger. Likewise, Hex Specialization and Aura Specialization need corresponding effects to improve.
When comparing a historical setup, trace the chain from your class action to the Witchcraft trigger and then to the intended target. A high-rank bonus with a condition you cannot maintain is different from a continuously active benefit.
The launch announcement also contains later rank bonuses and variable scaling values. Use those versioned descriptions when comparing particular ranks and setups.
Cover: Firebat Servants in combat, from Blizzard's official Season of Witchcraft preview.




