Blizzard has recently provided some insight into the upcoming class changes in Patch 1.4.0 for Diablo 4 Season 4. In this blog post, we'll explore the buffs and nerfs that will affect each class in the game.
General Changes
- The mobility skills of all classes have been tagged as "Mobility" to interact with the itemization system.
- Damage Reduction has become more rare and special.
Barbarian
- The inherent Damage Reduction of the Barbarian class has been removed.
- Charge: The damage of this skill will be reduced.
- Hammer of the Ancients: The damage of this skill will be reduced.
- Unbridled Rage: The damage of this passive will be reduced.
Druid
- Minions will now inherit 100% of the player's stats.
- Lacerate: Previously, Lacerate hits healed for 3% of Maximum Life, doubled on Critical Strikes. Now, the first Critical Strike is guaranteed and deals 150% increased damage. Additionally, whenever Lacerate critically strikes, your Shapeshifting Skills will deal 4% increased damage for 10 seconds, up to 40%.
Necromancer
- Minions will now inherit 100% of the player's stats.
| Upgrade Node 1 |
| Previous: |
Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds. |
| New: |
Reaper's wind-up attacks now reduce one of your active Cooldowns by 3 seconds. |
| Upgrade Node 2 |
| Previous: |
Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 4 seconds. |
| New: |
Cold Mages' attacks apply Vulnerable for 4 seconds. |
| Previous: |
Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds. |
| New: |
Your Iron Golem's slam attack also pulls in enemies. |
Rogue
- Inner Sight: Previously, attacking marked enemies filled up your Inner Sight gauge and granted unlimited Energy for 4 seconds. Now, attacking non-marked enemies will also fill up the gauge, but at 5% of the normal rate. When the gauge is full, players will gain unlimited Energy and a 25% Critical Strike Chance for 4 seconds.
Sorcerer
- Mastery Skills are now also considered Core Skills.
- Frozen Orb: The skill will no longer travel a set distance and will instead move to the player's directed location.
- Flame Shield: Previously, Flame Shield automatically activated when the player took fatal damage. It can now only activate after cumulatively losing 100% Maximum Life. The activation can occur once every 30 seconds instead of once every 120 seconds.
Bug Fixes
- The Evade Cooldown Reduction affix has been fixed to only work with intentional casts.
- The Evade Cooldown Reduction affix was unintentionally triggering off of free casts from Unstable Currents, allowing for near infinite uptime on the skill.
- Esu's Ferocity will now only apply to Fire damage as intended.
Conclusion
These class changes offer a glimpse into what players can expect in Patch 1.4.0 for Diablo 4 Season 4. Remember that these changes are subject to further adjustments before they are implemented on live servers. Make sure to stay tuned for more updates and prepare for a new and exciting gameplay experience!