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Diablo 4 Season 4 Patch 1.4.0: Class Changes Overview

Blizzard has provided a sneak peek into the class changes for Patch 1.4.0 in Diablo 4 Season 4. This blog post offers an overview of the buffs and nerfs for each class, including adjustments to skills, passives, and minion mechanics.

Diablo 4 Season 4 Patch 1.4.0: Class Changes Overview3 minutes
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Blizzard has recently provided some insight into the upcoming class changes in Patch 1.4.0 for Diablo 4 Season 4. In this blog post, we'll explore the buffs and nerfs that will affect each class in the game.

General Changes

  • The mobility skills of all classes have been tagged as "Mobility" to interact with the itemization system.
  • Damage Reduction has become more rare and special.

Barbarian

  • The inherent Damage Reduction of the Barbarian class has been removed.

  • Skills

  • Charge: The damage of this skill will be reduced.
  • Hammer of the Ancients: The damage of this skill will be reduced.

  • Passives

  • Unbridled Rage: The damage of this passive will be reduced.

Druid

  • Minions

  • Minions will now inherit 100% of the player's stats.

  • Skills

  • Lacerate: Previously, Lacerate hits healed for 3% of Maximum Life, doubled on Critical Strikes. Now, the first Critical Strike is guaranteed and deals 150% increased damage. Additionally, whenever Lacerate critically strikes, your Shapeshifting Skills will deal 4% increased damage for 10 seconds, up to 40%.

Necromancer

  • Minions

  • Minions will now inherit 100% of the player's stats.

  • Book of the Dead

Upgrade Node 1
Previous: Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
New: Reaper's wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
Upgrade Node 2
Previous: Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 4 seconds.
New: Cold Mages' attacks apply Vulnerable for 4 seconds.
Previous: Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds.
New: Your Iron Golem's slam attack also pulls in enemies.

Rogue

  • Class Specializations

  • Inner Sight: Previously, attacking marked enemies filled up your Inner Sight gauge and granted unlimited Energy for 4 seconds. Now, attacking non-marked enemies will also fill up the gauge, but at 5% of the normal rate. When the gauge is full, players will gain unlimited Energy and a 25% Critical Strike Chance for 4 seconds.

Sorcerer

  • General Changes

  • Mastery Skills are now also considered Core Skills.

  • Skills

  • Frozen Orb: The skill will no longer travel a set distance and will instead move to the player's directed location.

  • Enchantments

  • Flame Shield: Previously, Flame Shield automatically activated when the player took fatal damage. It can now only activate after cumulatively losing 100% Maximum Life. The activation can occur once every 30 seconds instead of once every 120 seconds.

Bug Fixes

  • The Evade Cooldown Reduction affix has been fixed to only work with intentional casts.
  • The Evade Cooldown Reduction affix was unintentionally triggering off of free casts from Unstable Currents, allowing for near infinite uptime on the skill.
  • Esu's Ferocity will now only apply to Fire damage as intended.

Conclusion

These class changes offer a glimpse into what players can expect in Patch 1.4.0 for Diablo 4 Season 4. Remember that these changes are subject to further adjustments before they are implemented on live servers. Make sure to stay tuned for more updates and prepare for a new and exciting gameplay experience!

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