Currency:USD $
Notifications
League of Legends: Updated Tier List for Patch 26.07

League of Legends: Updated Tier List for Patch 26.07

Patch 26.7 nerfed Veigar, Nami, Graves, Ornn, Singed, Karma, Shyvana; buffed Cassiopeia, Kalista, Rell; and removed support items' minion gold penalty.

Key Takeaways

  • Support items lost their farming gold penalty in Patch 26.7; supports can now CS without losing income, opening real flex picks at duo.
  • Veigar R was nerfed: cooldown 100/80/60 β†’ 120/90/60 (longer = NERF; rank 1 added 20s, rank 2 added 10s, rank 3 unchanged).
  • Cassiopeia got the biggest buff cluster: base mana 450 β†’ 480 and Twin Fang bonus damage 20/43/66/89/112 β†’ 20/45/70/95/120.
  • Rell, the patch's headline support, gained Full Tilt MS 10% β†’ 15% (empowered 25% β†’ 30%) and Magnet Storm damage 120/200/280 β†’ 150/250/350.
  • Singed R resists trimmed at ranks 2-3 (60/95 β†’ 55/85); Karma Mantra-E shield 50/100/150/200 β†’ 45/85/125/165; Ornn Brittle 10-18% β†’ 9-17% target max HP.
  • Patch released 2026-03-31. Live patch at time of read is 26.10 β€” treat this as a historical retrospective, not current advice.

What follows is the verified Riot 26.7 change list role by role, with the tier-movement commentary called out separately so meta drift is never confused with patch attribution.

The Headline System Change: Support Items No Longer Penalise Farming

League of Legends Patch 26.7 official header art

The single most consequential 26.7 change is buried in the system notes: every support item: World Atlas, Runic Compass, Bounty of Worlds, Bloodsong, Celestial Opposition, Dream Maker, Solstice Sleigh, Zaz'Zak's Realmspike β€” no longer reduces gold from excessive minion kills. Supports can now CS aggressively without losing income. Sample knock-on plays:

  • Senna + Cho'Gath becomes a real lane again (Senna stacks souls, Cho gobbles waves).
  • Seraphine + Sona stacks early-game farm pressure with no economy drag.
  • Mage supports (Sona, Brand, Zyra) complete key items faster by clearing waves through their kits.

Pairs experimenting with the post-penalty support economy can queue duo for the bot-lane shake-up and lock the synergy in across a run of games.

Verified Patch 26.7 Champion Changes (Per Riot)

Buffs

  • Cassiopeia: Base Mana 450 β†’ 480. Twin Fang (E) bonus magic damage 20/43/66/89/112 β†’ 20/45/70/95/120.
  • Kalista: Rend (E) AD ratio per subsequent spear 20/25/30/35/40% β†’ 20/27.5/35/42.5/50% AD.
  • Rell: Full Tilt (E) MS 10% β†’ 15% (empowered ramp 25% β†’ 30%); Magnet Storm (R) damage 120/200/280 β†’ 150/250/350.

The Cassiopeia mana bump quietly enables a more aggressive lane phase; the Twin Fang flat damage scales the trade-pattern she already wants to run. Kalista's E ratios make lethality builds viable again on early stacks. Rell's buffs are the most likely to shake the support tier list β€” the MS ramp on Full Tilt is the difference between catching squishies and being kited off.

Rell champion splash art from Riot Data Dragon

Nerfs

  • Graves: Base Attack Damage 68 β†’ 66. Small number, large impact: roughly 1% win-rate drop, enough to demote him from jungle S to A.
  • Karma: Mantra-empowered Defiance (E) shield 50/100/150/200 β†’ 45/85/125/165 (AP ratio unchanged at +45%). Hits late-game teamfight presence; early lane is fine.
  • Nami: Ebb and Flow (W) bounce modifier -10% β†’ -20%; AP ratio per bounce 10% β†’ 15% per 100 AP. Net: nerf below ~200 AP, buff above. In most games she sits below 200 AP, so this is a practical nerf in lane.
  • Ornn: Bellows Breath (W) Brittle damage 10-18% β†’ 9-17% target max HP. Roughly 15 less damage per Brittle proc at one-item, ~30 less in a full engage rotation.
  • Singed: Insanity Potion (R) bonus stats 25/60/95 β†’ 25/55/85. Rank 1 unchanged; rank 2 -5 resists, rank 3 -10 resists.
  • Shyvana: Dragon's Descent (R) fury passive reworked: flat 0.015/s per ult haste removed; now amplifies all fury generation by 1% per 1 ultimate haste.
  • Veigar: Primordial Burst (R) cooldown 100/80/60 β†’ 120/90/60. Rank 1 +20s, rank 2 +10s, rank 3 unchanged. This is a NERF; longer cooldowns at early ranks.

Beyond the directly-changed champions, the broader tier list shifts in patch windows as opponents move around the buffs and nerfs.

Tier Movements (Meta Drift, Not Riot-Driven)

Patches always reshape the tier list beyond the directly-buffed champions; opponents shift, items get repriced in the public mind, win-rate samples settle. The picks below moved in the 26.7 window despite not appearing in Riot's patch notes:

  • Top: with Ornn brittle-nerfed and Singed losing R stats, Garen and Kayle absorbed the freed-up OP slots. Shen continued finding success on a Dusk and Dawn (Legendary, not Mythic. The Mythic system was removed in preseason 2024) build, though the item itself wasn't touched.
  • Jungle: Graves dropping S β†’ A pulls Briar back toward the top. Nocturne and Shen (the jungle/top pivot) absorbed the freed-up share. Darius, Skarner, and Fizz remained niche A-tier picks across the patch window.
  • Mid: Cassiopeia is the obvious patch beneficiary β€” the mana buff alone unlocks the lane patterns her kit already wanted. Veigar drops out of contention with the R cooldown nerf; Ahri and Xerath remain top OP.
  • ADC: Kalista's lethality-stack damage gets a real boost; Ashe continues finding success on Stormrazor builds across the window; Jinx and Xayah remain the safe-pick anchors.
  • Support: Nami drops a tier in practical lane play; Karma slides slightly on late-game shield value. Rell rises into S as the patch's headline buff target. Thresh remains a top-flex pick despite no direct changes.

The questions players actually search around a patch like this follow.

Frequently Asked Questions

Was Patch 26.7 a buff or nerf patch overall?

Net nerf-leaning. Riot touched ten champions β€” three buffs (Cassiopeia, Kalista, Rell) and seven nerfs (Graves, Karma, Nami, Ornn, Singed, Shyvana, Veigar). Riot publicly framed it as a transitional patch ahead of a larger Season 2 update.

Did Veigar get buffed or nerfed in 26.7?

NERFED. R cooldown went 100/80/60 β†’ 120/90/60, meaning rank 1 added 20s and rank 2 added 10s. Any source telling you Veigar R is now 20s β†’ 10s has the direction inverted; longer cooldowns are nerfs, not buffs.

What happened to support farming?

The gold penalty on support items for excessive minion kills was REMOVED entirely. Supports can now last-hit waves without losing income, fundamentally changing bot-lane economics for the first time in years.

Is Dusk and Dawn a Mythic item?

No. The Mythic item system was removed in preseason 2024. Dusk and Dawn is a Legendary item in the current LoL economy (3,100g, popular on Kayle, Gwen, and Shyvana). Anyone calling it a Mythic in a 2026 context is using stale vocabulary.

Did Briar or Nocturne change in 26.7?

No. Both champions had zero changes in the 26.7 patch notes. Any tier movement is meta drift driven by other champions shifting around them, not a direct Riot-driven buff.

Where does this leave the meta for 26.7?

Bot-lane is the most reshuffled cluster (support farming change + Nami nerf + Kalista buff + Karma nerf hit three roles at once). Top and jungle are stable; mid loses Veigar pressure; ADC sees Kalista re-enter contention on lethality. Players switching mains around the patch can bank ranked wins on the patch winners while the meta settles.