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LoL Patch 26.1 Item Guide: Stats, Effects and Build Choices

Explore January 2026 Patch 26.1 items, their triggers and role-based buying decisions, including returning Gunblade and the January 9 Essence Reaver update.

LoL Patch 26.1 Item Guide: Stats, Effects and Build Choices13 minutes
On this pagePatch 26.1 Itemization Started with Different Triggers and Trade-Offs1 / 9

Patch 26.1 Itemization Started with Different Triggers and Trade-Offs

League of Legends Patch 26.1 added new choices for spell-and-attack fighters, ultimate-focused marksmen, lethality users, tanks and enchanters. The useful buying question is whether a champion can activate an item's effect in the fight being played and use the stats bought alongside it.

This is a January 2026 Summoner's Rift reference, based on Riot's January 7 Patch 26.1 notes and January 9 mid-patch update. The figures describe that patch, including the dated Essence Reaver adjustment. Use the current client and patch notes for present-day purchases.

Riot's New Items section contained nine entries, including the Whispering Circlet and Diadem of Songs evolution pair. Hextech Gunblade and Stormrazor were the two returning items. The reference separates their actual effects from the question of which champion or matchup should buy them.

Compare the New and Returning Purchases

The listed stats give an initial way to compare cost and purpose. AD means attack damage, AP ability power and haste ability haste. Passive effects, including Endless Hunger's conditional haste, are explained in the relevant sections.

Item26.1 gold costListed stats
Dusk and Dawn3,10070 AP, 300 health, 20 haste, 25% attack speed.
Fiendhunter Bolts2,65040% attack speed, 25% crit chance, 4% movement speed; Night Vigil grants 30 Ultimate Haste.
Endless Hunger3,00060 AD, 20% tenacity, 5% omnivamp.
Bastionbreaker3,20055 AD, 22 lethality, 15 haste.
Actualizer3,10090 AP, 300 mana, 10 haste.
Hexoptics C442,80050 AD, 25% crit chance.
Bandlepipes2,000200 health, 20 armor, 20 magic resistance, 15 haste.
Protoplasm Harness2,500600 health, 15 haste.
Whispering Circlet2,250200 health, 300 mana, 75% base mana regeneration, 8% heal and shield power.
Hextech Gunblade, returning3,00080 AP, 40 AD, 10% omnivamp.
Stormrazor, returning3,20050 AD, 20% attack speed, 25% crit chance.

Diadem of Songs is the evolved Circlet form. Its transformation matters when planning a mana build; it is not another independently priced purchase in this list.

AP Choices: Repeated Attacks, a Targeted Active or a Mana Window

Dusk and Dawn Rewards the Spell-to-Attack Pattern

Spellblade has a 1.5-second cooldown. After using an ability, the next attack adds 100% base AD plus 10% AP as magic damage on-hit and applies on-hit effects an additional time. Its AP, health, attack speed and haste support a fighter who can repeatedly combine spells with attacks.

Official Dusk and Dawn item artwork showing blue and golden blades
Dusk and Dawn connects an ability cast to the next attack through Spellblade. Official item art: Riot Games.

Before choosing it, ask whether the champion can stay in attack range and repeatedly use the empowered attack. A fight spent casting from a distance can leave that part of the purchase unused. Riot presented it as an AP-fighter option with defensive stats, rather than establishing a universal rush item for every AP champion.

Hextech Gunblade Combines Hybrid Stats with Magic Active Damage

Lightning Bolt, its 60-second active, targets an enemy champion. It deals 175-253 level-scaling magic damage plus 30% AP and applies a 25% slow for 1.5 seconds.

The item supplies both AD and AP, while the active specifically deals magic damage. Consider whether the champion uses both stat lines and whether the brief targeted slow helps create a useful attack or ability window. The active's cooldown and the opponent's ability to disengage matter when planning repeated trades.

Actualizer Needs Mana Available During the Active

Mana Made Real has a 60-second cooldown and an eight-second window. During it, spells cost 100% more mana, ability damage, healing and shielding increase based on bonus mana, and basic ability cooldowns progress 30% faster.

Prepare both the mana pool and the fight in which it will be spent. A champion with substantial bonus mana can still run short if the active begins after most of that mana is already gone. Faster basic cooldown progression also requires enough opportunity to cast the abilities again.

Choose a mana core for the champion's actual spell pattern and survival needs. The patch establishes the item's cost-benefit mechanism; it does not make one fixed four-item mana build mandatory for every buyer.

AD Ability Users: Sustain and an Objective Conversion Window

Endless Hunger Separates Constant Stats from the Takedown Bonus

Famine grants ability haste equal to 5 plus 10% of bonus AD. The item therefore gains another benefit from further AD purchases. Its baseline omnivamp is 5%.

Feast adds 15% omnivamp for eight seconds when a champion damaged by you within the preceding three seconds dies. Assess whether a fight is likely to provide that takedown and leave you able to continue dealing damage afterward. Healing earned after a takedown cannot replace the protection needed to survive before it happens.

Bastionbreaker Has Two Different True-Damage Effects

Shaped Charge adds 30 plus 150% of lethality as true damage when ability damage hits a champion or epic monster. Sabotage is the separate reward for converting a champion takedown into objective damage.

Official Bastionbreaker item artwork with a dark bladed weapon and glowing core
Bastionbreaker has separate ability-damage and takedown-to-objective effects. Official item art: Riot Games.

Track Sabotage's distinct stages:

  1. Qualify for the takedown: a champion dies within three seconds of you damaging them.
  2. Keep the resulting opportunity: Sabotage lasts 90 seconds, leaving time to move toward a reachable objective.
  3. Deliver the effect with an attack: your next attack against a turret or epic monster adds 300 plus 2,500% of lethality as true damage over three seconds.

That makes objective access part of the buying decision. Check whether the team can reach a turret or epic monster after the expected fight, and whether the lethality investment fits the rest of the build. The damage is delivered over time; its takedown condition, stored opportunity and delivery attack are different steps.

Marksmen: Check the Attack Window, Spacing and Crit Rules

Riot set most champions' base critical-strike damage to 200% for this patch and adjusted many champion-specific crit interactions. Compare the champion's own rules and the full item package when choosing a first purchase.

Fiendhunter Bolts: attacks after the ultimate

Night Vigil grants 30 Ultimate Haste. Opening Barrage has a 45-second cooldown: after casting the ultimate, the next three basic attacks within eight seconds gain 50% attack speed and critically strike for 75% of normal critical-strike damage. An attack that would already crit instead deals normal critical-strike damage and adds 10% bonus true damage.

Riot specifically discussed Twitch, Zeri and Yunara as examples of champions with an ultimate-into-attacks pattern. The practical test is whether the player can actually land those attacks during the window. Ultimate Haste and the attack effect serve related but different jobs.

Hexoptics C44: distance and follow-up range

Magnification increases damage dealt with attacks by up to 10% based on distance, reaching its maximum at 750 range. When a champion damaged by you within three seconds dies, Arcane Aim adds 100 attack range for six seconds.

Think about the attack distances the fight permits and whether a first takedown is likely to create another reachable target. The range increase is conditional, so plan the first attack without assuming it is already active.

Stormrazor: an Energized hit and brief movement speed

Moving and attacking generate the Energized attack. Its Bolt adds 100 magic damage and grants 45% movement speed for 1.5 seconds. Consider how that brief movement effect helps reposition after an attack, alongside the item's AD, attack speed and crit chance.

These effects solve different tasks. An ultimate-based attack sequence, a distance-scaling attack bonus and a short movement burst are useful for different patterns of combat; none by itself establishes the strongest first item for every marksman.

Tank and Support Buys: Survive the Trigger and Deliver the Benefit

Protoplasm Harness Provides Temporary Health and Regeneration

Lifeline triggers when taking damage would reduce health below 30%. It grants 200 maximum health for five seconds and heals over that duration. The healing scales from 200-400 with level, plus 250% armor and 250% magic resistance.

While regenerating, the effect also grants 10% movement speed, 25% tenacity and 15% increased size. The heal arrives over time. Resistance investment and the ability to survive the next few hits therefore matter when evaluating the effect, as does the opportunity to retreat or keep advancing during it.

Bandlepipes Needs Crowd Control and Allies in Range

Slowing or immobilizing an enemy champion grants Fanfare, which gives 20 movement speed and an attack-speed aura for nearby allies, including the user. Riot listed melee/ranged versions of eight/four seconds for Fanfare and 30%/20% attack speed for the aura.

Consider how often the champion can apply the required control and which allies can use the aura during that period. The low price and mixed defenses are part of the value; the actual fight still needs the control trigger and useful recipients. An ally requiring immediate protection may create a different item priority.

Whispering Circlet Evolves Through Manaflow

Landing abilities adds four maximum mana through Manaflow, doubled against champions. At 360 Manaflow mana, Whispering Circlet transforms into Diadem of Songs. That is a stacking target, not a requirement to have only 360 total mana.

Diadem's listed stats are 200 health, 1,000 mana, 100% base mana regeneration and 8% heal and shield power. Both forms have Harmony, which adds heal and shield power based on bonus mana.

Consonance heals the lowest-health nearby allied champion each second while you, or an ally you healed or shielded within the last three seconds, are in combat with champions. The healing scales with bonus mana. A buyer therefore needs to consider stacking progress, access to mana and the conditions under which that healing can continue.

Updated Items Changed Existing Build Choices Too

Essence Reaver returned to a Sheen-based Spellblade pattern. After an ability, its empowered attack deals bonus physical damage with base-AD and crit-chance scaling, and returns 50% of that damage value as mana. Spellblade has a 1.5-second cooldown.

Use the dated January 9 values consistently: the initial 26.1 listing was 2,900 gold and 55 AD; the mid-patch update raised the cost to 3,050 gold and reduced AD to 50. Its listed 25% crit chance and 20 haste remained in the original item section. A recall budget using the lower price belongs to the earlier release state.

The other updated items also affected the choice between damage, durability, vision and support utility:

Item or groupUseful Patch 26.1 change
Umbral Glaive2,800 gold; 60 AD, 18 lethality, 15 haste. Nightstalker adds true damage to the next champion attack after being unseen for one second. Blackout reveals nearby Stealth Wards and traps for eight seconds on a 90-second cooldown, with three/two ward damage for melee/ranged attacks during it.
Unending Despair2,800 gold, 50 armor and 15 haste. Its 25 magic resistance was removed, making the defensive profile armor-focused.
Horizon Focus2,700 gold, 75 AP, 25 haste. Hypershot activates from ability damage to a champion at 600 range or farther, revealing the target and increasing damage to it by 10%.
Echoes of Helia2,200 gold; 35 AP, 200 health, 125% base mana regeneration and 20 haste. Stores 35% of pre-mitigation champion damage as Soul Charges, capped by level; healing or shielding an ally spends the charges as healing.
RedemptionCost reduced to 2,250 gold; 200 health removed and 30 AP added. Reassess the lost health when comparing a tank-support purchase.
Zeke's ConvergenceCryocombustion grants 15 Ultimate Ability Haste.
Sundered SkyAD rose to 45. Lightshield Strike's listed critical-strike damage changed from 100% to 80%, and its cooldown from eight to ten seconds.
Lord Dominik's Regards3,300 gold and 35% armor penetration. Giant Slayer adds up to 15% damage against champions based on their bonus health, reaching the maximum at 1,500 bonus health.
Mortal Reminder3,000 gold and 30% armor penetration, changed from 3,300 gold and 35%.
Yun Tal Wildarrows3,100 gold, 50 AD and 40% attack speed. Compare its first-purchase package with the returning Stormrazor.
Infinity Edge3,500 gold, 75 AD and 30% critical-strike damage. Riot retuned the item alongside the higher base crit damage.
Luden's CompanionRenamed Luden's Echo, with the staff icon restored.
Muramana and FimbulwinterMana increased from 860 to 1,000. The Tear stacking rule also changed, as explained after the item comparison.
Removed purchasesAegis of the Legion, Symbiotic Soles and Vigilant Wardstone were removed. Mid and support role quests took over relevant boots and ward-slot functions.

Manaflow items became semi-unique. A player could have one stacking Tear item at a time; after it transformed, another Tear could be bought and stacked. This permits sequential stacking, rather than two unfinished Tear items charging together. Decide whether the time, gold and inventory space fit the game before planning several evolved mana items.

Role Quests Changed the Space Available for a Build

The quest follows the assigned position selected in champion select. Its reward is tied to completing that position's quest; playing a particular champion class alone does not supply another role's reward.

  • Top: completing the quest raises the level cap to 20, grants experience and increases future experience gains. Keep level-scaling effects in mind when comparing the late-game plan.
  • Mid: Tier 2 boots upgrade to the corresponding Tier 3 boots. If the player has not yet bought Tier 2 boots, they upgrade on purchase after quest completion.
  • Bot: boots move into the Role Quest slot, freeing a normal inventory slot. The reward also includes 300 gold and additional ongoing income; the extra space is a completed-quest benefit.
  • Support: after completion, Control Wards cost 40 gold and up to two can be stored in the Role Quest slot. This preserves normal inventory space for components and finished items.

For jungle, the completed quest added gold and experience from large monster kills. Evaluate a build's next completion against the income and inventory state actually reached, rather than planning only from an eventual full inventory.

Choose the Next Purchase from the Fight You Expect

For a top-lane duel, a jungle skirmish or a bot-lane teamfight, use the same sequence of decisions:

  1. Identify the trigger you can deliver. Repeated spell-to-attacks, attacks after an ultimate, crowd control, ranged spacing and healing an ally are different requirements.
  2. Check what happens before the payoff. A takedown-based bonus needs the first takedown. A regeneration effect needs enough survival time. A mana active needs a usable reserve.
  3. Match the next stats to the threat. Consider the damage being taken, whether enemies can be reached and whether the proposed purchase leaves a resource or durability problem unresolved.
  4. Plan the next recall. Use the correct dated price and build toward a completion that matters for the next fight or objective. Reassess when the opponent's build or the team plan changes.

Omnivamp also changed in 26.1. Riot specified full-value application with a 33%-value exception for pet damage, damage over time and area-effect spells against minions. Judge sustain from the damage pattern and targets involved, alongside the listed item bonuses. For Endless Hunger, keep its eight-second Feast window separate from its constant 5% omnivamp when planning how a fight can continue.

Images: Riot Games' official Patch 26.1 artwork and Dusk and Dawn and Bastionbreaker item art.

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