Key Takeaways
- Devil Dinosaur and Peni Parker are the two strongest Vanguard carries in Season 8 — both sit at S-tier by ranked win rate and neither requires coordinated team support to apply pressure.
- Daredevil and Magik are the top Duelist picks for solo queue this patch — both can find kills independently without relying on set-up from teammates.
- Doctor Strange adapts to whatever tank situation your team draft creates, making him the most reliable Vanguard pick regardless of what your teammates lock in.
- Mantis and Ultron are the two Strategists who carry: both generate offensive output independently rather than healing into whatever the team decides to do.
- Hero bans unlock at Gold III. Picking a hero with few hard counters matters most below that threshold where you cannot ban out your worst matchup.
- Wolverine, Magneto, Jeff the Land Shark, and Winter Soldier all sit at D-tier or below by Season 8 win rate. Avoid them if climbing is the goal.
Solo queue success in Marvel Rivals runs on hero selection more than mechanical skill at most rank brackets. The picks below are organized by self-sufficiency — how much value each one creates without needing your teammates to follow up.
What Makes a Hero Good for Solo Carrying?
Solo carrying in Marvel Rivals comes down to self-sufficiency. A hero that needs a Strategist's heals to survive, or a second tank to peel for them, is a liability in solo queue where coordination is rare. The picks on this list share three traits: a personal win condition they can execute alone, the ability to create or deny space without team follow-up, and enough survivability that one teammate feeding does not end the game.
The Season 8 meta has also shifted toward Vanguards who can frontload pressure. The new Vanguard hero added at the Season 8 launch changed how teams approach tank matchups and opened a window for carry-oriented tank play that did not exist last season.
S-Tier Solo Carry Picks for Season 8
Devil Dinosaur
Devil Dinosaur arrived in Season 8 "Sins of Alchemax" as the highest win-rate Vanguard in the game. His bulk alone forces opponents to dedicate two or three players to dealing with him, which immediately splits resources away from the enemy backline. His stomp combo generates consistent crowd control without requiring setup — useful in chaotic ranked lobbies where team coordination is unreliable.

What makes him a carry Vanguard rather than a passive shield-wall: he generates his own momentum. Plant him on an objective and the enemy team must respond. In Gold and below, most teams will not respond correctly, and that mistake compounds into a won team fight.
📌 Most common Devil Dinosaur mistake in Gold: planting on the objective and waiting. He generates value by pushing forward and forcing the enemy to collapse — passive play wastes the pressure his kit creates.
Peni Parker
Peni Parker is S-tier in solo queue specifically because her web tunnel system creates map control that does not depend on your team understanding it. Set tunnels in advance, control the high-ground corridors, and Peni becomes nearly impossible to solo-kill — which means the enemy team must collapse on her while your Duelists work the flanks. Even if your Duelists fail to capitalize, a well-placed tunnel network delays pushes and resets unfavorable fights without requiring heals.
Daredevil
Daredevil is the S-tier dive Duelist for players who want to punish Strategists and out-of-position Vanguards in one engagement. His wall-run mobility makes him one of the harder targets to track in a team fight, and his burst-then-escape kit means a failed engage is rarely fatal — you can disengage and reset from the same aerial position. In solo queue, where supports cluster together rather than spread, a single Daredevil flank can remove both Strategists before the team registers the threat.
Magik
Magik is S-tier by win rate and a strong solo-carry Duelist thanks to her Limbo Portal teleportation. She teleports in, bursts the Strategist before they can react, and exits back through her portal before the enemy team organizes a response — a self-contained kill sequence that does not need team follow-up to convert. She is mechanically demanding but rewards investment quickly: the burst window opens the moment the enemy Strategist uses a defensive ability.
✏️ Magik's opening: The kill window is 2-3 seconds and does not wait for your team. Teleport in immediately after the Strategist burns their defensive cooldown. If you wait for a teammate to engage first, the window has already closed.
With the S-tier picks covered, the next group of heroes offer nearly equivalent carry potential at a slightly lower but more forgiving floor.
A-Tier Picks Worth Your Time
Doctor Strange
Doctor Strange earns his place at A-tier through adaptability. He functions as a main tank when your team has no second Vanguard, and as an off-tank flanker when a teammate is already holding the frontline. His Sling Ring builds his ultimate faster than most Vanguard kits, and a well-timed portal can isolate a Strategist for an easy pick or create a flanking angle your Duelists did not have before. That flexibility matters enormously in solo queue where you cannot plan your team composition in advance.
When running Strange as main tank, stay engaged on enemy Vanguards and hold front-line pressure rather than hunting their backline. When running off-tank alongside a Groot or Peni Parker, play aggressively and handle aerial threats or overextended enemies on the flanks.
Thor
Thor is a reliable solo-carry Vanguard for one specific reason: his duel record against isolated targets is the strongest in the Vanguard class. His bubble slows and damages anyone who walks through it, and his ultimate provides a stun and rapid repositioning that can displace a Strategist out of heal range at a decisive moment. Begin every engagement with ranged poke to bait defensive cooldowns, then commit to close range once those cooldowns are spent. Thor needs a focus target, not a general brawl.
Black Panther
Black Panther is the A-tier dive Duelist for players who want an aggressive flanker with a higher ceiling than Daredevil. His Spirit Rend dash and follow-up strikes reward reading when the enemy's defensive cooldown is spent — dive when cooldowns are gone, retreat when they are up. In lower-ranked lobbies where supports do not track flankers, Black Panther can eliminate a Strategist before the team recognizes the angle.
Star-Lord
Star-Lord remains a strong solo-carry Duelist because of his ultimate economy and dueling adaptability. His kit builds ultimate charge faster than most Duelists, and his ultimate baits out defensive cooldowns effectively — the moment an enemy uses their defensive ability in response, your other Duelists have a window. He is best played at mid-range, applying front-line pressure or chasing split opponents rather than diving directly into the enemy cluster. Be cautious of Scarlet Witch and Cloak and Dagger, both of whom can shut down his mobility efficiently.
The Strategist role has two picks worth considering for solo queue. Both generate offensive output that does not depend on teammates making the right play.
Carry Strategists: Mantis and Ultron
Mantis
Mantis is the one Strategist who rewards a solo-carry mindset. Her speed-boost bubble grants repositioning power that most Strategists lack, and her burst damage output operates closer to a hybrid DPS role than a pure healer. Pair Mantis with a self-sufficient Duelist like Black Widow or Daredevil — heroes who benefit from her speed boost and do not need constant healing — and you amplify both carry potentials simultaneously. Her ultimate provides sustained damage in team fights rather than a simple heal spike. In solo queue, the Mantis players who carry are the ones working angles — not the ones sitting behind their Vanguard watching health bars.
Ultron
Ultron is the only S-tier Strategist who does not need a second healer to function. His repair drones sustain him between engagements, and his drone swarm applies consistent chip damage across a wide area without him committing to a close-range trade. In solo queue, where healing reliability varies match to match, a Strategist who can sustain himself and pressure simultaneously is inherently more useful than one who cannot.
Heroes to Skip in Season 8 Ranked
Several heroes that appeared on prior-season carry lists are no longer strong enough to recommend for climbing:
- Wolverine — D-tier by Season 8 win rate. His displacement and brawl kit are readable at any rank where opponents know when to burn defensive cooldowns — which is most of ranked.
- Magneto — D-tier. His shield-and-bubble kit requires opponents to make consistent positional errors. In coordinated teams above Gold, his value drops sharply.
- Jeff the Land Shark — D-tier. His utility is real but dependent on teammates capitalizing on the setups he creates, which solo queue does not guarantee.
- Winter Soldier — C-tier. His uppercut-into-shot combo is satisfying when it connects, but a Duelist with a higher skill floor is the better investment for climbing consistently.
⚠️ Note on hero bans: The ban phase only runs when every player in the lobby is Gold III or above. In mixed-tier lobbies, one player below the threshold disables bans for the entire match. Pick accordingly — do not assume you can ban out a problem hero before you reach Gold III.
With the full picture of who to play and who to avoid, one practical question remains: which of these should you actually invest time in first?
Putting the Right Pick on the Field
The ten heroes above cover every role the game offers for solo climbing. The single best carry choice is whichever one you are willing to spend time with in the training room before your ranked session. Win rates reflect the player population, not ceiling — a mechanically comfortable Mantis will outperform an uncomfortable Devil Dinosaur every time.
If you want to accelerate your climb while working on these picks, the WowCarry start your ranked climb service places experienced players in your lobby to smooth out the coordination gap that solo queue inevitably creates.
Frequently Asked Questions
What is the easiest solo carry hero in Marvel Rivals Season 8?
Devil Dinosaur has the lowest mechanical floor of the S-tier solo-carry picks. His bulk is self-sustaining, his stomp creates crowd control without precise timing, and his presence alone generates value by drawing enemy attention. Peni Parker is the next-easiest if you prefer a carry style based on map control rather than direct brawling.
Which role carries the most reliably in solo queue?
Vanguard is the most reliable role for carrying in solo queue because it does not depend on teammates to enable it. A strong Vanguard creates pressure by existing on the objective — the enemy team must respond. Duelists require more mechanical precision, and Strategists are heavily dependent on team output.
Can Mantis actually carry a ranked game?
Yes — when she plays flanker rather than backline healer. Pair her with a self-sufficient Duelist like Daredevil, work the angles, and her burst damage plus speed boost generates offensive value that her role label does not suggest. The players who fail with Mantis are the ones pocketing teammates; the players who carry with her are the ones treating her as a hybrid DPS.
Is Devil Dinosaur beginner-friendly in Marvel Rivals?
More than most Vanguards, yes. His stomp and charge abilities have clear feedback, and his large health pool lets beginners make positioning errors and recover. The main skill to develop is map awareness — learning when to hold the objective versus when to peel for Strategists.
When do hero bans unlock in Marvel Rivals ranked?
Hero bans unlock at Gold III. Every player in the match must be Gold III or higher for the ban phase to run. Below that threshold, both teams play without bans, which makes picking a hero with few hard counters especially important.
What rank do I need to reach to play competitive in Marvel Rivals?
Competitive mode unlocks at account Level 15. The ranked ladder runs from Bronze III through Silver, Gold, Platinum, Diamond, Grandmaster, Celestial, Eternity, and One Above All. Eternity and One Above All do not have sub-tiers; One Above All is the top 500 players by ranked points.
Is Magik good for solo carrying?
Yes. She sits at S-tier in Season 8 with one of the higher win rates among Duelists. Her teleport burst sequence is self-contained and converts a kill before the enemy team can react. The investment is mechanical: landing the burst window consistently requires practice, but the payoff is a Duelist who does not need team follow-up to delete a Strategist.
Which Duelist is the safest to solo carry with if I am still learning?
Star-Lord has the most forgiving kit among the A-tier Duelists. His mid-range playstyle avoids the commitment of a dive hero, his ultimate baits out defensive cooldowns rather than requiring precise timing, and his mobility lets him disengage from bad trades. Start there before moving to higher-ceiling picks like Magik or Black Panther.
