Key Takeaways
- Bloodline Ascendancies arrived in Path of Exile with Patch 3.27 "Keepers of the Flame" — they are secondary Ascendancy classes that any character class can take alongside their primary Ascendancy.
- There are 11 Bloodline Ascendancies in total, each unlocked by defeating a specific endgame boss: Farrul, Lycia, Delirious, Catarina, Aul, Olroth, Nameless, Chaos, Oshabi, Breachlord, and Saresh.
- Bloodline Ascendancy points share the same point pool as your primary Ascendancy — investing in a Bloodline reduces points available for your main class tree, creating a meaningful character-building trade-off.
- Catarina's Bloodline (Umbral Army) is the strongest minion-focused Bloodline, granting stacking damage and movement speed per Raging Spirit, Zombie, and Phantasm summoned.
- Farrul's Bloodline rewards Warcry-heavy builds with up to 80% increased minion damage when you have Warcried recently, plus a Spectral Tiger proc on Critical Strike.
- Olroth's Bloodline is the top defensive pick for Ward-based builds, adding 40% increased ward efficiency from armour and enabling Ward-shatter explosion mechanics via Volatile Ruins.
- Most Bloodline Ascendancies require endgame boss access — Aul demands Delve depth 130+, Xesh-class Breach bosses gate the Breachlord Bloodline, and the Nameless Bloodline requires An Audience With The King from high-level Rituals.
Each Bloodline, its unlock method, and its best-fit build types are covered in the sections below.
What Are Bloodline Ascendancies?
Introduced in Path of Exile 3.27 "Keepers of the Flame", Bloodline Ascendancy classes are secondary Ascendancy paths available to every character, regardless of their starting class. Where a standard Ascendancy ties your character to a specific specialisation (Juggernaut, Chieftain, Necromancer, etc.), a Bloodline Ascendancy layers additional passive bonuses from a slain endgame boss's power.
The trade-off is explicit: Bloodline Ascendancy nodes draw from the same point pool you use for your primary Ascendancy. Allocating 4 points into Catarina's Bloodline means 4 fewer points for your Necromancer tree. Every character-building decision around Bloodlines is therefore a conscious sacrifice — you are buying power from one source by spending power from another.
Each of the 11 Bloodlines is unlocked by defeating the corresponding boss and interacting with the Bloodline altar that spawns afterward. The bosses range from relatively accessible (Farrul via Einhar's Menagerie) to deep endgame gatekeeping (Aul at Delve depth 130+, the Delirious boss via 300-splinter Simulacrum). Planning which Bloodline you want early is important — rushing Delve depth or farming Simulacrum splinters should begin well before you complete your primary Ascendancy.
Farrul's Bloodline — Warcry and Minion Synergy
Unlocked by capturing the Farric Tiger Alpha in an Einhar Menagerie mission and defeating Farrul, First of the Plains, this Bloodline rewards physical and Warcry builds with two notable nodes:
- Primal Roar — grants 2% increased Attack Speed per minion (up to 80%) and causes minions to deal 80% increased damage if you have Warcried recently. This is the highest minion damage multiplier on a single Bloodline node in the game, making Farrul's Bloodline the best-in-slot option for Warcry-supported summoner builds.
- Huntleader — triggers a level 20 Summon Spectral Tiger on Critical Strike. The Spectral Tiger is an aggressive summon that lasts briefly but hits hard on proc; on a fast-attacking character, this adds consistent spectral damage bursts that do not require build slots.
Farrul's Bloodline is one of the most accessible options — Einhar missions are available from early maps and the Menagerie encounter is not especially difficult at level 85+.
вњЏпёЏ Tip: The Primal Roar node's 80% increased minion damage condition specifically requires YOU to have Warcried recently, not your minions. Run at least one Warcry skill (Rallying Cry is the most build-neutral) and keep it on a reasonable cooldown cycle to maintain the condition in boss fights.
Catarina's Bloodline — Umbral Army and Minion-Stacking
Unlocked by defeating Catarina, Master of Undeath in the Mastermind's Lair (accessed via a Syndicate Medallion, which drops from high-level Betrayal safehouses), this Bloodline is the premier option for pure summoner builds:
- Umbral Army — grants stacking bonuses per summoned entity type: attack speed per Raging Spirit, spell damage per Zombie, and movement speed per Phantasm on the field. A full-stack Necromancer build with all three minion types active simultaneously sees substantial combined throughput from this node alone.
- Prolonged Servitude — makes minions immune to death for 6 seconds after dropping to 1 life. This effectively doubles the uptime of fragile minions like Raging Spirits in burst-heavy boss encounters.
- Death Offering — amplifies Offering skill effects but kills the targeted ally at the end of the Offering duration. Use carefully; this is a niche node for Glass Cannon summoner builds that cycle minions deliberately.
Catarina's Bloodline is the correct pick for Necromancer builds running Raging Spirits, Spectres, or mixed-minion compositions. It outperforms Farrul's Bloodline when the character is not using Warcries regularly and has enough minion variety to stack the Umbral Army bonuses across all three entity types.
📌 Common mistake: Taking Death Offering without a dedicated minion-cycling plan. The node kills your minion on Offering expiry — without a reliable way to re-summon (e.g., Convocation on a short cooldown, or Trigger gems), you lose a summon slot mid-fight and net negative on the DPS trade.
Olroth's Bloodline — Ward and Defensive Explosions
Unlocked by defeating Olroth, Origin of the Fall in a level 81+ Expedition Logbook, Olroth's Bloodline is the only option designed specifically for Ward-centric builds. Its key nodes:
- Breath of the River — increases Ward efficiency from Armour by 40% when conditions are met. For builds that stack Armour as Ward conversion, this acts as a straight 40% amplifier on all Armour-sourced Ward, making hybrid Armour/Ward characters competitive with pure Energy Shield configurations.
- Volatile Ruins — triggers a level 20 Ward Shatter when Ward breaks, dealing physical explosion damage proportional to the Ward percentage lost. Builds that intentionally cycle Ward breaks (enter a fight with low Ward, take a hit, explode nearby enemies) use this as an offensive layer rather than purely defensive.
- Quick Recovery — 20% faster Ward restoration per enemy in the area. In dense map content, this effectively gives Ward builds regeneration proportional to enemy count — the more enemies, the faster Ward comes back after a hit.
Olroth requires a Logbook that drops from Expedition encounters (monster-cleared dig sites triggered by Runic Remnants detonation). Logbooks at level 81+ are available from mid-Atlas investment in Expedition atlas passives.
Lycia's Bloodline — Curses and Herald Effects
Unlocked by defeating Lycia, Herald of the Scourge using a high-tier Forbidden Tome from the Sanctum mechanic, Lycia's Bloodline enhances curse and Herald skill builds:
- Improves the effectiveness of Hex and Mark skills applied to enemies.
- Increases the damage dealt by all Herald auras while they are active.
- Adds Chaos damage-over-time scaling proportional to the number of active Curse effects on an enemy.
Lycia's Bloodline is the correct pick for Occultist and Inquisitor builds stacking multiple curses. The Chaos DoT bonus scales with curse count, rewarding Profane Bloom + triple-curse setups significantly. For Tri-Herald builds (Herald of Ice, Fire, and Thunder simultaneously), the Herald amplifier stacks multiplicatively with existing Herald-scaling nodes on the passive tree.
Aul's Bloodline — Charges and Elemental Immunity
Unlocked by defeating Aul, the Crystal King at Delve depth 130 or deeper — Aul cannot be encountered above depth 111 and becomes uncommon until depth 200. Key bonuses:
- Charge-based aura bonuses that scale with Frenzy, Power, and Endurance charge counts.
- Periodic elemental immunity windows tied to charge consumption, providing blanket damage immunity against the element matching your highest charge type.
- Improved action speed and movement during charge-active windows.
Aul's Bloodline rewards builds that already invest heavily in charge generation (Elementalist, Champion, and Raider builds that cycle charges as primary mechanics). The depth requirement makes it one of the later unlocks in a typical league progression — plan for it as a late-atlas investment rather than a Day 1 target.
Build Strategy: Choosing the Right Bloodline
Selecting the correct Bloodline depends on three factors:
- Primary Ascendancy synergy — Catarina pairs with Necromancer, Farrul with Warcry-adjacent builds, Olroth with Ward characters, Lycia with Occultist/curse builds. Picking a Bloodline that works against your primary Ascendancy wastes both point pools.
- Acquisition timeline — Farrul and Catarina are the most accessible; Aul and Delirious are deep endgame. Match your Bloodline goal to your expected league-progression speed. If you reach red maps in week 1, target Catarina or Farrul first, then work toward Aul or Delirious later.
- Point allocation trade-off — a 4-point Bloodline investment is meaningful but 8 points cuts significantly into primary Ascendancy depth. Most builds cap at 4–6 Bloodline points, leaving the rest for the main class tree.
With Bloodline Ascendancies now available across 11 boss encounters, the build space in PoE 3.28 and later expands enormously — particularly for minion and Ward builds that previously lacked flexible secondary power sources. For players who want to test several Bloodline combinations without farming each boss independently, WowCarry's builds service covers fast boss progression to unlock your target Bloodlines efficiently.
FAQ
What are Bloodline Ascendancies in Path of Exile?
Bloodline Ascendancies are secondary Ascendancy classes introduced in PoE 3.27 "Keepers of the Flame." Any character class can take a Bloodline alongside their primary Ascendancy. Each Bloodline is unlocked by defeating a specific endgame boss and interacting with the altar that spawns after. There are 11 Bloodlines: Farrul, Lycia, Delirious, Catarina, Aul, Olroth, Nameless, Chaos, Oshabi, Breachlord, and Saresh.
Do Bloodline Ascendancy points come from a separate pool?
No. Bloodline Ascendancy nodes use the same Ascendancy point pool as your primary Ascendancy, which you earn from Lord's Labyrinth completions. Investing in a Bloodline means fewer points for your main class tree — this is the core trade-off, and every Bloodline node must justify its cost against the primary Ascendancy it displaces.
Which Bloodline Ascendancy is best for a summoner?
Catarina's Bloodline (Umbral Army) is the strongest dedicated summoner pick — it stacks bonuses per Raging Spirit, Zombie, and Phantasm simultaneously. Farrul's Bloodline is competitive specifically for Warcry-supported summoner builds where the 80% increased minion damage on Warcry condition is reliably maintained. Most pure Necromancer builds prefer Catarina unless their build actively uses Warcry skills.
How do I unlock Aul's Bloodline?
Defeat Aul, the Crystal King in the Delve mine network at depth 130 or deeper. Aul does not appear above depth 111 and is rare before depth 200. Delve-specific fossil investment (Resonators and Fossils from Niko missions) accelerates depth progression significantly — target 15+ Azurite per map clear before committing to Delve boss farming.
Can Bloodline Ascendancies be changed after selection?
No. Once you allocate Ascendancy points into a Bloodline, respeccing those points requires Orbs of Regret at the same cost as respeccing standard passive nodes — with no special discount. This means committing to a Bloodline is a deliberate character decision, not an experiment you reverse cheaply mid-league.
Is Olroth's Bloodline only useful for Ward builds?
Primarily yes. The Volatile Ruins explosion and Breath of the River ward-from-armour amplifier are both Ward-specific mechanics. Non-Ward characters get no benefit from these nodes. Olroth's Bloodline is uniquely strong for Ward builds — it is weak on every other character type and should not be selected unless Ward is your primary defensive layer.
Which Bloodline Ascendancy is the easiest to unlock first?
Farrul's Bloodline is the most accessible entry point. The Farric Tiger Alpha is a Bestiary target that Einhar can track from red maps onward, and the Farrul's Den encounter at the Menagerie is a mid-difficulty beast boss that most builds handle at item level 80–85. Catarina's Bloodline is the second-easiest, requiring a Syndicate Medallion from Betrayal safehouse progression — a mechanic available from white maps if invested in early.
Last reviewed 2026-05-30 against Path of Exile Patch 3.28. Maintained by WowCarry's Path of Exile team.
