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WoW Forever Dungeons: New Lineup, Levels and Preparation

Explore WoW Forever’s nine new dungeons, published level ranges, updated Excavation Site guidance, party preparation, quest checks, and loot limits.

WoW Forever Dungeons: New Lineup, Levels and Preparation6 minutes
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WoW Forever Dungeons: What Is Confirmed?

Blizzard has announced nine new dungeons for WoW Forever, with Hall of Thanes and Ruins of Lordaeron featured in the early beta. The published beta ranges are 13–18 for Hall of Thanes and 15–20 for Ruins of Lordaeron. Those ranges describe the announced test content; they are not a verified list of minimum entry levels.

Use this guide to choose a suitable first run, prepare your party, and understand what still needs a client check. Exact entrance coordinates, quest IDs, full boss routes, and drop tables are not verified here. A familiar place name is not evidence that a dungeon uses another version’s layout.

Key Takeaways

  • The new-dungeon lineup is separate from the two announced new raids.
  • Hall of Thanes is described as beneath Ironforge; do not infer a complete entrance route from that location alone.
  • The early beta lists Hall of Thanes at 13–18 and Ruins of Lordaeron at 15–20.
  • Choose a compatible faction and ruleset before trying to group.
  • Threat, control, focused targets, and recovery remain important to dungeon play.
  • Loot and profession Blueprints give reasons to inspect current rewards instead of copying a Classic farm list.

The lineup follows Blizzard’s dungeon announcement. The official September dungeon-level clarification supplies all nine ranges, with the October 1 beta update providing newer guidance for Excavation Site.

The Nine New Dungeons and Published Level Ranges

DungeonPublished rangeConfirmed planning information
Hall of Thanes13–18Beneath Ironforge; part of the early beta
Ruins of Lordaeron15–20Forsaken reclamation story; part of the early beta
Excavation Site: Wetlands26–31 in the October 1 updateAbove Whelgar’s Excavation; older September list said 24–29
City of Dalaran28–33Magical trouble in Dalaran
The Drowned City35–40Naga and pirates
Krol’dok Stronghold40–45Blizzard specifically corrected an inaccurate BlizzCon range
Alcaz Prison48–53Included in the nine-dungeon lineup
Blackmaw Hold55–60Corruption in its depths
Shaper’s Terrace58–60Titan mysteries in Un’Goro

These are published content ranges, not a verified minimum-entry table. Excavation Site illustrates why dates matter: the October 1 beta post lists 26–31 after September’s 24–29 listing. Check the current client for final access and route details. An announced dungeon is not necessarily open in every beta build.

Chart of all nine published WoW Forever dungeon ranges
Editorial chart from the official September list, with Excavation Site updated from the October 1 beta notes. Ranges describe content guidance, not independently verified entry minimums. Open the image for a closer view.

Entry Level, Suggested Level, and Quest Level

These answer different questions. A minimum entry level determines whether the client permits entry. A suggested range describes who the content is aimed at. A quest may have its own prerequisite and become available at a different point. Do not turn one of these numbers into all three.

For a first visit, ask everyone to confirm their level, intended role, and actual quest status. If a player cannot accept a quest or enter, inspect the client message and prerequisite before assuming a bug. Raising the whole party’s expectations from a remembered Classic guide can send everyone on the wrong errand.

A group also needs a practical travel plan. Agree on the destination and a meeting point, then verify the route in the current world. This guide does not supply guessed coordinates or promise that a summoning shortcut is available.

Build a Party for Controlled Pulls

Choose a willing tank, a healer prepared for the job, and damage players who know their control tools. Blizzard’s systems discussion emphasizes deliberate combat, threat, and focused targets. The aim is to make each pull manageable before trying to make it larger.

Mark the first target and agree who handles an additional dangerous enemy. Allow the tank to establish control, avoid breaking assigned crowd control, and check resources before the next pull. A strong opening sequence is not helpful if it immediately turns a stable pack into several separate fights.

Pets deserve their own check. Keep movement deliberate around ledges, corners, and nearby packs, and confirm the pet’s intended behavior before the tank starts. If a pull goes wrong, regroup and identify the trigger rather than repeating the same approach faster.

Prepare Quests, Bags, and the Return Trip

Collect relevant quests before the group departs, but verify faction and prerequisites in the actual client. Read objectives so you know whether a required action happens inside the instance, on the way, or after a boss. Do not assume every party member has the same quest simply because the dungeon name matches.

Make room for loot and quest items, repair, and bring the supplies needed for your role. Agree on an approximate time commitment and a stopping point. If someone can only play briefly, settle that before a long journey or a learning run.

At the end, check unfinished objectives before leaving. A short quest-log review can prevent discovering outside that a required interaction was missed. Record a useful next step, such as training a newly available ability or returning a completed chain.

Loot, Blueprints, and Repeat Runs

Forever re-examines dungeon drops and introduces new profession recipes. That gives repeat runs several possible goals: a useful equipment upgrade, a quest reward, a Blueprint, or simply a better understanding of the route. Name the goal before committing to a farm.

A Blueprint drop does not guarantee your character can learn or use it immediately. Check profession and skill requirements. Likewise, a known Classic item name does not prove unchanged stats, drop chance, or ranking in Forever. Use current item tooltips and the role you actually play.

After one run, review what improved and what caused delays. If the group spent more time traveling and replacing players than playing, another run may need a different schedule rather than a more aggressive pull plan.

First-Run Departure Check

Ask the party to complete these before traveling.

  • Everyone has the same faction and compatible ruleset.
  • The current client confirms access for the chosen dungeon and character.
  • Tank, healer, target marking, and control responsibilities are agreed.
  • Relevant quests are accepted and prerequisites checked.
  • Repairs, supplies, bag space, and available playtime are sufficient.

Compare dungeons with questing sessions when choosing how to level. Prepare a useful group camp when several players need recovery or profession utility before the trip.

FAQ

How many new dungeons are announced?

Nine: Hall of Thanes, Ruins of Lordaeron, Excavation Site, City of Dalaran, Blackmaw Hold, Drowned City, Krol’dok Stronghold, Alcaz Prison, and Shaper’s Terrace.

What level is Hall of Thanes?

The official early beta schedule gives a 13–18 range. This is not presented here as a verified minimum entry level.

What level is Ruins of Lordaeron?

The official early beta schedule gives a 15–20 range. Check current access and quests in the client.

Are all nine open in the beta?

The announcement and test schedule do not establish simultaneous availability for every build. Check the active beta notice.

Should I use Classic dungeon loot lists?

Use them only as leads to verify. Forever changes itemization and drops, so old stats and rankings are not reliable evidence.

Maintained by WowCarry's editorial desk. AI-assisted source research; no gameplay testing is claimed. Last reviewed 2026-10-18. Sources: official world announcement, beta schedule, and systems deep dive. Exact entrances, minimum levels, boss routes, and drop tables require current client verification.

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