WoW Forever Dungeons: What Is Confirmed?
WoW Forever introduces nine new five-player dungeons from level 13 through 60. Blizzard’s October 20 overview now lists their locations and access notes, including Dalaran’s faction-specific attunement starts. Published level ranges are planning guidance, not independently verified minimum entry levels.
The current October dungeon overview supplies the published access and preparation details used here.
Use this guide to choose a suitable first run, prepare your party, and understand what still needs a client check. Exact entrance coordinates, quest IDs, full boss routes, and drop tables are not verified here. A familiar place name is not evidence that a dungeon uses another version’s layout.
Key Takeaways
- The new-dungeon lineup is separate from the two announced new raids.
- Hall of Thanes is described as beneath Ironforge; do not infer a complete entrance route from that location alone.
- The current overview lists Hall of Thanes at 13–18 and Ruins of Lordaeron at 15–20, with faction-specific travel considerations.
- Choose a compatible faction and ruleset before trying to group.
- Threat, control, focused targets, and recovery remain important to dungeon play.
- Loot and profession Blueprints give reasons to inspect current rewards instead of copying a Classic farm list.
The lineup follows Blizzard’s dungeon announcement. The official September dungeon-level clarification supplies all nine ranges, with the October 1 beta update providing newer guidance for Excavation Site.
The Nine New Dungeons and Published Level Ranges
| Dungeon | Latest overview range | Location and access planning |
|---|---|---|
| Hall of Thanes | 13–18 | Beneath Ironforge, Dun Morogh. Alliance approach from the capital; Horde travel enters Alliance territory. |
| Ruins of Lordaeron | 15–20 | Ruined city above the Undercity, Tirisfal Glades. Horde approach is easier; Alliance travel enters Horde territory. |
| Excavation Site | 24–29 in October 20 overview | Wetlands, above Whelgar’s Excavation near Thelgen Rock and Dun Algaz. Earlier October 1 beta notes listed 26–31; verify current tuning. |
| City of Dalaran | 28–33 | Alterac Mountains. A faction-specific questline earns Kirin Tor access; entry proceeds through the sewers. |
| The Drowned City | 35–40 | Off Stranglethorn Vale, west of Grom’gol. Dive underwater to find the entrance. |
| Krol’dok Stronghold | 40–45 | Riverglades; the dungeon is an ogre stronghold. |
| Alcaz Prison | 48–53 | Alcaz Island in Dustwallow Marsh. |
| Blackmaw Hold | 55–60 | Azshara, beyond a formerly sealed gate. |
| Shaper’s Terrace | 58–60 | Northern hills of Un’Goro Crater; bring power crystals gathered in the zone. |
These are published content ranges, not a verified minimum-entry table. Excavation Site illustrates why dates matter: the October 1 beta post lists 26–31 after September’s 24–29 listing. Check the current client for final access and route details. An announced dungeon is not necessarily open in every beta build.

Dalaran Attunement and Two Travel Details Worth Planning
Alliance players begin Dalaran’s required attunement with An Alarming Request from Emissary Jacques in Southshore. Horde players begin with Key to the City and Prison Break-In from Magus Wordeen Voidglare in Tarren Mill. Start the chain before arranging a party that assumes everyone already has access.
For The Drowned City, the overview places the entrance underwater west of Grom’gol. For Shaper’s Terrace, power crystals collected in Un’Goro can be used at consoles inside. These are useful preparation instructions; they do not establish invented entrance coordinates or a complete boss route.
Excavation Site range discrepancy: the October 20 dungeon overview lists 24–29, while the earlier October 1 beta update listed 26–31. Both are published references. Check the current client and later notes before treating either as a hard entry requirement.
Entry Level, Suggested Level, and Quest Level
These answer different questions. A minimum entry level determines whether the client permits entry. A suggested range describes who the content is aimed at. A quest may have its own prerequisite and become available at a different point. Do not turn one of these numbers into all three.
For a first visit, ask everyone to confirm their level, intended role, and actual quest status. If a player cannot accept a quest or enter, inspect the client message and prerequisite before assuming a bug. Raising the whole party’s expectations from a remembered Classic guide can send everyone on the wrong errand.
A group also needs a practical travel plan. Agree on the destination and a meeting point, then verify the route in the current world. This guide does not supply guessed coordinates or promise that a summoning shortcut is available.
Build a Party for Controlled Pulls
Choose a willing tank, a healer prepared for the job, and damage players who know their control tools. Blizzard’s systems discussion emphasizes deliberate combat, threat, and focused targets. The aim is to make each pull manageable before trying to make it larger.
Mark the first target and agree who handles an additional dangerous enemy. Allow the tank to establish control, avoid breaking assigned crowd control, and check resources before the next pull. A strong opening sequence is not helpful if it immediately turns a stable pack into several separate fights.
Pets deserve their own check. Keep movement deliberate around ledges, corners, and nearby packs, and confirm the pet’s intended behavior before the tank starts. If a pull goes wrong, regroup and identify the trigger rather than repeating the same approach faster.
Prepare Quests, Bags, and the Return Trip
Collect relevant quests before the group departs, but verify faction and prerequisites in the actual client. Read objectives so you know whether a required action happens inside the instance, on the way, or after a boss. Do not assume every party member has the same quest simply because the dungeon name matches.
Make room for loot and quest items, repair, and bring the supplies needed for your role. Agree on an approximate time commitment and a stopping point. If someone can only play briefly, settle that before a long journey or a learning run.
At the end, check unfinished objectives before leaving. A short quest-log review can prevent discovering outside that a required interaction was missed. Record a useful next step, such as training a newly available ability or returning a completed chain.
Loot, Blueprints, and Repeat Runs
Forever re-examines dungeon drops and introduces new profession recipes. That gives repeat runs several possible goals: a useful equipment upgrade, a quest reward, a Blueprint, or simply a better understanding of the route. Name the goal before committing to a farm.
A Blueprint drop does not guarantee your character can learn or use it immediately. Check profession and skill requirements. Likewise, a known Classic item name does not prove unchanged stats, drop chance, or ranking in Forever. Use current item tooltips and the role you actually play.
After one run, review what improved and what caused delays. If the group spent more time traveling and replacing players than playing, another run may need a different schedule rather than a more aggressive pull plan.
First-Run Departure Check
Ask the party to complete these before traveling.
- Everyone has the same faction and compatible ruleset.
- The current client confirms access for the chosen dungeon and character.
- Tank, healer, target marking, and control responsibilities are agreed.
- Relevant quests are accepted and prerequisites checked.
- Repairs, supplies, bag space, and available playtime are sufficient.
Compare dungeons with questing sessions when choosing how to level. Prepare a useful group camp when several players need recovery or profession utility before the trip.
FAQ
How many new dungeons are announced?
Nine: Hall of Thanes, Ruins of Lordaeron, Excavation Site, City of Dalaran, Blackmaw Hold, Drowned City, Krol’dok Stronghold, Alcaz Prison, and Shaper’s Terrace.
What level is Hall of Thanes?
The current dungeon overview lists 13–18. Minimum entry level and quest eligibility should still be checked separately in the live client.
What level is Ruins of Lordaeron?
The current overview lists 15–20, with the entrance in the ruined city above the Undercity. Check your faction’s travel and quest access before arranging the run.
Are all nine open in the beta?
The announcement and test schedule do not establish simultaneous availability for every build. Check the active beta notice.
Should I use Classic dungeon loot lists?
Use them only as leads to verify. Forever changes itemization and drops, so old stats and rankings are not reliable evidence.
Last reviewed October 24, 2026. Added current dungeon locations, Dalaran attunement starts, the underwater entrance and Un’Goro crystal preparation. Explicitly recorded the conflicting published Excavation Site ranges. No firsthand gameplay testing is claimed.




