In this quick-hit guide, I will teach you the most critical kicks, stops, and boss abilities in Shadowmoon Burial Grounds Mythic+ dungeon. This Warlords of Draenor dungeon has been implemented to the Mythic+ table for Dragonflight Season 1 alongside a few other Legacy dungeons. Feel free to use the guide navigation from the left to jump to whichever boss you're interested in seeing.
Sadana Bloodfury
Sadana Bloodfury Notable Trash
On your way to the first boss, you will encounter multiple trash packs containing a Shadowmoon Bone-Mender and Reanimated Ritual Bones. Shadowmoon Bone-Mender will frequently try to heal the Reanimated Ritual Bones, which must be interrupted. Reanimated Ritual Bones use
Void Slash, which hits the tank and is also the closest ally in the 15 yards range. You will encounter Void Spawns, which use
Void Pulse to deal AOE damage to all party members. At this time, it can no longer be interrupted; healers have to compensate for it. Additionally, dodge the little swirlies on the floor from
Void Eruptions.
Sadana Bloodfury Boss Fight
I will say one thing about Sadana Bloodfury: this fight always looks way more chaotic than it actually is. The first thing you should know is to do your best not to step on the runes around the arena. Also, throughout the fight, try to avoid the daggers falling from the sky -
Daggerfall.
Healers, throughout the fight, the entire group will take fairly sustained damage with
Whispers of the Dark Star; just be sure you aren't letting players get too low. Also, Sadana uses
Deathspike on tanks to deal heavy damage, and this ability works as a buff on the boss. Tanks, track whenever she has this buff, and use your defensive skills to mitigate incoming damage.
Once per phase, Sadana will cast
Dark Communion, spawning an add typically on the furthest end of the room from where she's currently standing. Ideally, you and your group will leave this add untouched and use some CC (crowd control) like Frozen Trap or Entangling Roots. If you can't control it, you need to slow down and kill this add within 15 seconds. If the add does reach Sadana, she will heal for a percent of her Max Health.
The last big mechanic is
Dark Eclipse which will happen when Sadana teleports to the center of the room. This damage will be lethal when she finishes her cast unless you are standing in one of the glowing moons on the ground and have
Lunar Purity buff. You can safely move off the rune as soon as this cast finishes.
As I said, the super intense-looking fight for being so simple; just rinse and repeat.
Nhallish
In the tunnels, right after Sadana Bloodfury, you will find burials on the floor, spawning Exhumed Spirit whenever you step over these or Shadowmoon Exumer engages in combat. There are only a few of these between you and the next boss.
Make sure to deal with Sadowmoon Dominator's mind control and interrupt his cast
Domination.
Similar to Sadana, Nhallish is a straightforward fight. Tank players start by facing the boss away from the group because the tank buster called
Void Blast is a frontal cone. During this cast, you need to use a defensive cooldown. Try not to play Russian Roulette.
Shortly after this cast, Nhallish will teleport to a random location with
Planar Shift and cast
Void Vortex. This ability will draw players to the center while dealing damage. For any players caught in this: use a movement ability to escape.
Nhallish's main mechanic is
Soul Steal which will phase every player into their own realm, forcing them to deal with their fleeing soul. To leave this phase, you will need to defeat your soul and then interact by clicking on it. At this point, you will be returned to the normal encounter space. After defeating this fleeing soul, you will also get a
Returned Soul buff granting you 40 damage and healing done for 20 seconds.
Lastly, Nhallish will cast a
Void Devastation - you need to avoid getting hit. This cast rains down many void zones for 15 seconds, damaging all players hit on impact and periodic damage to players inside.
One final note is to be careful about the tombstones located around the room. If anyone steps on one, a random mob will spawn, which will need to be interrupted and killed and, sadly, offers no percentage count.
Bonemaw
The spiders and bats you encounter after Nhallish are very deadly. Plague Bats will use
Plague Spit on all players reducing their movement speed per stack. They have a swift cast time and almost no cooldown on this ability. Make sure to use as much crowd control as possible and avoid exaggerating in pulling too many enemies simultaneously.
Monstrous Corpse Spider will attack the tank with
Death Venom dealing heavy damage to him. Also, they use
Necrotic Burst: this explosion damages all party members and can become very deadly. It deals periodic damage to all players and reduces their healing received by 25 percent per stack.
Just before the next boss, Bonemaw, you will engage with two Carrion Worms on the bridge to the boss platform. They use a frontal cone
Body Slam to knock players off the platform. If you end up in the water, use the water jets to get out.
In the water, you are pacified and cannot use spells. Note that these worms will disappear once they hit 20 percent health, and they come back a little bit later when we get to the boss.
Also, avoid adding the Plague Bats into the Carrion Worms fight if your group lacks enough crowd control. Their Plague Spit will slow players' movement speed, increasing the likelihood of being knocked into the water.
This is the most complex fight in this dungeon, but there isn't much competition. Bonemaw will randomly cast
Body Slam. Any player caught in its path will be knocked back.
If you happen to fall into the water, you will be pacified, unable to cast spells. The best way to get back onto the platform is to leap into one of the geysers, just like on the bridge to the boss. Healers should keep an eye on group damage dealt by
Corpse Breath during this fight.
Bonemaw will also cast
Necrotic Pitch, spawning a zone under a player that will cause light damage and a massive movement speed debuff. It catches that you and your group will want to actually use this Necrotic Pitch to prevent his next mechanic -
Inhale.
Whenever Bonemaw casts Inhale, you will want to be inside this necrotic pool on the ground because this will prevent you from being swallowed. If your group is mega-brained, you will bait these pitches near the edge of the arena where the boss and its adds will spawn to allow melee to continue doing damage during the Inhale cast.
Lastly, those worms that you fought on the way to the boss will join the fight. You can either choose to kill them or ignore them. Depending on the group, I prefer ignoring them until they reposition to have an easier time cleaning them down. Once Bonemaw dies, the adds will also despawn if any are still alive, and you and your group are ready to track towards Ner'zhul.
Ner'zhul
Two more Plague Bats and two Monstrous Corpse Spiders are located just after you defeat Bonemaw. They will use all their casts, like the
Necrotic Burst or
Plague Spit. Kill them quickly and use as many crowd-control abilities as possible. And at last, just before the port into the final boss Ner'zhul you will encounter two Void Spawns. The same ones as at the entrance of the dungeon. Focus on one of them quickly to not take too much damage from
Void Pulse simultaneously and continue dodging the little void zones on the floor.
This boss fight has to be one of the most underwhelming fights in all of Mythic+ history. Ner'zhul will cast a frontal mechanic called
Malevolence, which will strike at a random player; just avoid this.
Omen of Death will spawn a circle underneath a range player as long as there's one currently alive. All players should move away, which will ideally be baited towards the edge of the arena.
Lastly, a wall of bony boys will spawn and move across the arena with the
Ritual of Bones cast. Quickly kill one to create an opening. Just be mindful of stepping into the group trailing them; this will apply a nasty debuff, so don't clip it.
And that's it! Congratulations on defeating the easiest boss of the Season!
Final Thoughts
Although the boss fights in Shadowmoon Burial Grounds are relatively straightforward, you can meet unpleasant trash mobs that cast annoying abilities too often and quickly. I recommend that you use your crowd-control talents whenever possible.
That covers my quick rundown of Shadowmoon Burial Grounds for Dragonflight in Mythic+ mode. I hope it was helpful. You can also check out the short video guide below.