Four Dungeons Shared the Original Leveling S Tier
Champion’s Demise, Deserted Underpass, Mariner’s Refuge and Uldur’s Cave appeared in the January 23, 2024 S-tier leveling image. That selection belonged to the start of Season of the Construct, under Patch 1.3.
The original report by constant at Wowhead announced evaluations for both leveling and Glyph XP. Its preserved screenshot specifically says leveling. All four entries share the same grade; the image does not establish first-to-fourth places or a separate Glyph XP ordering.

Three of the pictured dungeons also appeared in World Tier III’s rotation. Deserted Underpass appeared only in the World Tier IV list. That matters when using an old recommendation for a character that had not yet reached World Tier IV.
The Full Season 3 Nightmare Dungeon Rotation
Blizzard’s January 23, 2024 Patch 1.3.0 notes list 15 dungeons for World Tier III and 30 for World Tier IV. The latter contains every Tier III entry. Bold names below identify the four pictured leveling S-tier choices; other rows have no grade assigned here.
| Dungeon | Season 3 rotation availability |
|---|---|
| Akkhan’s Grasp | World Tier IV only |
| Aldurwood | World Tiers III and IV |
| Bastion of Faith | World Tier IV only |
| Betrayer’s Row | World Tiers III and IV |
| Blind Burrows | World Tier IV only |
| Champion’s Demise | World Tiers III and IV |
| Charnel House | World Tiers III and IV |
| Collapsed Vault | World Tiers III and IV |
| Dead Man’s Dredge | World Tier IV only |
| Deserted Underpass | World Tier IV only |
| Faceless Shrine | World Tiers III and IV |
| Ghoa Ruins | World Tiers III and IV |
| Guulrahn Canals | World Tier IV only |
| Howling Warren | World Tier IV only |
| Komdor Temple | World Tier IV only |
| Kor Dragan Barracks | World Tiers III and IV |
| Light’s Refuge | World Tier IV only |
| Mariner’s Refuge | World Tiers III and IV |
| Maugan’s Works | World Tiers III and IV |
| Mercy’s Reach | World Tiers III and IV |
| Path of the Blind | World Tier IV only |
| Prison of Caldeum | World Tier IV only |
| Rimescar Cavern | World Tier IV only |
| Serpent’s Lair | World Tiers III and IV |
| Shivta Ruins | World Tiers III and IV |
| Tomb of the Saints | World Tiers III and IV |
| Uldur’s Cave | World Tiers III and IV |
| Underroot | World Tier IV only |
| Wretched Delve | World Tier IV only |
| Yshari Sanctum | World Tier IV only |
This is the Nightmare rotation, rather than a claim that every ordinary dungeon in Sanctuary disappeared. It also excludes the separate seasonal Nightmare Vault system. “Collapsed Vault” is the named dungeon in this rotation; its name should not be confused with the Season 3 elemental Vaults.
Leveling, Glyph XP and Boss Materials Asked Different Questions
For leveling, time spent traveling and completing objectives matters alongside monster kills. For Glyph progression, successful completion and its reward matter. A dungeon that suits one goal is not automatically first for the other, and the saved S-tier image cannot supply measured minutes or XP per hour.
Season 3 also made Nightmare Dungeons part of the Distilled Fear preparation loop. The released notes specified:
- Tier 30 or above: a completion always awarded a Distilled Fear.
- Each ten tiers after 30: the chance of additional Distilled Fear increased.
- Tier 90 or above: a completion always awarded three Distilled Fears.
Those guarantees describe the historical completion reward. They do not prove that pushing to tier 90 was the fastest material farm for every character. If a higher tier caused failures or much longer runs, compare the completed rewards over the time actually spent.
Keep Later Changes Separate From the January Selection
Patch 1.3.1 on February 1 adjusted layouts and monster spawns in several dungeons. It also changed Nightmare Sigils to display the monster level for their tier. The publisher’s launch assessment was therefore an early reference, rather than a promise that every later run occurred under identical conditions.
For the separate seasonal option, the Nightmare Vault reference explains Warding, traps and the four elemental Vaults. For this rotation, retain the January 2024 date, World Tier and intended reward when comparing an old character or guide. Later seasons changed both rotations and progression systems.




