Start With the Content You Want to Unlock
Patch 7.35 arrived on October 7, 2025, adding Pilgrim’s Traverse, Yok Huy crafting quests, another Hildibrand chapter and the permanent Monster Hunter Wilds crossover. These activities have different prerequisites. Completing Dawntrail alone does not unlock every one of them.
Use the activity’s own quest and required class when checking why an NPC has no quest available:
| Content and first quest | Requirements | Starting NPC |
|---|---|---|
| Pilgrim’s Traverse: Pilgrimage of Light | Combat job level 91; Endwalker MSQ; Palace of the Dead floor 50. | Bright-eyed Child, The Crystarium (X:10.3, Y:10.7). |
| Yok Huy: Frosty Neighbors | Crafter level 90; Dawntrail MSQ; Brains and Brawn. | Fahrafahr, Urqopacha (X:32.1, Y:34.3). |
| Hildibrand: A Vandal in the Wild | Combat job level 100; The Case of the Fiendish Fugitives. | Hardiboiled, Solution Nine (X:17.0, Y:18.3). |
| Monster Hunter crossover: The White Wanderer | Combat job level 100; Dawntrail MSQ. | Dawn Hunt Tracker, Tuliyollal (X:13.3, Y:13.1). |
The linked entries identify the quests directly. The deep dungeon’s entry requirement is level 91; the Yok Huy introduction uses a level 90 crafting class. Hildibrand and the crossover require a level 100 combat class or job.
Pilgrim’s Traverse: Progression, Saves and Starting Stones

Enter with Vanthau in Il Mheg (X:29.9, Y:6.0), solo or with up to four players. Attributes use illumed aetherpool instead of normal gear.
The official deep-dungeon guide lists new-run starting stones 1, 21, 31, 51 and 71, subject to progression after Faerie Tale and stone 30. Starting at 21 onward sets the internal level to 100 and clears pomanders and incense.
Fixed saves retain the original party and jobs; matched saves retain your job. Aetherpool strength carries across save files. Matched entry has thresholds, including +26 at stone 31 and +94 from stone 71; fixed parties are exempt from those entry thresholds.
Internal level and outside job level are separate. Clearing sets with an outside job at 91–99 awards experience, gil and poetics; reaching level 100 inside does not cap your outside job.
What the Coffers, Incense and Hoards Actually Do
Recognize the shared resources before using a party item. Silver-coffer upgrades can fail:
| Coffer | Useful contents |
|---|---|
| Bronze | Potions and other normal items; possible fragments of illumed aetherpool glass. |
| Silver | Aetherpool enhancement or juniper incense. |
| Gold | Pomanders. |
Juniper incense calls the faerie king. Pomanders provide effects such as revealing traps or locating the Accursed Hoard. Save and exit after a boss to take hoard finds to Tyr Marn in Il Mheg (X:29.9, Y:5.9) for appraisal.
The developer’s Pilgrim’s Traverse presentation explains that votive candelabras affect the next area. Through stone 30 their effects are beneficial; later they can be negative. Assess the next area and available resources rather than treating one floor number as a universal point to stop using them.
For a reward goal, our Pilgrim’s Traverse weapon guide separates grips, First Light weapons and upgrades. Check the Challenge Log before repeating a set so you can combine progression with an available reward objective.
Stone 99 Practice and the Separate Quantum Unlock
Reaching stone 99 unlocks the Final Verse practice duty. Quantum requires clearing stone 100 and the follow-up quest. Complete A Branch and Their Sapling with Aenc Daen in Il Mheg (X:29.8, Y:5.8); its reward includes eight of each of five offering types, forty in total.
Quantum is a level 100, four-player duty. The leader selects 15–40 sacramental offerings; type and number change the encounter. Offerings are consumed when the victory coffer is opened. The supplying leader receives more rewards, while the other players also receive rewards. Tufts of phoenix down are prohibited.
Choose the intended difficulty before recruiting. “Q40” identifies forty offerings, and a lower-offering clear may not demonstrate the same mechanic sequence. Our Quantum opening guide explains preparation, the duty distinction and credited opening assignments.
The Permanent Monster Hunter Crossover

The Windward Wilds is an eight-player level 100 trial against Guardian Arkveld. Normal entry lists item level 725; Extreme lists 740. Extreme is unlocked through the Wandering Minstrel after The White Wanderer. Raid Finder’s item-level and role restrictions are waived when registering a full party.
Both versions award a Veldian weapon coffer and allow Guardian Scale carving. Extreme also awards two Guardian Arkveld certificates. The official crossover reward preview distinguishes Hope armor bought with scales, Veldian coffer rewards such as the White Visitor Seikret, and the certificate route to the Felyne Cart.
Continue with our crossover access and reward guide for the NPCs and the separate Monster Hunter Wilds-side requirements. There is no expiring FFXIV trial window to race through.
Yok Huy and Hildibrand: Resolve the Missing Prerequisite
If Frosty Neighbors is missing, check Brains and Brawn. Its prerequisite branches end with Springing the Trap and Resolve Reignited. Finishing only one branch leaves that prerequisite incomplete.
Accept Frosty Neighbors on the crafter you intend to finish it with: the official entry restricts changing class during the quest. For a later collection target, the Wind-up Yok Huy minion guide explains the Respected-rank reward.
For Hildibrand, check the exact prior quest The Case of the Fiendish Fugitives before visiting Hardiboiled. A Vandal in the Wild continues that side-story sequence; a character’s combat level does not replace its quest history.
Historical PvP Changes and Data-Center Context
The Patch 7.35 release notes recorded these eight PvP job changes. These values describe that patch, rather than the current season’s balance:
| Job | Historical Patch 7.35 PvP adjustment |
|---|---|
| Warrior | Blota: Heavy duration 3 → 2 seconds. |
| Dark Knight | Eventide: minimum potency 12,000 → 8,000. |
| Gunbreaker | Rough Divide: maximum charges 2 → 3. |
| Ninja | Three Mudra: charge time 16 → 15 seconds. |
| Viper | World-swallower: Noxious Gnash duration 10 → 12 seconds. |
| Summoner | Slipstream: initial potency 8,000 → 9,000; damage-over-time potency 4,000 → 4,500. |
| White Mage | Afflatus Purgation: potency 16,000 → 18,000. |
| Sage | Phlegma III: Bind duration 3 → 2 seconds. |
Season 17’s ranked locations were Meteor, Crystal, Light and Materia. This was a ranked-play allocation, rather than the opening of four new data centers.
Extra launch field instances were temporary congestion measures. They should not be treated as a permanent instance count.




