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FFXIV Patch 7.35 Guide: Pilgrim's Traverse & MH Wilds Collab

FFXIV Patch 7.35 Guide: Pilgrim's Traverse & MH Wilds Collab

FFXIV Patch 7.35: Pilgrim's Traverse deep dungeon, The Windward Wilds Monster Hunter trial, Yok Huy Allied Society quests, and PvP Season 17.

Patch 7.35 Highlights

Patch 7.35 introduced a wealth of new content and changes for FFXIV players to explore. One of the most anticipated additions is the new deep dungeon, Pilgrim's Traverse. Unlike its predecessor, Eureka Orthos, it aims to provide a more engaging and lasting experience. The dungeon's prestige endgame challenge is The Final Verse (Quantum) — a separately queued Ultimate-style duty for four-player parties that opens after clearing all 99 traverse stones. For the full change list, see the official Patch 7.35 notes on the Lodestone.

Key Takeaways

  • Pilgrim's Traverse is Patch 7.35's 100-floor deep dungeon set in Il Mheg, supporting solo to four-player parties at level 91–100.
  • The Final Verse (Quantum) is a separately queued Ultimate-style duty unlocking after all 99 traverse stones are cleared — Phoenix Downs are banned and difficulty scales via sacramental offerings.
  • The Monster Hunter Wilds collaboration is permanent: The Windward Wilds trial awards Veldian weapons (Normal requires iLvl 725; Extreme requires iLvl 740).
  • Yok Huy, Patch 7.35's new Allied Society, opens after completing the Dawntrail MSQ and rewards crafters with new recipes and exclusive tokens.
  • Hildibrand returns in "A Vandal in the Wild," continuing the Dawntrail chapter of the beloved inspector comedy storyline.
  • PvP Season 17 brings a rank rollback and balance tweaks to eight jobs, including buffs to Gunbreaker's Rough Divide and Summoner's Slipstream.

With those highlights in mind, here is a closer look at each addition.

Key Updates and Additions

The patch brought a variety of collaborations and quests:

  1. Monster Hunter Wilds Collaboration: This permanent event introduces The Windward Wilds trial against Guardian Arkveld, offering unique rewards for those who meet the item level 725 requirement (iLvl 740 for Extreme).
  2. Yok Huy Allied Society Quest: This crafting-focused quest line opens after completing the Dawntrail MSQ. The introductory quest is "Frosty Neighbors."
  3. Hildibrand Adventures: New quests including "A Vandal in the Wild" further expand the Dawntrail chapter of the storyline.
  4. Deep Dungeon Mechanics: Pilgrim's Traverse offers progression through a series of milestones, with significant buffs to ether pool gains from floors 1 to 100, making earlier floors much easier to tackle.

These updates span a broad range of player interests — from crafters and story fans to dungeon runners and PvP competitors.

Unlocking Pilgrim's Traverse

To unlock Pilgrim's Traverse, players need to:

  • Reach Level 91: Characters must be at this level.
  • Clear Palace of the Dead Floor 50: This prerequisite confirms players have some experience in deep dungeons before entering Pilgrim's Traverse.

The main quest, "Pilgrimage of Light," starts in The Crystarium, where players can also purchase essential items like Phoenix Downs. If you prefer a guided clear, explore Pilgrim's Traverse with a carry to reach the rewards faster.

Rewards and Challenges

The collaboration with Monster Hunter brings several unique elements:

  • Trial Rewards: Completing The Windward Wilds awards each player a Veldian weapon coffer. Guardian Scales and certificates earned can be used to enhance or exchange for various weapons and items.
  • Extreme Mode: An eight-player challenge with item level 740 or above required, offering additional loot and the thrill of a tougher fight.

The crossover trial is permanently available, so there is no deadline pressure — queue whenever your party is ready.

Other Notable Changes

  • New Quests and Furnishings: Additional side quests and housing items enhance the gameplay experience.
  • Game Mechanics Adjustments: New orchestral roles, cards, and hairstyles have been added based on community feedback and contests.

Overall, Patch 7.35 delivers a stimulating blend of new quests, collaborative events, and exciting challenges suitable for all types of players. The updates to deep dungeons and the integration of cross-franchise content mean there is something for everyone to enjoy.

Deep Dungeon Progression and Requirements

In Patch 7.35, deep dungeon progression requires careful planning. Players must enter with the same class or job originally used when their progression was saved. Additionally, Etherpool gear needs to meet specific strength requirements, which vary depending on the area being tackled. The following Etherpool strength levels are suggested:

  1. Quantum Prep:
    • Recommended strength varies significantly, but reaching 70 or 80 can cover many floors.
    • Floors 81 to 100 become notably challenging, with Etherpool strength approaching 99 benefiting players enormously.

    The duty finder requires players to have specific Etherpool levels before queuing for different sections. Save data includes player level, class, job, and dungeon progression, with two save slots available for management.

With that progression framework in hand, it is worth noting how Pilgrim's Traverse functions as a leveling alternative for characters between 91 and 100.

Dungeon Mechanics and Leveling

Deep dungeons provide an environment for character growth, starting at level 91 and progressing to level 100 within the dungeon. Besides in-dungeon leveling, clearing sets of floors also grants experience outside. Previous versions like Eureka Orthos proved less popular due to difficult early floors, making other activities like roulette more appealing for leveling. However, Pilgrim's Traverse may offer a viable alternative from levels 91 to 100, promising a smoother and more enjoyable experience.

Treasure Coffers and Their Contents

Exploration in Pilgrim's Traverse involves discovering various treasure coffers with distinct functions:

  • Bronze Coffers: Contain fragments exchangeable for items and potions.
  • Silver Coffers: Enhance Etherpool gear or provide Juniper Essence, a potent item for difficult situations. Caution is advised, as opening them with too little health can have catastrophic consequences.
  • Gold Coffers: Yield valuable commanders, essential for progress in deep dungeons.
Type of Coffer Contents Notes
Bronze Exchangeable fragments Potions and items available
Silver Etherpool enhancements, Juniper Open with caution due to traps
Gold Commanders Essential for advanced dungeon progress

With that catalogue of coffer types in mind, Pilgrim's Traverse also features several unique hazards and power-ups worth knowing before you descend.

Special Features and Hazards

Exclusive features within Pilgrim's Traverse enhance gameplay:

  • Juniper Essences: Unique to this dungeon, these items allow players to summon the fairy king, Tatana, providing significant assistance.
  • Traps: Spread throughout the dungeon, traps should be avoided by hugging walls or using specific commanders to reveal them.
  • The Cursed Horde: This hidden treasure becomes visible with the right commander, rewarding players with mounts, fashion accessories, and more upon completion.

Beyond those special tools, the dungeon also introduces its own system of status effects that reward careful, floor-aware play.

Exploring Status Effects and Risk Mechanics

Deep dungeons in Patch 7.35 introduce a variety of status effects and prohibitive actions that add a meaningful layer of complexity to the gameplay. Initially, when players encounter these effects before floor 30, they function to bolster character abilities on subsequent floors. However, after floor 30, the effects become more unpredictable, with the potential for either beneficial buffs or detrimental debuffs — such as increased trap appearances or progressive healing. From floors 31 to 60, it is typically safe to leverage these effects despite the occasional negative consequence. Moving past floor 60, particularly beyond 71, players might find it prudent to avoid them entirely due to the heightened risk.

Tombstones and Experience Gains

As players advance through the dungeon floors, they can collect tombstones at specific stages, such as stone 10, 20, and 30. These are used to obtain poetics, helometry, and mathematics, alongside a steady gain in experience points. Generally, floors 21 to 30 present an optimal leveling range where the experience cap is favorable and challenges remain manageable. Moreover, players under level 100 can expect to receive experience, gil, and valuable fragments like the Etherpool glass, guaranteed at certain milestone floors like 30, 50, and 70.

The Challenge of New Checkpoints

The introduction of new checkpoints marks a significant change, bringing greater accessibility and flexibility to deep dungeon traversal. Previously, starting points were fixed — like floors 1 or 51 in Palace of the Dead — and mid-way entry at higher points was not feasible. Now, new checkpoints at floors 31, 51, and 71 allow adventurers to resume their journey without starting from the very beginning, a benefit especially appreciated by solo players. This modification decreases the pressure of perfect runs and opens the deep dungeon experience to a wider audience.

High Stakes in The Final Verse Quantum

The Final Verse (Quantum) represents a new tier of challenge within the deep dungeon system. Players must first complete a prerequisite side quest to unlock entry to this high-difficulty content, where traditional gear stats are irrelevant and success relies on Etherpool levels. Players cannot use Phoenix Downs within this challenge, raising the stakes considerably.

Individual and group strategies can be tailored via sacramental offerings, which players select to determine the difficulty and subsequent rewards — ranging from 15 to 40 offerings, influencing the damage bonuses based on party composition and job variety. Victory yields treasure coffers with potentially lucrative rewards like pieces of the blessed horde. Only the party leader's sacramental offerings are expended, placing the responsibility for potential rewards squarely on their shoulders.

Summary of Quantum Strategy

  • Floor Risks: Use effects on floors 31–60 cautiously; avoid them after floor 70.
  • Leveling Efficiency: Target floor 21–30 for optimal experience and gil gains.
  • Checkpoints: Use at floors 31, 51, 71 for strategic advantage.
  • Quantum Challenges:
    • Up to 40 offerings determine difficulty.
    • Sacramental offering selection is crucial.
    • Balance party composition for damage bonuses.

With these strategic considerations, adventurers can tackle Pilgrim's Traverse's complex systems and maximize both survival odds and the rewards acquired along the way.

Reward Systems in FFXIV Patch 7.35

In the latest FFXIV update, the reward system allows only one party leader to use their offerings for greater gains. This means that although all party members receive rewards, the leader who selected the offerings enjoys elevated benefits. Using a full set of 40 offerings enables a coffer run for all four players without expending everyone's resources.

  1. Coffer Tiers: Different levels of offerings result in varied coffer colors, which in turn dictate the number of rewards.
  2. Reward Dispensation: All players receive rewards, but the selector gains increased bonuses.
  3. Loot Runs Potential: With a complete group holding 40 offerings each, up to four loot runs can be executed.

Those reward mechanics make coordinated group runs particularly efficient for gear gains. On the competitive side, Patch 7.35 also brings notable PvP changes.

PvP Adjustments and New Additions

PvP players can experience adjustments such as buffs and nerfs across various classes. The major headlines include:

  • Buffs: Improved damage for Summoner's Slipstream and an extra charge for Gunbreaker's Rough Divide.
  • Nerfs: Adjustments for abilities like Flegma 3 from Sage and changes to Dark Knight and Warrior skills.

PvP Season 17 launched with Patch 7.35, giving players ample time to gather series rewards. Browse FFXIV PvP boost options if you are looking to accelerate your seasonal progression.

New Features and Quality Improvements

The patch introduces several new items and improvements:

  • Monster Hunter Collaboration: Presenting the Hope glamour set with exciting new recipes and mounts.
  • Fashion and Minions: Additions like new fairy-themed minions and Pilgrim's Traverse fashion accessories.
  • Infrastructure and Features: New data centers rolled out for smoother gameplay in regions like North America, Europe, and Japan.

To address potential server congestion, specific field instances have been expanded for the latest areas introduced in the patch.

Region Data Center
North America Crystal
Europe Light
Oceania Materia
Japan Meteor

With those regional updates in place, the patch also resolves a variety of gameplay issues across multiple systems.

Miscellaneous Updates and Bug Fixes

The patch enriches the game's cultural context by including new text commands and animations, such as the new green tea drinking command. These animations may be familiar to players of localized game versions.

The list of resolved issues covers gameplay systems from deep dungeons to housing and job mechanics, underscoring the development team's commitment to improving player experience. Some graphical inconsistencies noted in deep dungeon areas suggest caution when adventuring in these locales.

With these patch-wide changes live, Patch 7.35 opens an engaging chapter in FFXIV's Dawntrail era — offering fresh challenges and generous rewards across the full range of playstyles.

Last reviewed 2026-06-16 against Patch 7.35 — Maintained by WowCarry's FFXIV team.

Frequently Asked Questions

How do I unlock Pilgrim's Traverse?

Reach level 91 and clear Palace of the Dead Floor 50, then pick up the quest "Pilgrimage of Light" in The Crystarium. Both requirements confirm you have some deep dungeon experience before tackling the Dawntrail entry.

What is The Final Verse (Quantum)?

The Final Verse (Quantum) is a separately queued duty that unlocks after clearing all 99 traverse stones in Pilgrim's Traverse. It functions like an Ultimate-style encounter — Phoenix Downs are banned, and difficulty scales via sacramental offerings (15–40 per run) chosen by the party leader.

Is the Monster Hunter Wilds crossover event permanent?

Yes. The Windward Wilds trial against Guardian Arkveld is a permanent addition to FFXIV — there is no time limit on the event, so players can queue at any time.

What rewards does the Monster Hunter Wilds collaboration offer?

Completing The Windward Wilds (Normal, iLvl 725) awards Veldian weapon coffers for all jobs. The Extreme version (iLvl 740) offers additional loot including the Hope glamour set, Seikret and Felyne Cart mounts, and Guardian Scales used for weapon enhancements.

How do I unlock the Yok Huy Allied Society?

Complete the Dawntrail main scenario questline, then pick up "Frosty Neighbors" — the introductory quest for the Yok Huy crafting society added in Patch 7.35.

What jobs got adjusted in Patch 7.35 PvP?

Eight jobs received changes. Notable buffs include an extra charge for Gunbreaker's Rough Divide and improved Summoner Slipstream damage. On the nerf side, Sage's Flegma 3 and Dark Knight and Warrior skills were toned down. Full details appear in the official Lodestone patch notes.

Can I use Pilgrim's Traverse to level from 91 to 100?

Yes. Pilgrim's Traverse scales characters from level 91 to 100 inside the dungeon and awards experience toward outside levels on floor-set clears. The buffed early-floor ether pool gains make it a smoother leveling alternative than previous deep dungeons like Eureka Orthos.

What are commanders in Pilgrim's Traverse?

Commanders are special items found in Gold Coffers. They provide tactical advantages such as revealing hidden traps and unlocking access to the Cursed Horde — a hidden treasure room that rewards players with mounts, fashion accessories, and more upon completion.