Discoverer's Delight XP Buff
Blizzard's Season of Discovery developer update introduces Discoverer's Delight, an XP bonus designed to help players level alts across different classes and playstyles. Originally offered at 50% bonus XP for specific level ranges, the buff doubles to 100% bonus XP for levels 1–39 starting March 5.
Alongside the XP change, Blizzard is cutting the gold cost of racial mounts and mount training roughly in half at level 40, and increasing base gold rewards from quests at levels 1–39. Together these adjustments reduce the friction of leveling an alt through the early game and into the Phase 2 content.
Looking ahead to Phase 3's level cap increase to 50, the team plans additional leveling-curve adjustments to keep alt progression smooth throughout the full season.
Raid Size at Level 60
Blizzard has clarified their level 60 raid plan in response to community discussion:
- The upcoming level 50 raid (details not yet announced) will be a 20-player instance.
- Molten Core in Season of Discovery will also run as a 20-player raid.
The team acknowledges that 40-player raids define the classic WoW experience, but 10-player raids for the first two phases allowed pick-up groups to form more easily. They are actively exploring how to bridge 10-player and 40-player formats at the endgame without losing accessibility.
Itemization Changes at Level 60
Blizzard plans to revamp existing items from dungeons and level 60 raids, including the current 20-player instances, with additional new items added across endgame phases. The goal is a diverse reward table that supports varied builds and roles rather than a single dominant gear path.
Raid difficulty will also be adjusted — not uniformly harder or easier, but calibrated to each instance's role. Raids that historically served as catch-up content may see a small challenge increase paired with better rewards. The broader intent is to keep all raid sizes relevant once 40-player content arrives.
Share Your Feedback
Blizzard is actively reading community responses to these changes and wants specific input on the 40-player raid question. Players who care strongly about 40-player raiding — or who prefer the 10-20 player format — are encouraged to post feedback directly on the official WoW Classic forum. The development team cites player feedback as a direct input into these design decisions.
For a full breakdown of SoD phases or to get help navigating level 60 content when it launches, WowCarry covers every phase of the season — browse SoD raid carry options for the right fit.
Last reviewed 2026-06-13 against Season of Discovery Phase 2 — Maintained by WowCarry's WoW Classic team.
Frequently Asked Questions
What is Discoverer's Delight in Season of Discovery?
Discoverer's Delight is a passive XP bonus available to players in Season of Discovery. It was introduced to encourage alt leveling, initially at 50% bonus XP and increased to 100% for levels 1–39 starting with the March 5 update.
What level range does Discoverer's Delight apply to?
The 100% bonus XP from Discoverer's Delight applies to levels 1–39 as of the March 5 update. Blizzard has indicated they will adjust the curve again when Phase 3 raises the level cap to 50.
How many players does Molten Core support in Season of Discovery?
Molten Core in SoD has been reduced to a 20-player raid, departing from the original 40-player format. Blizzard made this change to make raid groups easier to form, especially in earlier phases with smaller player pools.
What are the raid sizes in Season of Discovery?
The first two SoD raids were 10-player instances. The level 50 raid and Molten Core will both run at 20 players. 40-player raiding is planned for later phases, with the team exploring how to bridge the gap.
Are mount costs reduced in Season of Discovery?
Yes. As part of the developer update, Blizzard is reducing gold costs for racial mounts and mount training at level 40 by approximately 50%. Quest gold rewards in the 1–39 range are also being increased.
What itemization changes are planned for level 60 in SoD?
Blizzard plans to revamp item rewards from level 60 dungeons and raids, add new items across endgame phases, and adjust difficulty tuning per raid instance. Catch-up raids may receive a modest challenge increase alongside improved drops.
