Key Takeaways
- Brann Bronzebeard had three configurable roles in The War Within's Delves: Damage Dealer, Healer, and Tank β Tank was added with Patch 11.1 and was not available at launch.
- Players switched Brann's role before or during a delve by interacting with the Explorers' League Supplies crate found at the start of each delve and at checkpoints.
- Each role gave Brann a distinct set of ten abilities, from Steel Traps and Kill Shot in the Damage Dealer stance to Dwarven Medicine and Cleansing Salve in Healer, to Veteran of Ironforge and Grand Brann Slam in Tank.
- Brann's level was Warband-wide (shared across all characters on an account), progressing through XP gained from kills, treasures, and delve completions, with a seasonal level cap that started at 60 and reached 100 by Season 3.
- The Curios system gave Brann two equipment slots (Combat and Utility), with items ranked Common through Epic β rank improved by looting the same Curio from higher-tier delves rather than through a vendor or currency.
- For Tiers 1β7, Damage Dealer was the most common recommendation; at Tier 8 and above, Healer or Tank significantly improved survivability in tougher pulls.
These mechanics were specific to The War Within. The Delves feature and Brann's companion role were redesigned for Midnight, but everything below reflects how the system worked across TWW's three seasons.
Brann's Three Roles
When The War Within launched, Brann could operate in two roles: Damage Dealer and Healer. Patch 11.1 added a third β Tank β making him a genuine off-tank who could hold enemy attention while the player dealt damage from range. Choosing the right role for the tier and content type was one of the main levers players had to tune how difficult a delve felt.
At a glance:
- Damage Dealer:Brann attacks targets, applies traps, and periodically drops kill shots. Best for lower tiers where enemy pressure is manageable and raw clear speed matters.
- Healer:Brann periodically applies healing and emergency supplies. Best at mid-to-high tiers (Tier 8+) where sustain outweighs DPS contribution.
- Tank:Brann taunts and holds threat, drawing enemies away from the player. Best at Tier 11 (the Zekvir's Lair) and for players running melee-heavy builds with low self-peel.
The full ability roster for each stance is listed below.
Damage Dealer Abilities
In Damage Dealer stance, Brann's ten confirmed abilities were:
- Steel Traps:places traps that root and damage enemies that walk over them
- Gryphadin's Battle Harness:a short-duration attack speed and damage buff
- Trusty Whip:single-target strike
- Brann's Epic Egg:shared across all roles; summons a temporary pet
- Gathering Tools:shared across all roles; utility ability for collecting resources
- Ice Trap:AoE slow-and-damage trap
- Kill Shot:high-damage execute when an enemy drops below a health threshold
- Ancient Weapon Oil:weapon-buff ability increasing Brann's physical damage
- Monkey Leash: summons Glibb, Brann's pet monkey, granting the player Speed, Avoidance, and Leech while Glibb deals damage to nearby enemies
- Explorer's Ammunition Journal: passive modifier improving Brann's ranged attacks
Switching Brann to Healer replaced this entire DPS loadout with a restoration-focused set.
Healer Abilities
In Healer stance, Brann's ten abilities shifted to a restoration-focused toolkit:
- Dwarven Medicine:periodic heal applied to the player
- Relic of Uldum:temporary buff granting the player a shield or damage reduction
- Thirty Yards of Rope:crowd control utility
- Brann's Epic Egg:shared pet summon
- Gathering Tools:shared utility
- Cleansing Salve:dispels a harmful effect from the player
- Emergency Supplies:burst heal triggered when the player drops below a low health threshold
- Aegis of Ironforge:absorb shield placed on the player
- Monkey Leash:shared repositioning
- Explorer's Medical Journal:passive modifier improving Brann's healing output
At Tier 8 and above, the Healer stance tended to outperform Damage Dealer in overall run efficiency β the extra survivability reduced deaths and potion consumption more than the lost DPS cost in clear speed.
Tank Abilities
Added with Patch 11.1, the Tank role gave Brann threat generation and defensive utilities that players running tougher solo builds especially valued at Tier 10 and 11:
- Veteran of Ironforge:taunt ability that forced nearby enemies to attack Brann
- Bronzebeard's Brown Bear:summoned a bear companion to assist with crowd control
- Electro-Charged Gadgets:AoE discharge that generated threat and damaged nearby enemies
- Neat Rope Trick:immobilized an enemy briefly
- Sentry Totem:area-denial totem that slowed and damaged enemies passing through
- Grand Brann Slam:heavy melee hit with a knockback
- Lightning Link:chained-lightning ability hitting multiple targets
- Brann's Epic Egg:shared pet summon
- Gathering Tools:shared utility
- Explorer's Survival Journal:passive modifier increasing Brann's physical defense
At the Tier 11 Zekvir's Lair, Tank stance let players focus entirely on the boss mechanic without managing add threat, making it the default recommendation for that delve tier. Players who want to push Zekvir efficiently can also explore Delves boost options to skip the learning curve.
How to Switch Brann's Role
Role switching happened at the Explorers' League Supplies crate β a small supply chest available at the entrance to each delve and at mid-delve checkpoints. Interacting with it opened a menu where players could change Brann's current stance. The switch took effect immediately, though it could not be done in combat.
The Delves tab (default hotkey H) also displayed Brann's current role and allowed changes outside of active combat from within the interface. Players who arrived at a difficult encounter mid-delve and found their current role was underperforming could switch at the next checkpoint rather than abandoning the run.
Leveling Brann
Brann's level was shared across an entire Warband β meaning all characters on the account contributed to and benefited from his progression. This made it worthwhile to run Delves on alts even if the main character's Brann was already capped, since any character's run contributed to the shared pool.
XP sources included enemy kills inside delves, treasure chests, and delve completions. Above level 15, only Bountiful Delves (the weekly bonus variant) awarded XP, making them the primary leveling path for players pushing Brann past mid-range. The level cap was 60 at TWW launch, raised to 80 in Season 2, and reached 100 by Season 3. Higher Brann levels unlocked improved base stats and, at certain thresholds, new ability ranks across all three stances.
The Curios System
Curios were equippable items for Brann with two available slots: one Combat slot and one Utility slot. They dropped from delve completions, Bountiful Coffers, and weekly quests, and existed in four quality ranks: Common, Uncommon, Rare, and Epic.
Upgrading a Curio's rank did not require a vendor or currency. Instead, looting the same Curio from a higher-tier delve automatically raised its quality β so running harder tiers both geared the player and improved Brann's equipment simultaneously. The Curio pools available changed each season, meaning BiS combinations from Season 1 were not necessarily optimal in Season 2 or 3.
At the top difficulty tiers, pairing a defensive Combat Curio with a throughput Utility Curio in Healer stance or a threat-generation Combat Curio with a sustain Utility in Tank stance were the commonly recommended frameworks.
Frequently Asked Questions
What roles could Brann Bronzebeard take in Delves?
Three roles were available during The War Within: Damage Dealer, Healer, and Tank. Damage Dealer and Healer were available from TWW's launch in August 2024. Tank was added with Patch 11.1 in February 2025.
How do I switch Brann's role mid-delve?
Interact with the Explorers' League Supplies crate found at the delve entrance or at mid-delve checkpoints. This opens a stance-selection menu. Switching cannot be done in combat, but the next checkpoint after a difficult encounter is the natural moment to reassess and swap if needed.
Which Brann role is best for high-tier Delves?
At Tier 8 and above, Healer was the standard recommendation for most builds because sustained healing reduced deaths more than Brann's DPS contribution improved clear speed. At Tier 11 β the Zekvir's Lair β Tank stance became preferred because Veteran of Ironforge drew adds away from the player, allowing full focus on the boss mechanic.
Is Brann's level account-wide or character-specific?
Warband-wide β shared across all characters on the account. Every delve run on any character contributed XP to the same Brann level pool. This made alt runs useful for Brann progression even when the main character no longer needed delve gear.
How did Brann's Curios work?
Brann had two Curio slots: one Combat and one Utility. Items dropped from delve completions and Bountiful Coffers in four ranks (Common to Epic). Rank improved automatically by looting the same Curio from higher-tier delves β no upgrade currency or vendor was involved.
What is the Explorers' League Supplies crate?
A supply chest placed at the start of each delve and at checkpoints within it. Interacting with it allowed players to change Brann's active role, restock consumables, and review the current delve objectives without abandoning the run.
Did Brann grant Coffer Keys or open Bountiful Coffers?
No. Coffer Keys were earned by players from Coffer Key Shards, which dropped from enemies inside delves. Brann had no mechanical role in the coffer or key system. Bountiful Coffers were opened by spending a Coffer Key at the end of a Bountiful Delve.
What was the Brann level cap in The War Within?
The cap increased across TWW's seasons: 60 at launch in Season 1, raised to 80 in Season 2, and 100 in Season 3. XP above level 15 came exclusively from Bountiful Delves, making them the main leveling activity for players pushing toward the seasonal cap.
