Freehold in the 2023 Season 2 Rotation
Historical Dragonflight Season 2 guide. Freehold returned from Battle for Azeroth with encounter changes for Patch 10.1. The advice here concerns that 2023 version; later dungeon rotations and tuning should be checked separately.
The entrance is in Tiragarde Sound, approximately 84.6, 77.9. Petko’s Season 2 strategy guide documents its main areas and encounters. Blizzard’s early-season hotfix archive records the timer reduction from 31 to 30 minutes, explaining why early references may show a different limit.

Trash Priorities: Match the Cast to the Enemy
Interrupt assignments work best when the group agrees on the dangerous cast before pulling. These are selected priorities, rather than a fixed trash-count route:
| Enemy | Watch for | Response |
|---|---|---|
| Irontide Bonesaw | Healing Balm; Filthy Blade’s disease | Interrupt the heal; remove the tank’s disease when possible. |
| Irontide Oarsman | Sea Spout | Interrupt; move out of eruptions if the cast finishes. |
| Bilge Rat Brinescale | Frost Blast; Water Bolt | Prioritize interrupts on Frost Blast’s group damage and slow. |
| Blacktooth Knuckleduster | Shattering Bellow | Interrupt to prevent damage and a spellcasting lockout. |
| Irontide Enforcer | Brutal Backhand; its uninterruptible Bellow | Face the frontal away from the group; prepare for group damage. |
| Blacktooth Scrapper | Blind Rage fixate and enrage | Use an enrage removal when available and keep the target safe. |
| Irontide Stormcaller | Thundering Squall; Lightning Bolt | Assign interrupts before combining caster packs. |
| Irontide Officer | Oiled Blade | Dispel the Magic healing-reduction effect from the tank. |
For Irontide Buccaneers, avoid Blade Barrage. Cutwater Harpooners use Dragging Harpoon; they are not the source of Shattering Bellow. Avoiding one hazard should not carry you into another pack’s frontal or ground effect.
Skycap’n Kragg: Interrupt the Brew and Clear the Air Lanes
Kragg begins mounted on Sharkbait, using Pistol Shot and a charge. At 75% health he dismounts, and the fight adds the bird’s Dive Bomb and Vile Bombardment hazards. Keep clear of the charge and dive paths, and place the ground puddles away from the group’s working space.
Revitalizing Brew is a healing channel: interrupt it promptly. Breaking the channel knocks the bottle to the ground.
The final 10.1 update notes changed Azerite Powder Shot to a long cone and made its following damage-over-time effect dispellable. Avoid lining up multiple players in the shot, and clear the debuff when it lands.
Council o’ Captains: Break the Barrel and Watch the Brews
The Season 2 setup paired Eudora and Raoul as opponents, with Jolly allied. The 10.1 redesign removed the weekly captain rotation; the old rotating crew tasks were not the Season 2 preparation step.
The captain encounter record separates the main threats:
- Eudora: heal the randomly targeted Powder Shot damage and move out of Grapeshot’s sweeping cones. In Season 2, repeated Grapeshot hits also applied a stacking damage-over-time effect.
- Raoul: leave the Barrel Smash area. When Blackout Barrel traps and disorients a player, attack the barrel to free them. It is not a timed explosive barrel mechanic.
Rummy Mancomb’s brews can affect both players and captains. Confidence-Boosting Brew grants critical strike, Invigorating Brew grants haste, and Caustic Brew deals damage. Players can use beneficial brews while the tank keeps the bosses out of them; Caustic Brew can instead damage the captains. Read the brew’s identity rather than relying only on its color.
Ring of Booty: Lightning, Ludwig, Then Trothak
The event begins with Lightning the pig, followed by Ludwig Von Tortollan, then Trothak. Season 2 reduced Lightning’s Greasy stacks from five to three. Avoid Ludwig’s bouncing shells and remain inside the arena.

During Trothak, leave Shark Tornado, watch the Ripper Punch bleed and give the sharks space when the boss rearms. A Flailing Shark jumps toward the nearest enemy, making careless movement through the party dangerous.
Throw Chum provides a way to control that pursuit. Sharks entering chum consume it and briefly stop flailing. Chum also slows players: lead the shark through it while preserving your own escape path. It is a control mechanism, rather than a way to damage and kill the shark.
Harlan Sweete: Respond to Each Ability, Not Just the Health Threshold
Control and kill the approaching Irontide Grenadiers before their bombs reach the group. Sidestep Swiftwind Sabers and move the Cannon Barrage ground impacts away from the boss’s useful fighting space.
At 60% health, Loaded Dice: All Hands! expands ability targeting. Group movement helps contain Cannon Barrage, but the whole phase is not a reason to stand permanently stacked: continue avoiding the sabers.
Season 2 also added Whirling Dagger. It normally applied a short bleed; under All Hands it ricocheted between players. The update also changed Swiftwind Saber to fire five sabers in random directions during All Hands.
At 30% health, Loaded Dice: Man-O-War doubles Harlan’s attack speed and damage taken, with abilities arriving more frequently. Use offensive cooldowns to exploit the damage window while the tank uses defensive resources; the remaining mechanics still need attention.




