Key Takeaways
- Mythic 0 dungeons are the priority loot source of your first week. They drop Champion-track gear at item level 246.
- Heroic dungeons drop Adventurer-track gear around item level 230 and need roughly item level 211 to queue.
- Four renown factions each hand out one Champion-track piece: Silvermoon a helm, the Amani Tribe a necklace, Hara'ti a belt, and The Singularity a trinket.
- Void Assaults rotate weekly between Eversong Woods and Zul'Aman and are the main outdoor activity for early gear and Dawncrests.
- Bountiful Delves are a parallel catch-up path that pays Hero-track gear once you reach Delve Journey Rank 9.
- Mythic 0 opens one week before Mythic+, so the opening week is your window to bank dungeon loot before keys go live.
The rest of this guide works through each loot source in priority order, from the outdoor world to the dungeon pool and crafting bench.
Where Season 1 Gearing Starts
Hitting level 90 in Midnight is the easy part. The gap between your leveling greens and the item level a Season 1 dungeon expects is what makes the first week feel daunting. The good news is that the opening week of a season has a clear, repeatable structure, and a player who works it in the right order closes most of that gap before the raid and Mythic+ even open.
This guide walks the first-week loot loop in priority order: weekly events and renown, world quests, Mythic 0 dungeons, Bountiful Delves, and crafting. None of it requires a group of friends or a perfect plan, just an idea of which activity pays the most for your time.
If you would rather close that gap faster, you can also explore our Midnight gearing services and get ahead of the item-level curve before Season 1 content opens.
Weekly Events: Void Assaults and Renown Gear
The backbone of outdoor Season 1 content is the Void Assault system. Void Assaults rotate weekly between Eversong Woods and Zul'Aman, and the smaller Void Strikes and Void Incursions inside them are quick, repeatable objectives that pay early gear, crafting materials, and Dawncrests.
The bigger prize is renown. Four Season 1 factions each grant a single Champion-track gear piece once you reach the listed renown level:
- Silvermoon β a helm at Renown 9.
- Amani Tribe β a necklace at Renown 9.
- Hara'ti β a belt at Renown 8.
- The Singularity β a trinket at Renown 7.
Champion-track pieces sit in the item level 239 to 263 band and upgrade with Veteran Dawncrests, so these four slots are a strong, currency-free foundation. They are especially valuable across multiple characters, since renown progress feeds into account-wide systems.
World Quests for Your First Upgrades
World quests are the most straightforward way to lift your item level the moment you reach level 90. They reward Adventurer and Veteran-track pieces across nearly every slot, including rings, trinkets, and helms, which makes them the fastest way to replace leveling gear before you set foot in a dungeon.
Treat world quests as the bridge, not the destination. They will carry you from leveling greens up to a baseline where Heroic dungeons become realistic, and they refresh weekly, so there is no reason to rush every one on day one.
Mythic 0 Dungeons: The Priority Loot Source
Mythic 0 is the single best loot source of your first week. Mythic 0 dungeons drop Champion-track gear at item level 246, and they have no key requirement, so any group that can clear the content can farm them. The eight-dungeon pool means a steady stream of upgrades across every slot.
Heroic dungeons are the stepping stone. They drop Adventurer-track gear around item level 230 and need roughly item level 211 to queue. Run enough Heroics to clear that gate, then shift your focus to Mythic 0 and stay there. Mythic 0 opens one weekly reset before Mythic+ goes live, so the opening week is a clean window to bank dungeon loot before keys arrive.
Players who want to lock in those loot slots without waiting on a pug can book a Mythic dungeon run with our team.
π The common first-week mistake is over-running Heroic dungeons. Once you can queue Mythic 0, Heroic loot stops being an upgrade. Clear the item level 211 gate, then leave Heroics behind.
Bountiful Delves and the Voidforge
Bountiful Delves are the parallel catch-up path, and they are easy to underrate. They reward Veteran and Hero-track gear, and once you push your Delve Journey to Rank 9, tier 11 Bountiful Delves start dropping Hero-track pieces. A Delver's Bounty Map, used before the final boss, guarantees a Hero-track item in the rewards once per character each week.
Delves and dungeons also feed the Voidforge, the Patch 12.0.5 bonus-loot system run by the NPC Decimus at The Howling Ridge in Voidstorm. It lets you spend Voidcores earned from raids, Mythic+, Bountiful Delves, and Nightmare Prey Hunts on extra loot rolls, which turns your weekly activity into a second shot at the slots you are missing.
βοΈ Save your Delver's Bounty Map for a tier where Hero-track gear is actually a drop, not a low tier where it is wasted. One guaranteed Hero piece a week adds up fast.
Crafting and Crest Upgrades
Crafting fills the slots your luck does not. Using Spark of Radiance, crafted gear reaches item level 259 at base max quality and pushes to 272 once you upgrade it with Hero Dawncrests, which is competitive with most of what your first week will drop.
Gear upgrades are paid for in Dawncrests, and in your first week you will mostly be spending Veteran Dawncrests. You earn enough each week to upgrade meaningfully, so put them into your best Mythic 0 drops, especially trinkets and rings where a small item level bump pays off most. Crafted pieces with embellishments are also the cleanest way to fill low-priority slots like wrists and your cloak without waiting on a drop.
β οΈ Do not pour Veteran Dawncrests into a piece you are likely to replace within a reset. Upgrade trinkets, weapons, and rings first, since those carry the most stat weight and stay in your bags the longest.
Your First-Week Gearing Path
The whole loop, condensed into the order that pays the most for your time:
| Step | Key actions |
|---|---|
| Hit level 90 | Run world quests to replace leveling greens with Adventurer and Veteran-track gear. |
| Work renown | Push the four factions toward their Champion-track helm, necklace, belt, and trinket. |
| Clear the Heroic gate | Run Heroic dungeons until you are past item level 211, then move on. |
| Farm Mythic 0 | Make Mythic 0 your main loot source for item level 246 Champion gear. |
| Run Bountiful Delves | Use them for Hero-track gear and to feed Voidcores into the Voidforge. |
| Craft and upgrade | Fill gap slots with Spark of Radiance crafts and spend Dawncrests on your best pieces. |
Worked in that order, your first week leaves you raid-ready without overextending into content that has stopped paying upgrades. A few common questions are worth answering before you start.
Frequently Asked Questions
What item level do Mythic 0 dungeons drop in Midnight Season 1?
Mythic 0 dungeons drop Champion-track gear at item level 246. The Great Vault can reward a higher Champion-track piece from your Mythic 0 activity, so logging dungeon runs each week matters even once your gear is solid.
How do I gear up fast in the first week of Midnight Season 1?
Lead with world quests to replace leveling gear, push the four renown factions for their Champion-track pieces, clear the Heroic dungeon gate at roughly item level 211, then make Mythic 0 your main loot source at item level 246. Bountiful Delves and crafting fill the remaining slots.
What gear do the renown factions give in Midnight?
Each of the four Season 1 factions grants one Champion-track piece: Silvermoon a helm and the Amani Tribe a necklace, both at Renown 9, Hara'ti a belt at Renown 8, and The Singularity a trinket at Renown 7. All four are Champion track, item level 239 to 263.
When does Mythic+ open in Midnight Season 1?
Mythic+ opens one weekly reset after Mythic 0 becomes available. That gap is deliberate: it gives players a week to gear through non-keyed Mythic 0 dungeons before timed keys go live.
Are Heroic dungeons worth running in Midnight?
Only as a stepping stone. Heroic dungeons drop Adventurer-track gear around item level 230, which is useful until you can queue Mythic 0. Once you are running Mythic 0, Heroic loot is no longer an upgrade and your time is better spent elsewhere.
What is the Voidforge and how does it work?
The Voidforge is the Patch 12.0.5 bonus-loot system, hosted by the NPC Decimus at The Howling Ridge in Voidstorm. You spend Voidcores earned from raids, Mythic+, Bountiful Delves, and Nightmare Prey Hunts on extra loot rolls, giving you a second chance at slots you have not filled.
How high can crafted gear go in Midnight Season 1?
Crafted gear made with Spark of Radiance reaches item level 259 at base max quality and upgrades to 272 with Hero Dawncrests. That makes crafting a reliable way to fill any slot a drop has not covered, especially low-priority pieces like wrists and cloaks.
