What Opened with the September 17 North American Reset
The War Within Season 1 began on September 10, 2024, in North America and September 11 in Europe, but those resets opened Mythic 0, not keystones. Mythic+ and Nerub-ar Palace Mythic difficulty both opened with the September 17 North American reset and September 18 European reset, alongside Raid Finder Wing 2 and Story Mode. This archive separates those two regional stages and records what the top-end PvE launch actually contained.
Key Takeaways
- Blizzard's Season 1 schedule placed Mythic 0 on September 10 and Mythic+ on September 17 in North America, with Europe's resets one day later.
- Mythic+ and Mythic Nerub-ar Palace launched together at the September 17 North American reset and September 18 European reset rather than on consecutive weeks.
- Nerub-ar Palace opened all eight bosses on Mythic difficulty at once, ending with Queen Ansurek.
- Raid Finder Wing 2 opened at those same regional resets, while Wing 3 remained locked for one more week.
- Story Mode supported one to ten players and contained only the simplified Queen Ansurek finale, not the full eight-boss raid.
- The first Great Vault choices generated by Season 1 Mythic+ runs opened on September 24.
Those dates turn a vague launch headline into a precise reset sequence: fixed Mythic dungeons first, then keystones and the Mythic raid, followed by the final Raid Finder wing.
The Season 1 Launch Calendar
Season 1 did not unlock every dungeon and raid mode on one day. Blizzard staged the expansion launch, fixed-difficulty dungeons, keystones, and Raid Finder wings across five dates.
| North American date | Dungeon access | Nerub-ar Palace access |
|---|---|---|
| August 22, 2024 | Normal dungeons during early access | Closed |
| August 26, 2024 | Heroic dungeons at expansion launch | Closed |
| September 10, 2024 | Mythic 0 and seasonal Heroic dungeons | Normal, Heroic, and Raid Finder Wing 1 |
| September 17, 2024 | Mythic+ keystones | Mythic, Story Mode, and Raid Finder Wing 2 |
| September 24, 2024 | Mythic+ remained active | Raid Finder Wing 3 |
The September 10 reset still mattered because it began the season, opened Normal and Heroic raiding, and let groups learn the fixed Mythic versions of the dungeons. It was not the keystone launch.
๐ Reset distinction: Mythic 0 and Mythic+ are separate modes. A September 10 fixed Mythic clear did not mean a group could start pushing keystone levels that week.
Why Mythic 0 Was Not the Mythic+ Launch
Mythic 0 used a fixed difficulty and did not start a timed keystone run. Its September 10 opening gave level-80 groups a week to learn boss routes, collect fixed-difficulty gear, and prepare characters before rating and scalable keys became available.
Mythic+ began after the September 17 regional reset. From that point, keystone level increased enemy health and damage, the timer determined whether a key upgraded, and completed runs contributed to the dungeon row of the Great Vault. The first weekly vault generated by those runs therefore opened on September 24, after a full reset of Mythic+ activity.
This boundary also explains why September 17 was the real top-end PvE opening. Mythic raiders and key pushers started their progression on the same reset, while Season 1 itself had already been active for a week.
โ ๏ธ Archive check: a source that places Season 1 Mythic+ on September 10 has merged the Mythic 0 preparation week with the September 17 keystone launch.
The Eight-Dungeon Mythic+ Rotation
The September 17 pool mixed four The War Within dungeons with four returning instances. All eight became eligible for keystone runs together.
| Dungeon | Origin | Season 1 role |
|---|---|---|
| Ara-Kara, City of Echoes | The War Within | New seasonal dungeon |
| City of Threads | The War Within | New seasonal dungeon |
| The Stonevault | The War Within | New seasonal dungeon |
| The Dawnbreaker | The War Within | New seasonal dungeon |
| Mists of Tirna Scithe | Shadowlands | Returning dungeon |
| The Necrotic Wake | Shadowlands | Returning dungeon |
| Siege of Boralus | Battle for Azeroth | Returning dungeon |
| Grim Batol | Cataclysm | Returning dungeon |
The four new maps tied the key pool to the expansion's underground campaign, while the returning half supplied routes from three earlier expansions. The other four launch dungeons were not part of this Season 1 keystone rotation.
โ๏ธ Pool check: the Season 1 Mythic+ list contained eight maps, not every dungeon introduced by The War Within at launch.
Mythic Nerub-ar Palace Opened the Same Day
Mythic difficulty opened all eight encounters on September 17. Raid Finder followed a different schedule, so its three wings should not be used to infer when Mythic bosses became available.
| Encounter | Raid Finder wing | Raid Finder opening |
|---|---|---|
| Ulgrax the Devourer | The Skittering Battlements | September 10 |
| The Bloodbound Horror | The Skittering Battlements | September 10 |
| Sikran, Captain of the Sureki | The Skittering Battlements | September 10 |
| Rasha'nan | Secrets of Nerub-ar Palace | September 17 |
| Broodtwister Ovi'nax | Secrets of Nerub-ar Palace | September 17 |
| Nexus-Princess Ky'veza | Secrets of Nerub-ar Palace | September 17 |
| The Silken Court | A Queen's Fall | September 24 |
| Queen Ansurek | A Queen's Fall | September 24 |
Normal and Heroic groups had already been inside the palace since September 10. The September 17 change was specifically the start of 20-player Mythic progression, not the first opening of the raid in every difficulty.
๐ Difficulty check: Mythic groups could progress through all eight bosses on September 17 even though Raid Finder players did not reach A Queen's Fall until September 24.
Story Mode Was a One-Boss Finale
Story Mode also opened September 17, but it was not a reduced eight-boss clear. It placed one to ten players into a simplified Queen Ansurek encounter so the Azj-Kahet campaign finale was available without a normal raid group. The encounter itself awarded no standard raid loot; the surrounding questline carried its own completion rewards.
Access began through Our Chance to Strike and ended with To Kill a Queen. A first character needed the completed max-level campaign before that chain appeared, while eligible alts used the shorter first-chapter requirement.
The shipped one-to-ten-player cap matters because early beta coverage described a one-to-five design. By the time Story Mode went live, Blizzard had doubled the group ceiling and kept the experience focused on the final boss.
โ ๏ธ Story Mode distinction: the live September 17 version allowed up to ten players; the one-to-five figure belonged to an earlier development state.
How the Great Vault Dates Followed the Openings
The Great Vault always reflected activity from the reset that had just ended. Normal and Heroic Nerub-ar Palace kills completed from September 10 through September 16 could produce the first Season 1 raid choices when the vault opened on September 17.
Mythic+ activity began only after that September 17 vault had already opened. Keys completed from September 17 through September 23 generated their first dungeon choices on September 24. Mythic raid kills from the same week also contributed to the next raid row, alongside eligible Normal and Heroic kills.
That one-reset delay is why a launch archive needs separate dates for content access and weekly rewards. September 17 was the first day to run a Season 1 key, not the first day to collect a vault reward generated by one.
Why the Launch Headline Is Historical Now
The War Within Season 1, its keystone rotation, and Nerub-ar Palace Mythic progression are retired content in 2026. The dates remain useful for checking old guides, reconstructing the first race week, and understanding why a September 10 character had Mythic 0 access but no Season 1 keystone.
The durable sequence is simple: Season 1 started September 10, top-end dungeon and raid progression started September 17, and the final Raid Finder wing plus the first Mythic+-generated vault arrived September 24. Treating those events as one launch day creates the exact timeline error this archive resolves.
Frequently Asked Questions
When did The War Within Season 1 Mythic+ open?
The War Within Season 1 Mythic+ pool opened with the North American reset on September 17, 2024. Season 1 itself began September 10, but that earlier reset offered Mythic 0 and seasonal Heroic dungeons rather than keystones. European players received the corresponding unlock after their September 18 regional reset.
What dungeon mode opened on September 10, 2024?
Mythic 0 opened on September 10 alongside Normal and Heroic Nerub-ar Palace, Raid Finder Wing 1, seasonal Heroic dungeons, world bosses, and the PvP season. Mythic 0 used fixed difficulty and did not award a keystone rating, so it served as the preparation week before Mythic+ opened.
When did Mythic Nerub-ar Palace open?
Mythic Nerub-ar Palace opened on September 17, 2024 in North America, the same reset as Mythic+ keystones. All eight Mythic bosses were available at once. Raid Finder used a separate wing schedule, with its second wing on September 17 and A Queen's Fall on September 24.
Which dungeons were in The War Within Season 1 Mythic+?
The pool contained Ara-Kara, City of Echoes; City of Threads; The Stonevault; The Dawnbreaker; Mists of Tirna Scithe; The Necrotic Wake; Siege of Boralus; and Grim Batol. Four were new The War Within maps, while four returned from Shadowlands, Battle for Azeroth, and Cataclysm.
How many bosses were in Nerub-ar Palace?
Nerub-ar Palace contained eight bosses, beginning with Ulgrax the Devourer and ending with Queen Ansurek. Normal and Heroic opened September 10, Mythic opened all eight encounters September 17, and Raid Finder divided the roster into three wings released across September 10, September 17, and September 24.
How many players could enter Nerub-ar Palace Story Mode?
The shipped Nerub-ar Palace Story Mode supported one to ten players. It opened September 17 and contained only a simplified Queen Ansurek finale, not the full raid. The earlier one-to-five limit came from development coverage and no longer matched the mode when it reached live servers.
Last reviewed 2026-08-21 against Patch 11.0.2 The War Within โ Maintained by WowCarry's WoW team.



