Currency:USD $
Notifications
Patch 10.2 Season 3 Mythic+ Hotfixes: Routes and Tuning

Patch 10.2 Season 3 Mythic+ Hotfixes: Routes and Tuning

How Blizzard tuned the Dragonflight Season 3 Mythic+ pool: the Murozond's Rise and Throne of the Tides nerfs, the Atal'Dazar buff, and route changes.

Key Takeaways

  • Dragonflight Season 3 launched with an eight-dungeon Mythic+ pool, and Blizzard hotfixed it heavily across the first two weeks, on November 10 and November 21, 2023.
  • Murozond's Rise was the biggest over-tuned outlier: Tyr the Infinite Keeper lost 15% health and Chrono-Lord Deios lost 10%, alongside cuts to Radiant Barrier and Infinity Nova.
  • Throne of the Tides was the other outlier nerf, with Vicious Snap Dragon and Gilgoblin Aquamage each losing 20% health.
  • Atal'Dazar went the other way: it was too easy, so its enemy-forces count was raised and Priestess Alun'za was buffed.
  • In The Everbloom, Melded Berserker's Bounding Whirl was reworked to hit every 1.5 seconds instead of every 1, and Dulhu's Noxious Charge and Discharge each lost 25% damage.
  • In Galakrond's Fall, Coalesced Moment's Tainted Sands stopped dealing instant damage and had its duration cut from 9 seconds to 7.

Here is how Blizzard tuned the Season 3 Mythic+ pool in its opening weeks, which dungeons got easier, which got harder, and how the changes reshaped routes.

How Season 3 Mythic+ Launched

Dragonflight Season 3 opened on November 14, 2023 with an eight-dungeon Mythic+ rotation:

  • Dawn of the Infinite: Galakrond's Fall
  • Dawn of the Infinite: Murozond's Rise
  • Waycrest Manor
  • Atal'Dazar
  • Darkheart Thicket
  • Black Rook Hold
  • The Everbloom
  • Throne of the Tides

The split of Dawn of the Infinite into two separate Mythic+ dungeons was new, and it landed uneven. Within days Blizzard pushed a first hotfix wave on November 10, followed by a larger pass on November 21, tuning the outliers and adjusting enemy-forces counts that were skewing routes.

The Over-Tuned Outliers: Murozond's Rise and Throne of the Tides

Two dungeons stood out as clearly overtuned at launch. Murozond's Rise, the second half of Dawn of the Infinite, took the heaviest nerf wave. Tyr the Infinite Keeper had his health reduced by 15%, his Radiant Barrier absorb and refresh were both trimmed, and Chrono-Lord Deios lost 10% health while his Infinity Nova vulnerability was cut from 250% to 75%. Those changes turned a brutal boss gauntlet into something pug-clearable.

Throne of the Tides was the other outlier. Vicious Snap Dragon and Gilgoblin Aquamage each lost 20% health, and Razor Jaws had its tick slowed to every 1.5 seconds from every 1. Both dungeons went from timer-killers to reasonable keys after the pass.

Atal'Dazar Got Harder, Not Easier

Atal'Dazar had the opposite problem: it was too easy relative to the rest of the pool. Rather than nerf it, Blizzard raised its required enemy-forces count and buffed Priestess Alun'za and her Spirit of Gold, pushing groups to pull more and respect the boss again. It is the cleanest example of Season 3's real launch story being about balance across the pool, not blanket nerfs.

Trash and Route Tuning Across the Pool

Beyond the two outliers, the hotfixes touched trash abilities and pull counts that directly changed optimal routes.

The Everbloom

Dulhu's Noxious Charge and Noxious Discharge each lost 25% damage, and Noxious Discharge's impact window was slowed to 2 seconds from 1.5. Melded Berserker's Bounding Whirl was reworked to deal damage every 1.5 seconds instead of every second, softening its self-enrage burst. Several Everbloom caster packs, including Putrid Pyromancer and Addled Arcanomancer, had their damage trimmed in the first wave, and a few pulls had their enemy-forces value lowered, which reshuffled the standard route.

Dawn of the Infinite: Galakrond's Fall

Coalesced Moment's Tainted Sands stopped dealing damage the instant it landed and had its duration reduced from 9 seconds to 7, making the pool easier to sidestep. Risen Dragon's Necrotic Outburst was slowed to every 3 seconds from every 2, and the Infinite-line trash lost some of the burst from their Infinite Fury enrage.

Waycrest Manor, Darkheart Thicket, and Black Rook Hold

Waycrest Manor's November 21 pass was mostly bug fixes, cleaning up the Heartsbane Triad interrupts and Soulbound Goliath scaling, though the earlier wave trimmed counts on mobs like Gloom Horror and the Infected Peasants. In Darkheart Thicket, Oakheart's Crushing Grip throw lost 15% damage and Maddening Roar dropped to 20% per stack from 25%. Black Rook Hold's Felspite Dominator had his Sic Bats! capped at four bats instead of an unlimited swarm.

πŸ“Œ One interrupt survived every tuning pass: Putrid Pyromancer's Pyroblast in the Everbloom stayed a priority kick all season. Letting it cast is a group-wiping mistake no amount of hotfixing changed.

For groups that would rather push keys than relearn every pull, you can compare our Mythic+ dungeon carries and jump straight into timed runs.

Frequently Asked Questions

What dungeons were in the Dragonflight Season 3 Mythic+ pool?

The eight dungeons were Dawn of the Infinite: Galakrond's Fall, Dawn of the Infinite: Murozond's Rise, Waycrest Manor, Atal'Dazar, Darkheart Thicket, Black Rook Hold, The Everbloom, and Throne of the Tides. Dawn of the Infinite was split into two separate Mythic+ dungeons for the first time.

Which Season 3 dungeon was nerfed the most?

Murozond's Rise took the biggest nerf wave. Tyr the Infinite Keeper lost 15% health, Chrono-Lord Deios lost 10%, and their key abilities like Radiant Barrier and Infinity Nova were all toned down. Throne of the Tides was the other heavily nerfed outlier.

Did any Season 3 dungeon get buffed?

Yes. Atal'Dazar was considered too easy, so Blizzard increased its required enemy-forces count and buffed Priestess Alun'za and her Spirit of Gold rather than nerfing anything.

What changed with Tainted Sands in Galakrond's Fall?

Coalesced Moment's Tainted Sands no longer dealt damage the moment it was cast, and its duration was reduced from 9 seconds to 7. The change made the ability easier to move out of during trash pulls.

Which Everbloom ability should you always interrupt?

Putrid Pyromancer's Pyroblast. It remained a priority interrupt throughout Season 3, and letting it go off could wipe a group regardless of key level.

When did the Season 3 Mythic+ hotfixes go live?

The first wave landed on November 10, 2023, a few days after Patch 10.2 went live on November 7. A larger follow-up pass, including the Amirdrassil raid and the outlier dungeon nerfs, came on November 21, 2023.

Last reviewed 2026-07-02 against Patch 10.2 Guardians of the Dream. Maintained by WowCarry's WoW team.