Key Takeaways
- The Warband Bank launched in The War Within with five purchasable tabs (98 slots each, 490 total), shared across every character on the account and doubling as a reagent bank.
- The bank holds up to 99,999,999 gold β one gold below 100 million β a cap confirmed by community member Zanzarful during The War Within alpha testing.
- Warbound Until Equipped gear could move freely between Warband characters until the moment any character equipped it, at which point it became Soulbound to that character.
- Transmog collection became armor-type agnostic: any character could unlock appearances from gear they could not equip, though visual application still required the character's own armor type.
- Around 2,000 achievements converted to account-wide status, with the Warband score aggregating both account-wide and character-specific completions.
- Flight path discoveries went account-wide β finding a flight point on any character unlocked it for the entire Warband, with no change to travel speed.
- Each level-80 character on the account granted a 5% experience bonus to leveling alts, stacking to a 25% cap with five maxed characters.
The sections below break down each Warbands pillar with the specific numbers and mechanics that mattered.
The Warband Bank
The War Within launched the Warband Bank as the flagship Warbands feature: a shared storage system accessible by every character on the account from any standard bank NPC, including Jeeves for Engineers. The bank supported five tabs, each holding 98 slots, for a total of 490 shared inventory slots. Tabs were not free β each required a gold purchase to unlock, scaling from 1,000 gold for the first tab to 2,500,000 gold for the fifth. Unlocking all five cost 3,126,000 gold.
Only non-soulbound items could be deposited. Soulbound gear and Timerunner character items stayed on individual characters. Crafting reagents in the Warband Bank were available for use directly, with no withdrawal required before starting a craft. A remote-access ability called the Warband Bank Distance Inhibitor let players open the bank away from any NPC on a two-hour cooldown, granting a ten-minute access window.
Gold was also pooled in the bank. The Warband Bank held a maximum of 99,999,999 gold (one gold below 100 million), confirmed by community tester Zanzarful during alpha, who spent over eight hours on the test server to reach and verify the cap. Patch 11.0.5 later added support for refundable items and crafting order reagents to the bank.
π Tab cost breakdown: Tab 1 = 1,000g | Tab 2 = 25,000g | Tab 3 = 100,000g | Tab 4 = 500,000g | Tab 5 = 2,500,000g. Total for all five tabs: 3,126,000 gold. You unlock "Learning to Share" after buying Tab 2 and "So Much Sharing" for Tab 5.
Warbound Until Equipped Gear
Alongside the shared bank, The War Within introduced a new binding type called Warbound Until Equipped (WuE). Gear with this tag could be freely moved between any characters in the Warband as long as it remained unequipped. The window to share closed the moment any character equipped the item β it then became Soulbound to that character permanently.
WuE gear dropped from Raids, Dungeons, and Delves. Loot rolls included a bonus chance at an additional WuE piece, giving players a secondary path to gearing alts through regular content runs. One trade-off applied: WuE gear sat one loot tier below the equivalent standard drop. A Hero-track WuE piece became a Champion-track item on the alt that equipped it β powerful enough to gear alts faster than solo farming, but not a one-to-one replacement for the source character's loot.
β οΈ Tier trade-off: WuE gear is one tier lower than the piece your main earned. Passing your spare Hero-track gloves to an alt converts them to Champion-track. Factor this in before passing your highest-value pieces β that tier gap can matter for content that gatechecks item level.
Account-Wide Reputation
Warbands anchored reputation progress to the highest-standing character on the account. A player who had reached Revered with a given faction on their main found every alt starting at Revered standing rather than Neutral. This applied to all new War Within factions and extended retroactively to a selection of Dragonflight reputations.
The converted Dragonflight factions included the Dragonscale Expedition, Maruuk Centaur, Iskaara Tuskarr, Valdrakken Accord, Loamm Niffen, and Dream Wardens, along with five standard factions from that expansion. Not every legacy reputation transferred β Winterpelt Furbolg and Glimmerogg Racer were excluded, as were player-choice factions such as Aldor versus Scryer and Shadowlands Covenants, which remained character-specific.
For quests that granted reputation on first completion, each alt still received the reputation for their own first-time run. Subsequent alts completing the same repeatable quest earned a separate transferable bonus currency in place of full reputation, preserving progression value without doubling up on the account-wide standing.
Transmog Collection
The War Within changed how transmog appearances were collected: characters could unlock looks from gear they could not equip. A cloth-wearing Mage farming a plate dungeon still credited every plate appearance found to the account-wide wardrobe. Quest rewards went further β completing a quest on any character unlocked all appearance variants of that reward simultaneously, across all armor and weapon types, for every character on the account.
The change did not alter what characters could display. Transmog application remained restricted to a character's own armor type. A Mage who unlocked a plate appearance could not visually wear it; only a plate-wearing character could apply that look. Class-specific tier sets and class-crest appearances continued to require the appropriate class to use them.
βοΈ Efficient farming: You do not need your plate character present to unlock plate appearances from quest rewards. Run questlines on your strongest character β the collection credits account-wide. Complete each questing zone once rather than once per character.
Flight Paths and Account-Wide Achievements
Discovering a flight point on any character unlocked it immediately for every character in the Warband. Travel networks built across years of play on a main became instantly available to fresh alts, removing the need to manually discover every flight point again on each new character. The change covered existing flight paths already unlocked before The War Within as well as new ones found during the expansion.
Flight speed was not affected. The benefit was purely in discovery: no new routes were added and travel times on existing paths remained unchanged.
Roughly 2,000 achievements spanning all prior WoW expansions converted to Warband-wide status. The Warband achievement score combined account-wide completions and character-specific completions into a single aggregate total, giving a fuller picture of all work done across the account. Achievements tied to per-character difficulty β Gladiator titles from specific arena seasons, Insane in the Membrane, and similar prestige accomplishments β remained character-specific and did not transfer.
Alt Leveling Bonus and Delves
Accounts with multiple level-80 characters received a passive leveling advantage under Warbands. Each level-80 character on the account granted a 5% experience bonus to any other character currently leveling, stacking up to a maximum of 25% with five maxed characters. The bonus applied passively with no action required.
The War Within also introduced Delves β instanced challenge areas for one to five players, role-agnostic (no tank, healer, or DPS requirements), completing in roughly five to ten minutes per run. Brann Bronzebeard served as an NPC companion with a customizable talent tree that covered role gaps for solo players. Delves ran on a tiered difficulty scale from Tier 1 to Tier 11, with WuE loot available throughout, integrating directly into the Warband gearing loop. Players wanting to run Delves without the gear grind can explore Delves carry services to get started.
Last reviewed 2026-06-19 against Patch 11.1 The War Within β Maintained by WowCarry's WoW team.
Frequently Asked Questions
How many tabs does the Warband Bank have?
The Warband Bank has five tabs, each holding 98 slots for a total of 490 shared storage slots. Each tab must be purchased with gold. Costs run from 1,000 gold for Tab 1 to 2,500,000 gold for Tab 5, with a combined total of 3,126,000 gold to unlock all five.
What is the gold cap on the Warband Bank?
The Warband Bank holds a maximum of 99,999,999 gold (one gold below 100 million). Community member Zanzarful confirmed this limit during The War Within alpha by spending over eight hours on the test server to reach it.
Can soulbound items go into the Warband Bank?
No. The Warband Bank only accepts non-soulbound items. Soulbound gear stays on the character that bound it. The exception is Warbound Until Equipped gear, which is moveable between Warband characters until the moment any character equips it.
What is Warbound Until Equipped?
Warbound Until Equipped is a binding type introduced in The War Within. Gear carrying this tag moves freely between Warband characters while unequipped. Once any character equips the item, it becomes Soulbound to that character. WuE gear also lands one loot tier below the equivalent standard drop.
Can I apply transmog across armor types with Warbands?
Collection became armor-type agnostic: any character can unlock appearances from gear they cannot equip. Visual application still requires your character's own armor type. A Mage can unlock a plate appearance, but only a plate-wearing character can display it.
Do flight path discoveries carry over to all characters?
Yes. Discovering a flight path on any character unlocks it for every character in the Warband. Travel speed is not changed β only discovery is shared.
How does the alt XP bonus work under Warbands?
Each level-80 character on the account contributes a 5% experience bonus to any character currently leveling. The bonus stacks to 25% with five level-80 characters and applies passively.
Are all achievements account-wide with Warbands?
Around 2,000 achievements across all prior expansions became account-wide. Per-character prestige achievements β Gladiator titles, Insane in the Membrane, and similar accomplishments β remained character-specific.
