Pit of Saron Mythic Plus Carry
Pit of Saron returns in the Midnight Season 1 Mythic+ rotation — the second wing of Icecrown's Frozen Halls, brought back alongside Skyreach, Algeth'ar Academy and Seat of the Triumvirate. As a legacy dungeon it runs in Mythic+ only this season, with no Heroic or Mythic 0 version, so every pull is tuned to the level 90 cap and the current affix set. A premade team carries the key cleanly through the gauntlet of skeletons and frost wyrms so it never depletes — Garfrost's stacking frost, the Ick and Krick kite, and Scourgelord Tyrannus's lethal Overlord's Brand are all handled on rotation.
Pick your own line: join the run yourself in self-play to relive the Lich King era, or hand it to a booster in piloted mode and collect the loot while you are away. There is no score or gear gate — the team brings the rating.
Bosses & Loot You Can Target
Three encounters guard the Pit, and a targeted key funnels their drops to you:
- Forgemaster Garfrost — the saronite giant, dropping Garfrost's Two-Ton Hammer, a Strength two-hand mace.
- Ick and Krick — the gnome-and-construct pair, dropping Krick's Beetle Stabber dagger and the Ick's Rotting Thumb trinket.
- Scourgelord Tyrannus — the final boss on his frost wyrm Rimefang, dropping Rimefang's Claw sword and the Nevermelting Ice Crystal Intellect trinket.
These Frozen Halls classics return tuned to the current season, which is why many clients target this dungeon specifically for the weapon and trinket upgrades.
Pit of Saron M+ Carry Service: Keys & Vault
Loot scales with the key level you order. Higher keys mean higher end-of-run drops and a stronger Great Vault pick the following week:
| Key level | End-of-run ilvl | Great Vault ilvl |
| Mythic +2 | 250 | 256 |
| Mythic +4 | 253 | 263 |
| Mythic +6 | 259 | 266 |
| Mythic +8 | 263 | 269 |
| Mythic +10 | 266 | 272 |
A timed +10 is the sweet spot: it unlocks the highest 272 ilvl reward in your Great Vault and keeps you geared for the rest of the season.
How We Time Pit of Saron M+ Runs
Here is the step-by-step a booster follows once the key is booked:
- Tell support your target key level and whether you want self-play or piloted; we confirm your region and slot.
- The premade team forms — vetted boosters who run this dungeon on rotation — and invites you or signs in on your character.
- The key is timed end to end, every boss cleared and loot traded to you wherever the rules allow.
- You get a website notification on completion, with the end-of-run loot and Great Vault progress locked in.
Because the team is premade, the run starts on schedule instead of waiting on the group finder, and a missed timer is re-run under the completion policy rather than left as a dead key.
Why Push Pit of Saron Mythic Plus Keys with WowCarry
The Frozen Halls are brutal on a pug — high tank damage and one-shot mechanics break groups in the group finder, and applicants get declined for hours before a key even starts. A premade team removes all of that: instant start, no leavers, loot traded to you, and no rating or gear check on your side. Every order is hand-played by vetted boosters, your login is never stored, and a key that falls short of the timer is re-run rather than abandoned. Browse the rest of our WoW Mythic+ dungeon boosts to round out the season.
Service info
Handled by WowCarry's WoW Mythic+ team — premade groups of 2,500+ rated boosters who run the Midnight Season 1 pool every reset. Piloted or self-play, hand-played, no bots. Last verified after the current weekly reset.