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WoW Demon Hunter Class Guide: Midnight Season 2 Prototype

WoW Demon Hunter Class Guide: Midnight Season 2 Prototype

Try the Demon Hunter Season 2 class-guide prototype with Havoc, Vengeance, and Devourer layouts for Mythic+, Raid, and PvP on desktop or mobile.

Demon Hunter Season 2 class guide

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Midnight · Season 2

Demon Hunter: every spec, one guide system

Switch specialization, content type, and build preset. The same component contract powers overview meters, talents, rotation, gear, and preparation.

Template prototype12.1 · reviewed 2026-08-25Havoc · Mythic+
Specialization
Content
Mythic+
draft
Raid
limited
PvP
limited
Mythic+
draft
Raid
limited
PvP
limited
Mythic+
draft
Raid
limited
PvP
limited

Overview

Selected build
experimental
Havoc · Mythic+

Fel-Scarred · DPS · Agility

A populated demonstration of the guide components. The talent graph is representative, the export control is deliberately disabled, and every recommendation requires a patch-12.1 class-editor pass before publication.

Single targetStrong
Area damageStrong
UtilityStrong
SurvivabilityStrong
MobilityExcellent
Build contract
Scenario
General Season 2 dungeon route with mixed packs and priority targets; no dungeon-specific routing is implied.
Reviewed
2026-08-25
Evidence state
review-due
Tree hash
UNVERIFIED-PATCH-12.1-UI-DEMO

Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.

Selected build
experimental
Havoc · Raid

Selection pending encounter review · DPS · Agility

No Havoc raid build is recommended by this seed. The complete empty-state shape is present for later expert-authored data.

Single targetStrong
Area damageStrong
UtilityStrong
SurvivabilityStrong
MobilityExcellent
Build contract
Scenario
General progression raid context; boss-by-boss recommendations are outside this prototype.
Reviewed
2026-08-25
Evidence state
unverified
Tree hash
UNVERIFIED-NOT-IMPORTABLE

Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.

Selected build
experimental
Havoc · PvP

Selection pending bracket review · DPS · Agility

This is an explicit non-recommendation. Populate it only from bracket-aware PvP expertise and current PvP modifiers.

Single targetStrong
Area damageStrong
UtilityStrong
SurvivabilityStrong
MobilityExcellent
Build contract
Scenario
Bracket-specific PvP analysis is required; no arena, battleground, or Solo Shuffle recommendation is inferred from PvE data.
Reviewed
2026-08-25
Evidence state
unverified
Tree hash
UNVERIFIED-NOT-IMPORTABLE

Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.

Selected build
experimental
Vengeance · Mythic+

Annihilator · Tank · Agility

A compact Vengeance state that exercises tank talents, mitigation priorities, utility, and honest empty gear. It is deliberately non-importable until an expert exports and verifies a 12.1 tree.

Single targetCapable
Area damageStrong
UtilityExcellent
SurvivabilityExcellent
MobilityExcellent
Build contract
Scenario
General five-player dungeon pull with mixed physical and magical damage; route-specific timings are not included.
Reviewed
2026-08-25
Evidence state
unverified
Tree hash
UNVERIFIED-PATCH-12.1-VENGEANCE-DEMO

Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.

Selected build
experimental
Vengeance · Raid

Selection pending encounter review · Tank · Agility

No Vengeance raid build is recommended by this seed.

Single targetCapable
Area damageStrong
UtilityExcellent
SurvivabilityExcellent
MobilityExcellent
Build contract
Scenario
General raid tanking shell; boss assignments and defensive timelines are not yet reviewed.
Reviewed
2026-08-25
Evidence state
unverified
Tree hash
UNVERIFIED-NOT-IMPORTABLE

Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.

Selected build
experimental
Vengeance · PvP

Selection pending bracket review · Tank · Agility

This is an explicit Vengeance PvP non-recommendation.

Single targetCapable
Area damageStrong
UtilityExcellent
SurvivabilityExcellent
MobilityExcellent
Build contract
Scenario
Bracket-specific PvP tank analysis is required; no PvE mitigation priority is reused as PvP advice.
Reviewed
2026-08-25
Evidence state
unverified
Tree hash
UNVERIFIED-NOT-IMPORTABLE

Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.

Selected build
experimental
Devourer · Mythic+

Annihilator · DPS · Intellect

A current-ability structural bundle for the new specialization. It demonstrates two-resource play, form-aware priorities, hero nodes, and hotfix-stamped tier data without claiming a valid talent export.

Single targetStrong
Area damageStrong
UtilityStrong
SurvivabilityStrong
MobilityExcellent
Build contract
Scenario
General mid-range caster route with burst-cleave packs; melee talent sequences are optional and not assumed by the demo.
Reviewed
2026-08-25
Evidence state
review-due
Tree hash
UNVERIFIED-PATCH-12.1-DEVOURER-DEMO

Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.

Selected build
experimental
Devourer · Raid

Selection pending encounter review · DPS · Intellect

No Devourer raid build is recommended by this seed.

Single targetStrong
Area damageStrong
UtilityStrong
SurvivabilityStrong
MobilityExcellent
Build contract
Scenario
General raid shell; encounter-specific caster positioning, cooldown timing, and stat shifts require review.
Reviewed
2026-08-25
Evidence state
unverified
Tree hash
UNVERIFIED-NOT-IMPORTABLE

Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.

Selected build
experimental
Devourer · PvP

Selection pending bracket review · DPS · Intellect

This is an explicit Devourer PvP non-recommendation.

Single targetStrong
Area damageStrong
UtilityStrong
SurvivabilityStrong
MobilityExcellent
Build contract
Scenario
Bracket-specific Devourer PvP analysis is required; PvE stat, tier, and rotation recommendations are not reused.
Reviewed
2026-08-25
Evidence state
unverified
Tree hash
UNVERIFIED-NOT-IMPORTABLE

Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.

Talents

Selected talent highlights
Open a talent for details

Illustrative talent subset. These highlights are not the live in-game talent tree, and connector lines are intentionally omitted. Do not use this panel as a build until it carries a complete verified snapshot, import string, normalized trait IDs, and a client-specific tree hash.

ClassHeroSpecialization
1Felblade
FelbladeActive Fury generator used here to demonstrate a selected class-tree node.
2Unrestrained Fury
Unrestrained FuryRepresentative passive node included for rank and tooltip states.
1Charred Warblades
Charred WarbladesRepresentative sustain node; exact path awaits an in-game export.
1Champion of the Glaive
Champion of the GlaiveAn unselected example node used to verify inactive styling and accessible state text.
1Demonic Appetite
Demonic AppetiteRepresentative resource node in the Havoc side of the visualization.
1Immolation Aura
Immolation AuraArea damage and Fury generation represented as an active node.
1Eye Beam
Eye BeamSignature channel used in the example burst sequence.
2Critical Chaos
Critical ChaosRepresentative two-rank damage node for testing rank badges.
1First Blood
First BloodBlade Dance modifier represented in the example spec tree.
1Essence Break
Essence BreakShort damage window used to demonstrate conditional priority text.
1A Fire Inside
A Fire InsideRepresentative Immolation Aura synergy; the exact route remains unverified.
2Shattered Destiny
Shattered DestinyUnselected capstone example; no import code is claimed for this graph.
1Demonsurge
DemonsurgeFel-Scarred keystone represented in the central hero-tree lane.
1Violent Transformation
Violent TransformationRepresentative transformation synergy in the prototype path.
1Set Fire to the Pain
Set Fire to the PainRepresentative Fel-Scarred branch shown for tooltip and connector testing.
1Demonic Intensity
Demonic IntensityRepresentative hero capstone completing the visual path.
Felblade · rank 1

Active Fury generator used here to demonstrate a selected class-tree node.

Unrestrained Fury · rank 2

Representative passive node included for rank and tooltip states.

Charred Warblades · rank 1

Representative sustain node; exact path awaits an in-game export.

Champion of the Glaive · rank 1

An unselected example node used to verify inactive styling and accessible state text.

Demonic Appetite · rank 1

Representative resource node in the Havoc side of the visualization.

Immolation Aura · rank 1

Area damage and Fury generation represented as an active node.

Eye Beam · rank 1

Signature channel used in the example burst sequence.

Critical Chaos · rank 2

Representative two-rank damage node for testing rank badges.

First Blood · rank 1

Blade Dance modifier represented in the example spec tree.

Essence Break · rank 1

Short damage window used to demonstrate conditional priority text.

A Fire Inside · rank 1

Representative Immolation Aura synergy; the exact route remains unverified.

Shattered Destiny · rank 2

Unselected capstone example; no import code is claimed for this graph.

Demonsurge · rank 1

Fel-Scarred keystone represented in the central hero-tree lane.

Violent Transformation · rank 1

Representative transformation synergy in the prototype path.

Set Fire to the Pain · rank 1

Representative Fel-Scarred branch shown for tooltip and connector testing.

Demonic Intensity · rank 1

Representative hero capstone completing the visual path.

Talent import unavailable. A current live-client export must be verified before this build can be copied.

The canonical record pairs the in-game import string with normalized node IDs, a tree hash, and its client build.

Talents
Editorial build pending. The production template will not invent a talent import code or imply a universal build.
Talents
Editorial build pending. The production template will not invent a talent import code or imply a universal build.
Selected talent highlights
Open a talent for details

Illustrative talent subset. These highlights are not the live in-game talent tree, and connector lines are intentionally omitted. Do not use this panel as a build until it carries a complete verified snapshot, import string, normalized trait IDs, and a client-specific tree hash.

ClassHeroSpecialization
1Infernal Strike
Infernal StrikeMobility tool represented in the class-tree lane; do not spend every charge without a positioning plan.
1Sigil of Flame
Sigil of FlameGround-targeted sigil represented as part of the pull setup.
1Demon Spikes
Demon SpikesActive mitigation; the visual is designed to support timing notes rather than a simple on-cooldown rule.
1Fracture
FractureRepresentative Soul Fragment generator in the tank resource loop.
1Spirit Bomb
Spirit BombSoul Fragment spender represented for pack-level priority logic.
1Fiery Brand
Fiery BrandTargeted defensive cooldown represented in the pull plan.
1Soul Cleave
Soul CleaveCore spender represented for resource and recovery states.
1Fel Devastation
Fel DevastationChannel represented as a planned defensive and damage event.
1Metamorphosis
MetamorphosisMajor defensive cooldown; exact pull assignments belong in dungeon notes.
1Annihilator
AnnihilatorHero-tree identity marker only; child-node routing awaits an authoritative export.
Infernal Strike · rank 1

Mobility tool represented in the class-tree lane; do not spend every charge without a positioning plan.

Sigil of Flame · rank 1

Ground-targeted sigil represented as part of the pull setup.

Demon Spikes · rank 1

Active mitigation; the visual is designed to support timing notes rather than a simple on-cooldown rule.

Fracture · rank 1

Representative Soul Fragment generator in the tank resource loop.

Spirit Bomb · rank 1

Soul Fragment spender represented for pack-level priority logic.

Fiery Brand · rank 1

Targeted defensive cooldown represented in the pull plan.

Soul Cleave · rank 1

Core spender represented for resource and recovery states.

Fel Devastation · rank 1

Channel represented as a planned defensive and damage event.

Metamorphosis · rank 1

Major defensive cooldown; exact pull assignments belong in dungeon notes.

Annihilator · rank 1

Hero-tree identity marker only; child-node routing awaits an authoritative export.

Talent import unavailable. A current live-client export must be verified before this build can be copied.

The canonical record pairs the in-game import string with normalized node IDs, a tree hash, and its client build.

Talents
Editorial build pending. The production template will not invent a talent import code or imply a universal build.
Talents
Editorial build pending. The production template will not invent a talent import code or imply a universal build.
Selected talent highlights
Open a talent for details

Illustrative talent subset. These highlights are not the live in-game talent tree, and connector lines are intentionally omitted. Do not use this panel as a build until it carries a complete verified snapshot, import string, normalized trait IDs, and a client-specific tree hash.

ClassHeroSpecialization
1Consume
ConsumeMobile cast that generates Fury and a Soul Fragment in the core Devourer loop.
1Reap
ReapCollects available Soul Fragments and advances the specialization's soul economy.
1Void Ray
Void RayFury-spending beam whose behavior changes around Void Metamorphosis.
1Soul Immolation
Soul ImmolationResource-support ability represented in the caster-oriented branch.
1Void Metamorphosis
Void MetamorphosisTransformation unlocked through the soul loop; the UI separates priorities inside and outside the form.
1Collapsing Star
Collapsing StarHigh-impact Void Metamorphosis ability represented as a capstone action.
1Soulburst
SoulburstSeason 2 tier interaction represented for proc-aware Consume usage.
1Voidblade
VoidbladeOptional melee-sequence node shown unselected in this caster-oriented structural demo.
1Voidfall
VoidfallAnnihilator hero mechanic represented as the hero-tree root for this demo.
1Swift Erasure
Swift ErasureRepresentative passive branch attached to Voidfall.
1Meteoric Rise
Meteoric RiseRepresentative beam-and-Voidfall synergy in the hero lane.
1Final Hour
Final HourRepresentative Voidfall persistence node in the example route.
1World Killer
World KillerAnnihilator capstone represented at the end of the structural hero path.
Consume · rank 1

Mobile cast that generates Fury and a Soul Fragment in the core Devourer loop.

Reap · rank 1

Collects available Soul Fragments and advances the specialization's soul economy.

Void Ray · rank 1

Fury-spending beam whose behavior changes around Void Metamorphosis.

Soul Immolation · rank 1

Resource-support ability represented in the caster-oriented branch.

Void Metamorphosis · rank 1

Transformation unlocked through the soul loop; the UI separates priorities inside and outside the form.

Collapsing Star · rank 1

High-impact Void Metamorphosis ability represented as a capstone action.

Soulburst · rank 1

Season 2 tier interaction represented for proc-aware Consume usage.

Voidblade · rank 1

Optional melee-sequence node shown unselected in this caster-oriented structural demo.

Voidfall · rank 1

Annihilator hero mechanic represented as the hero-tree root for this demo.

Swift Erasure · rank 1

Representative passive branch attached to Voidfall.

Meteoric Rise · rank 1

Representative beam-and-Voidfall synergy in the hero lane.

Final Hour · rank 1

Representative Voidfall persistence node in the example route.

World Killer · rank 1

Annihilator capstone represented at the end of the structural hero path.

Talent import unavailable. A current live-client export must be verified before this build can be copied.

The canonical record pairs the in-game import string with normalized node IDs, a tree hash, and its client build.

Talents
Editorial build pending. The production template will not invent a talent import code or imply a universal build.
Talents
Editorial build pending. The production template will not invent a talent import code or imply a universal build.

Rotation

Rotation and priority
Sequence is scenario-specific
Opener
  1. 1Immolation AuraBegin resource setup when the pull timing permits.
  2. 2FelbladeClose distance and establish Fury.
  3. 3Eye BeamStart the illustrated burst sequence; exact timing needs class review.
  4. 4Essence BreakOpen the short damage window only when follow-up globals are available.
  5. 5Blade DanceSpend inside the illustrated window; use the transformed version when available.
  6. 6Chaos StrikeUse available Fury without delaying higher-priority actions.
  1. Immolation Aura — Begin resource setup when the pull timing permits.
  2. Felblade — Close distance and establish Fury.
  3. Eye Beam — Start the illustrated burst sequence; exact timing needs class review.
  4. Essence Break — Open the short damage window only when follow-up globals are available.
  5. Blade Dance — Spend inside the illustrated window; use the transformed version when available.
  6. Chaos Strike — Use available Fury without delaying higher-priority actions.
AoE
  1. 1Immolation AuraActivate as the pack is grouped.
  2. 2Eye BeamAim through the grouped targets.
  3. 3Essence BreakPair with immediate melee follow-up rather than using it alone.
  4. 4Blade DanceUse the appropriate transformed version when active.
  5. 5Chaos NovaHold for a planned stop when the pack can be stunned.
  1. Immolation Aura — Activate as the pack is grouped.
  2. Eye Beam — Aim through the grouped targets.
  3. Essence Break — Pair with immediate melee follow-up rather than using it alone.
  4. Blade Dance — Use the appropriate transformed version when active.
  5. Chaos Nova — Hold for a planned stop when the pack can be stunned.
Single Target
  1. 1Eye BeamUse around the selected build's burst plan.
  2. 2Blade DancePrioritize the transformed version during Metamorphosis.
  3. 3Chaos StrikeSpend excess Fury after higher-priority actions.
  1. Eye Beam — Use around the selected build's burst plan.
  2. Blade Dance — Prioritize the transformed version during Metamorphosis.
  3. Chaos Strike — Spend excess Fury after higher-priority actions.
Priority rules
  • Eye Beam — Do not treat the prototype ordering as a finalized sim result.
  • Essence Break — Use it as a window, not an isolated button.
  • Blade Dance — Check target count and selected talents before publishing exact rules.
  • Immolation Aura — Coordinate movement so the aura connects safely.
  • Chaos Strike — Resource management depends on the final loadout.
Rotation
Rotation guidance is withheld until the mode-specific build is reviewed in the live client.
Rotation
Rotation guidance is withheld until the mode-specific build is reviewed in the live client.
Rotation and priority
Sequence is scenario-specific
Opener
  1. 1Sigil of FlamePlace where the pack will settle, accounting for the activation delay.
  2. 2Infernal StrikeEnter or reposition without exhausting every movement charge.
  3. 3Demon SpikesCover the dangerous physical portion of the pull, not an arbitrary timer.
  4. 4FractureGenerate Soul Fragments for the first spender.
  5. 5Spirit BombSpend when the reviewed fragment threshold and pack state are met.
  1. Sigil of Flame — Place where the pack will settle, accounting for the activation delay.
  2. Infernal Strike — Enter or reposition without exhausting every movement charge.
  3. Demon Spikes — Cover the dangerous physical portion of the pull, not an arbitrary timer.
  4. Fracture — Generate Soul Fragments for the first spender.
  5. Spirit Bomb — Spend when the reviewed fragment threshold and pack state are met.
Defensive Cycle
  1. 1Fiery BrandAssign to a dangerous target or pull segment.
  2. 2Fel DevastationUse where the channel and defensive value are safe and useful.
  3. 3MetamorphosisReserve for a defined high-risk pull or failure recovery plan.
  1. Fiery Brand — Assign to a dangerous target or pull segment.
  2. Fel Devastation — Use where the channel and defensive value are safe and useful.
  3. Metamorphosis — Reserve for a defined high-risk pull or failure recovery plan.
Priority rules
  • Demon Spikes — Avoid charge capping while preserving coverage for known damage.
  • Fiery Brand — Dungeon-specific coverage needs a route guide.
  • Spirit Bomb — Exact fragment rules depend on the final talent export.
  • Soul Cleave — Use the current resource state rather than following a fixed timer.
Rotation
Rotation guidance is withheld until the mode-specific build is reviewed in the live client.
Rotation
Rotation guidance is withheld until the mode-specific build is reviewed in the live client.
Rotation and priority
Sequence is scenario-specific
Outside Void Metamorphosis
  1. 1ConsumeGenerate Fury and Soul Fragments while moving as needed.
  2. 2ReapCollect a meaningful fragment group and account for the Season 2 proc condition.
  3. 3Void RaySpend Fury without delaying entry into the next reviewed form window.
  4. 4Void MetamorphosisEnter when the soul requirement and encounter timing are aligned.
  1. Consume — Generate Fury and Soul Fragments while moving as needed.
  2. Reap — Collect a meaningful fragment group and account for the Season 2 proc condition.
  3. Void Ray — Spend Fury without delaying entry into the next reviewed form window.
  4. Void Metamorphosis — Enter when the soul requirement and encounter timing are aligned.
Inside Void Metamorphosis
  1. 1Collapsing StarAvoid overcapping the form's soul economy; exact thresholds require expert review.
  2. 2SoulburstReact to the Season 2 tier proc rather than following a fixed timer.
  3. 3CullHarvest fragments in form; exact charge and threshold rules need loadout review.
  4. 4Void RayUse the form-aware version according to the reviewed resource state.
  1. Collapsing Star — Avoid overcapping the form's soul economy; exact thresholds require expert review.
  2. Soulburst — React to the Season 2 tier proc rather than following a fixed timer.
  3. Cull — Harvest fragments in form; exact charge and threshold rules need loadout review.
  4. Void Ray — Use the form-aware version according to the reviewed resource state.
AoE
  1. 1Soul ImmolationBegin resource setup as the pack settles.
  2. 2ConsumeBuild resources while maintaining safe mid-range positioning.
  3. 3ReapHarvest a meaningful fragment group and track tier-proc opportunities.
  4. 4Void RayLine up the beam with grouped enemies.
  1. Soul Immolation — Begin resource setup as the pack settles.
  2. Consume — Build resources while maintaining safe mid-range positioning.
  3. Reap — Harvest a meaningful fragment group and track tier-proc opportunities.
  4. Void Ray — Line up the beam with grouped enemies.
Priority rules
  • Soulburst — Proc-aware Consume usage is central to the set interaction.
  • Reap — The current tier interaction rewards deliberate harvest timing.
  • Void Metamorphosis — Do not infer a fixed cooldown because the form is resource-driven.
  • Void Ray — Its role changes inside Void Metamorphosis.
  • Consume — Can be cast while moving, which supports the mid-range mobility profile.
Rotation
Rotation guidance is withheld until the mode-specific build is reviewed in the live client.
Rotation
Rotation guidance is withheld until the mode-specific build is reviewed in the live client.

Gear

Gear planner
Hover or focus a slot for context
Curated target profile
Curated target profile by equipment slot
SlotItemSourceWhy it is here
HeadGaze of the Coiled WatcherUla'tek — Venomous AbyssEpic
NeckAqirbane ReliquaryUla'tek — Venomous AbyssEpic
ShouldersAbyssal Doomhound's JawsSeason 2 raid tier via Catalyst; verify the base-drop route before publicationEpic
BackSilken Voodoo DrapeCoiled Altar — Season 2 dungeonEpic
ChestAbyssal Doomhound's CoreguardSeason 2 raid tier via Catalyst; example base source King's RestEpic
WristsSilvermoon Agent's DeflectorsCraftedEpic
HandsAbyssal Doomhound's Studded GauntletsEntombed Sentinels — Venomous AbyssEpic
WaistSash of the Forlorn VesselCoiled Altar — Season 2 dungeonEpic
LegsAbyssal Doomhound's LegwrapsSeason 2 raid tier via Catalyst; example base source Coiled AltarEpic
FeetSand-Shined Snakeskin SandalsTemple of Sethraliss — Season 2 dungeonEpic
Ring 1Vile Alchemist's BandVashnik — Venomous AbyssEpic
Ring 2Charged Sandstone BandSeason 2 dungeon candidate; encounter source requires final verificationEpic
Trinket 1Zul'jin's Guillotine TechniqueVenomous Abyss raid candidate; boss source requires final verificationEpic
Trinket 2Voracious Heart of Ula'tekUla'tek — Venomous AbyssEpic
Main handAman'muso, Warlord's VengeanceVenomous Abyss raid candidate; boss source requires final verificationEpic
Off handSpellbreaker's WarglaiveSeason 2 reward candidate; acquisition source requires final verificationEpic
Gear planner
Hover or focus a slot for context
HeadNot set for this prototype
NeckNot set for this prototype
ShouldersNot set for this prototype
BackNot set for this prototype
ChestNot set for this prototype
WristsNot set for this prototype
Main handNot set for this prototype
Off handNot set for this prototype
HandsNot set for this prototype
WaistNot set for this prototype
LegsNot set for this prototype
FeetNot set for this prototype
Ring 1Not set for this prototype
Ring 2Not set for this prototype
Trinket 1Not set for this prototype
Trinket 2Not set for this prototype
Curated target profile
Curated target profile by equipment slot
SlotItemSourceWhy it is here
Gear recommendations are awaiting a reviewed mode-specific dataset.
Gear planner
Hover or focus a slot for context
HeadNot set for this prototype
NeckNot set for this prototype
ShouldersNot set for this prototype
BackNot set for this prototype
ChestNot set for this prototype
WristsNot set for this prototype
Main handNot set for this prototype
Off handNot set for this prototype
HandsNot set for this prototype
WaistNot set for this prototype
LegsNot set for this prototype
FeetNot set for this prototype
Ring 1Not set for this prototype
Ring 2Not set for this prototype
Trinket 1Not set for this prototype
Trinket 2Not set for this prototype
Curated target profile
Curated target profile by equipment slot
SlotItemSourceWhy it is here
Gear recommendations are awaiting a reviewed mode-specific dataset.
Gear planner
Hover or focus a slot for context
HeadNot set for this prototype
NeckNot set for this prototype
ShouldersNot set for this prototype
BackNot set for this prototype
ChestNot set for this prototype
WristsNot set for this prototype
Main handNot set for this prototype
Off handNot set for this prototype
HandsNot set for this prototype
WaistNot set for this prototype
LegsNot set for this prototype
FeetNot set for this prototype
Ring 1Not set for this prototype
Ring 2Not set for this prototype
Trinket 1Not set for this prototype
Trinket 2Not set for this prototype
Curated target profile
Curated target profile by equipment slot
SlotItemSourceWhy it is here
Gear recommendations are awaiting a reviewed mode-specific dataset.
Gear planner
Hover or focus a slot for context
HeadNot set for this prototype
NeckNot set for this prototype
ShouldersNot set for this prototype
BackNot set for this prototype
ChestNot set for this prototype
WristsNot set for this prototype
Main handNot set for this prototype
Off handNot set for this prototype
HandsNot set for this prototype
WaistNot set for this prototype
LegsNot set for this prototype
FeetNot set for this prototype
Ring 1Not set for this prototype
Ring 2Not set for this prototype
Trinket 1Not set for this prototype
Trinket 2Not set for this prototype
Curated target profile
Curated target profile by equipment slot
SlotItemSourceWhy it is here
Gear recommendations are awaiting a reviewed mode-specific dataset.
Gear planner
Hover or focus a slot for context
HeadNot set for this prototype
NeckNot set for this prototype
ShouldersNot set for this prototype
BackNot set for this prototype
ChestNot set for this prototype
WristsNot set for this prototype
Main handNot set for this prototype
Off handNot set for this prototype
HandsNot set for this prototype
WaistNot set for this prototype
LegsNot set for this prototype
FeetNot set for this prototype
Ring 1Not set for this prototype
Ring 2Not set for this prototype
Trinket 1Not set for this prototype
Trinket 2Not set for this prototype
Curated target profile
Curated target profile by equipment slot
SlotItemSourceWhy it is here
Gear recommendations are awaiting a reviewed mode-specific dataset.
Gear planner
Hover or focus a slot for context
HeadNot set for this prototype
NeckNot set for this prototype
ShouldersNot set for this prototype
BackNot set for this prototype
ChestNot set for this prototype
WristsNot set for this prototype
Main handNot set for this prototype
Off handNot set for this prototype
HandsNot set for this prototype
WaistNot set for this prototype
LegsNot set for this prototype
FeetNot set for this prototype
Ring 1Not set for this prototype
Ring 2Not set for this prototype
Trinket 1Not set for this prototype
Trinket 2Not set for this prototype
Curated target profile
Curated target profile by equipment slot
SlotItemSourceWhy it is here
Gear recommendations are awaiting a reviewed mode-specific dataset.
Gear planner
Hover or focus a slot for context
HeadNot set for this prototype
NeckNot set for this prototype
ShouldersNot set for this prototype
BackNot set for this prototype
ChestNot set for this prototype
WristsNot set for this prototype
Main handNot set for this prototype
Off handNot set for this prototype
HandsNot set for this prototype
WaistNot set for this prototype
LegsNot set for this prototype
FeetNot set for this prototype
Ring 1Not set for this prototype
Ring 2Not set for this prototype
Trinket 1Not set for this prototype
Trinket 2Not set for this prototype
Curated target profile
Curated target profile by equipment slot
SlotItemSourceWhy it is here
Gear recommendations are awaiting a reviewed mode-specific dataset.
Gear planner
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ChestNot set for this prototype
WristsNot set for this prototype
Main handNot set for this prototype
Off handNot set for this prototype
HandsNot set for this prototype
WaistNot set for this prototype
LegsNot set for this prototype
FeetNot set for this prototype
Ring 1Not set for this prototype
Ring 2Not set for this prototype
Trinket 1Not set for this prototype
Trinket 2Not set for this prototype
Curated target profile
Curated target profile by equipment slot
SlotItemSourceWhy it is here
Gear recommendations are awaiting a reviewed mode-specific dataset.

Preparation

Stats, tier, and preparation
Stat direction
Agility #1 · Primary stat; item level and character simulation still take precedence over a fixed text list.Critical Strike #2 · Prototype ordering only; verify against the selected talents and gear.Mastery #3 · Prototype ordering only; verify against the selected talents and gear.Haste #4 · Prototype ordering only; avoid presenting a universal breakpoint without evidence.Versatility #5 · Prototype ordering only; defensive value can change the practical choice.

Run a character-specific simulation before treating this ordering as a permanent weight.

Tier set
  • Abyssal Doomhound's Pursuit — Current Season 2 class set
  • 2-piece — Havoc two-piece effect text is intentionally withheld until a class editor verifies the current 12.1 tooltip.
  • 4-piece — Havoc four-piece effect text is intentionally withheld until a class editor verifies the current 12.1 tooltip.
Consumables
  • Current Midnight Agility flask — exact item pending editorial verification — The template retains the category without inventing an item recommendation.
  • Current Midnight Agility potion — exact item pending editorial verification — Align potion use with the reviewed burst plan.
  • Simulation-selected secondary-stat food — exact item pending editorial verification — Choose from current-season food after character simulation.
Defensives and utility
  • Chaos Brand — Group magic-damage utility; confirm the current application rules in the live client.
  • Darkness — A group defensive that should be assigned to predictable damage rather than used reactively without a plan.
  • Imprison — Single-target crowd control; dungeon-specific valid targets require route notes.
  • Chaos Nova — Area stun for coordinated stops when targets are susceptible.
  • Blur — Personal defensive to plan around unavoidable or targeted damage.
Stats, tier, and preparation
Stat direction

Run a character-specific simulation before treating this ordering as a permanent weight.

Tier set
  • Abyssal Doomhound's Pursuit — Current Season 2 class set
  • 2-piece — Raid evaluation pending.
  • 4-piece — Raid evaluation pending.
Consumables

Consumables pending review.

Defensives and utility
  • Raid utility assignments require encounter-by-encounter editorial review.
Stats, tier, and preparation
Stat direction

Run a character-specific simulation before treating this ordering as a permanent weight.

Tier set
  • PvP set evaluation pending — Current Season 2 class set
  • 2-piece — No reviewed PvP set claim.
  • 4-piece — No reviewed PvP set claim.
Consumables

Consumables pending review.

Defensives and utility
  • PvP talents, diminishing returns, matchups, and bracket rules require a separate review pipeline.
Stats, tier, and preparation
Stat direction
Agility #1 · Primary stat; item level and defensive context matter.Haste #2 · Prototype ordering only; validate for the selected hero tree.Versatility #3 · Prototype ordering only; incoming damage profile can change practical value.Critical Strike #4 · Prototype ordering only.Mastery #5 · Prototype ordering only.

Run a character-specific simulation before treating this ordering as a permanent weight.

Tier set
  • Abyssal Doomhound's Pursuit — Current Season 2 class set
  • 2-piece — Vengeance two-piece effect text is pending current-tooltip verification.
  • 4-piece — Vengeance four-piece effect text is pending current-tooltip verification.
Consumables
  • Current Midnight tanking flask — exact item pending editorial verification — Choose for the reviewed route and damage profile.
  • Current Midnight defensive or damage potion — exact item pending editorial verification — Plan use around the route.
  • Current Midnight stat food — exact item pending editorial verification — Select after the gear and stat review.
Defensives and utility
  • Sigil of Silence — Area silence that should be placed ahead of a coordinated caster stop.
  • Sigil of Misery — Area disorient for planned control where targets are susceptible.
  • Chaos Brand — Group magic-damage utility; verify current application rules in the live client.
  • Imprison — Single-target crowd control with route-specific targets.
Stats, tier, and preparation
Stat direction

Run a character-specific simulation before treating this ordering as a permanent weight.

Tier set
  • Abyssal Doomhound's Pursuit — Current Season 2 class set
  • 2-piece — Raid tank evaluation pending.
  • 4-piece — Raid tank evaluation pending.
Consumables

Consumables pending review.

Defensives and utility
  • Encounter assignments and swap timings require raid-specific review.
Stats, tier, and preparation
Stat direction

Run a character-specific simulation before treating this ordering as a permanent weight.

Tier set
  • PvP set evaluation pending — Current Season 2 class set
  • 2-piece — No reviewed PvP set claim.
  • 4-piece — No reviewed PvP set claim.
Consumables

Consumables pending review.

Defensives and utility
  • PvP talents, brackets, team compositions, and current modifiers require a separate review pipeline.
Stats, tier, and preparation
Stat direction
Intellect #1 · Primary stat; item level and simulation remain more useful than a fixed text list.Haste #2 · Prototype ordering only; the preferred amount can depend on the selected build.Mastery #3 · Prototype M+ ordering only; compare with Critical Strike using the current character.Critical Strike #4 · Prototype ordering only; talent and content choices can move it.Versatility #5 · Prototype ordering only; defensive value can matter in progression.

Run a character-specific simulation before treating this ordering as a permanent weight.

Tier set
  • Abyssal Doomhound's Pursuit — Current Season 2 class set
  • 2-piece — Harvesting at least four Soul Fragments with Reap can prime the next Consume as an instant Soulburst.
  • 4-piece — After the August 18 hotfix, Soulburst generates 2 Soul Fragments and the next Reap deals 10% more damage.
Consumables
  • Current Midnight Intellect flask — exact item pending editorial verification — The category is present without inventing a specific product.
  • Current Midnight Intellect potion — exact item pending editorial verification — Align with the reviewed Void Metamorphosis window.
  • Simulation-selected secondary-stat food — exact item pending editorial verification — Build choice can change the preferred secondary stat.
Defensives and utility
  • Void Nova — Area crowd control for coordinated stops when targets can be affected.
  • Sigil of Misery — Area disorient with a placement delay; plan it before the required stop.
  • Chaos Brand — Group magic-damage utility; verify current application rules in the live client.
  • Blur — Personal defensive to assign to predictable damage rather than treating as passive safety.
  • Darkness — Group defensive available for coordinated high-damage events.
Stats, tier, and preparation
Stat direction

Run a character-specific simulation before treating this ordering as a permanent weight.

Tier set
  • Abyssal Doomhound's Pursuit — Current Season 2 class set
  • 2-piece — Raid evaluation pending.
  • 4-piece — Current hotfix baseline is 2 Soul Fragments and 10% more damage for the next Reap; raid impact remains pending.
Consumables

Consumables pending review.

Defensives and utility
  • Encounter movement, add timing, and defensive assignments require raid-specific review.
Stats, tier, and preparation
Stat direction

Run a character-specific simulation before treating this ordering as a permanent weight.

Tier set
  • PvP set evaluation pending — Current Season 2 class set
  • 2-piece — No reviewed PvP set claim.
  • 4-piece — No reviewed PvP set claim.
Consumables

Consumables pending review.

Defensives and utility
  • PvP talents, brackets, team compositions, and current PvP modifiers require a separate review pipeline.