Demon Hunter Season 2 class guide
Midnight · Season 2
Demon Hunter: every spec, one guide system
Switch specialization, content type, and build preset. The same component contract powers overview meters, talents, rotation, gear, and preparation.
Overview
Fel-Scarred · DPS · Agility
A populated demonstration of the guide components. The talent graph is representative, the export control is deliberately disabled, and every recommendation requires a patch-12.1 class-editor pass before publication.
- Scenario
- General Season 2 dungeon route with mixed packs and priority targets; no dungeon-specific routing is implied.
- Reviewed
- 2026-08-25
- Evidence state
- review-due
- Tree hash
- UNVERIFIED-PATCH-12.1-UI-DEMO
Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.
Selection pending encounter review · DPS · Agility
No Havoc raid build is recommended by this seed. The complete empty-state shape is present for later expert-authored data.
- Scenario
- General progression raid context; boss-by-boss recommendations are outside this prototype.
- Reviewed
- 2026-08-25
- Evidence state
- unverified
- Tree hash
- UNVERIFIED-NOT-IMPORTABLE
Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.
Selection pending bracket review · DPS · Agility
This is an explicit non-recommendation. Populate it only from bracket-aware PvP expertise and current PvP modifiers.
- Scenario
- Bracket-specific PvP analysis is required; no arena, battleground, or Solo Shuffle recommendation is inferred from PvE data.
- Reviewed
- 2026-08-25
- Evidence state
- unverified
- Tree hash
- UNVERIFIED-NOT-IMPORTABLE
Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.
Annihilator · Tank · Agility
A compact Vengeance state that exercises tank talents, mitigation priorities, utility, and honest empty gear. It is deliberately non-importable until an expert exports and verifies a 12.1 tree.
- Scenario
- General five-player dungeon pull with mixed physical and magical damage; route-specific timings are not included.
- Reviewed
- 2026-08-25
- Evidence state
- unverified
- Tree hash
- UNVERIFIED-PATCH-12.1-VENGEANCE-DEMO
Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.
Selection pending encounter review · Tank · Agility
No Vengeance raid build is recommended by this seed.
- Scenario
- General raid tanking shell; boss assignments and defensive timelines are not yet reviewed.
- Reviewed
- 2026-08-25
- Evidence state
- unverified
- Tree hash
- UNVERIFIED-NOT-IMPORTABLE
Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.
Selection pending bracket review · Tank · Agility
This is an explicit Vengeance PvP non-recommendation.
- Scenario
- Bracket-specific PvP tank analysis is required; no PvE mitigation priority is reused as PvP advice.
- Reviewed
- 2026-08-25
- Evidence state
- unverified
- Tree hash
- UNVERIFIED-NOT-IMPORTABLE
Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.
Annihilator · DPS · Intellect
A current-ability structural bundle for the new specialization. It demonstrates two-resource play, form-aware priorities, hero nodes, and hotfix-stamped tier data without claiming a valid talent export.
- Scenario
- General mid-range caster route with burst-cleave packs; melee talent sequences are optional and not assumed by the demo.
- Reviewed
- 2026-08-25
- Evidence state
- review-due
- Tree hash
- UNVERIFIED-PATCH-12.1-DEVOURER-DEMO
Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.
Selection pending encounter review · DPS · Intellect
No Devourer raid build is recommended by this seed.
- Scenario
- General raid shell; encounter-specific caster positioning, cooldown timing, and stat shifts require review.
- Reviewed
- 2026-08-25
- Evidence state
- unverified
- Tree hash
- UNVERIFIED-NOT-IMPORTABLE
Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.
Selection pending bracket review · DPS · Intellect
This is an explicit Devourer PvP non-recommendation.
- Scenario
- Bracket-specific Devourer PvP analysis is required; PvE stat, tier, and rotation recommendations are not reused.
- Reviewed
- 2026-08-25
- Evidence state
- unverified
- Tree hash
- UNVERIFIED-NOT-IMPORTABLE
Recommendations are versioned by spec, content type, scenario, hotfix cutoff, and talent-tree identity.
Talents
Illustrative talent subset. These highlights are not the live in-game talent tree, and connector lines are intentionally omitted. Do not use this panel as a build until it carries a complete verified snapshot, import string, normalized trait IDs, and a client-specific tree hash.
1Felblade
2Unrestrained Fury
1Charred Warblades
1Champion of the Glaive
1Demonic Appetite
1Immolation Aura
1Eye Beam
2Critical Chaos
1First Blood
1Essence Break
1A Fire Inside
2Shattered Destiny
1Demonsurge
1Violent Transformation
1Set Fire to the Pain
1Demonic Intensity
Felblade · rank 1
Active Fury generator used here to demonstrate a selected class-tree node.
Unrestrained Fury · rank 2
Representative passive node included for rank and tooltip states.
Charred Warblades · rank 1
Representative sustain node; exact path awaits an in-game export.
Champion of the Glaive · rank 1
An unselected example node used to verify inactive styling and accessible state text.
Demonic Appetite · rank 1
Representative resource node in the Havoc side of the visualization.
Immolation Aura · rank 1
Area damage and Fury generation represented as an active node.
Eye Beam · rank 1
Signature channel used in the example burst sequence.
Critical Chaos · rank 2
Representative two-rank damage node for testing rank badges.
First Blood · rank 1
Blade Dance modifier represented in the example spec tree.
Essence Break · rank 1
Short damage window used to demonstrate conditional priority text.
A Fire Inside · rank 1
Representative Immolation Aura synergy; the exact route remains unverified.
Shattered Destiny · rank 2
Unselected capstone example; no import code is claimed for this graph.
Demonsurge · rank 1
Fel-Scarred keystone represented in the central hero-tree lane.
Violent Transformation · rank 1
Representative transformation synergy in the prototype path.
Set Fire to the Pain · rank 1
Representative Fel-Scarred branch shown for tooltip and connector testing.
Demonic Intensity · rank 1
Representative hero capstone completing the visual path.
The canonical record pairs the in-game import string with normalized node IDs, a tree hash, and its client build.
Illustrative talent subset. These highlights are not the live in-game talent tree, and connector lines are intentionally omitted. Do not use this panel as a build until it carries a complete verified snapshot, import string, normalized trait IDs, and a client-specific tree hash.
1Infernal Strike
1Sigil of Flame
1Demon Spikes
1Fracture
1Spirit Bomb
1Fiery Brand
1Soul Cleave
1Fel Devastation
1Metamorphosis
1Annihilator
Infernal Strike · rank 1
Mobility tool represented in the class-tree lane; do not spend every charge without a positioning plan.
Sigil of Flame · rank 1
Ground-targeted sigil represented as part of the pull setup.
Demon Spikes · rank 1
Active mitigation; the visual is designed to support timing notes rather than a simple on-cooldown rule.
Fracture · rank 1
Representative Soul Fragment generator in the tank resource loop.
Spirit Bomb · rank 1
Soul Fragment spender represented for pack-level priority logic.
Fiery Brand · rank 1
Targeted defensive cooldown represented in the pull plan.
Soul Cleave · rank 1
Core spender represented for resource and recovery states.
Fel Devastation · rank 1
Channel represented as a planned defensive and damage event.
Metamorphosis · rank 1
Major defensive cooldown; exact pull assignments belong in dungeon notes.
Annihilator · rank 1
Hero-tree identity marker only; child-node routing awaits an authoritative export.
The canonical record pairs the in-game import string with normalized node IDs, a tree hash, and its client build.
Illustrative talent subset. These highlights are not the live in-game talent tree, and connector lines are intentionally omitted. Do not use this panel as a build until it carries a complete verified snapshot, import string, normalized trait IDs, and a client-specific tree hash.
1Consume
1Reap
1Void Ray
1Soul Immolation
1Void Metamorphosis
1Collapsing Star
1Soulburst
1Voidblade
1Voidfall
1Swift Erasure
1Meteoric Rise
1Final Hour
1World Killer
Consume · rank 1
Mobile cast that generates Fury and a Soul Fragment in the core Devourer loop.
Reap · rank 1
Collects available Soul Fragments and advances the specialization's soul economy.
Void Ray · rank 1
Fury-spending beam whose behavior changes around Void Metamorphosis.
Soul Immolation · rank 1
Resource-support ability represented in the caster-oriented branch.
Void Metamorphosis · rank 1
Transformation unlocked through the soul loop; the UI separates priorities inside and outside the form.
Collapsing Star · rank 1
High-impact Void Metamorphosis ability represented as a capstone action.
Soulburst · rank 1
Season 2 tier interaction represented for proc-aware Consume usage.
Voidblade · rank 1
Optional melee-sequence node shown unselected in this caster-oriented structural demo.
Voidfall · rank 1
Annihilator hero mechanic represented as the hero-tree root for this demo.
Swift Erasure · rank 1
Representative passive branch attached to Voidfall.
Meteoric Rise · rank 1
Representative beam-and-Voidfall synergy in the hero lane.
Final Hour · rank 1
Representative Voidfall persistence node in the example route.
World Killer · rank 1
Annihilator capstone represented at the end of the structural hero path.
The canonical record pairs the in-game import string with normalized node IDs, a tree hash, and its client build.
Rotation
- 1Immolation AuraBegin resource setup when the pull timing permits.
- 2FelbladeClose distance and establish Fury.
- 3Eye BeamStart the illustrated burst sequence; exact timing needs class review.
- 4Essence BreakOpen the short damage window only when follow-up globals are available.
- 5Blade DanceSpend inside the illustrated window; use the transformed version when available.
- 6Chaos StrikeUse available Fury without delaying higher-priority actions.
- Immolation Aura — Begin resource setup when the pull timing permits.
- Felblade — Close distance and establish Fury.
- Eye Beam — Start the illustrated burst sequence; exact timing needs class review.
- Essence Break — Open the short damage window only when follow-up globals are available.
- Blade Dance — Spend inside the illustrated window; use the transformed version when available.
- Chaos Strike — Use available Fury without delaying higher-priority actions.
- 1Immolation AuraActivate as the pack is grouped.
- 2Eye BeamAim through the grouped targets.
- 3Essence BreakPair with immediate melee follow-up rather than using it alone.
- 4Blade DanceUse the appropriate transformed version when active.
- 5Chaos NovaHold for a planned stop when the pack can be stunned.
- Immolation Aura — Activate as the pack is grouped.
- Eye Beam — Aim through the grouped targets.
- Essence Break — Pair with immediate melee follow-up rather than using it alone.
- Blade Dance — Use the appropriate transformed version when active.
- Chaos Nova — Hold for a planned stop when the pack can be stunned.
- 1Eye BeamUse around the selected build's burst plan.
- 2Blade DancePrioritize the transformed version during Metamorphosis.
- 3Chaos StrikeSpend excess Fury after higher-priority actions.
- Eye Beam — Use around the selected build's burst plan.
- Blade Dance — Prioritize the transformed version during Metamorphosis.
- Chaos Strike — Spend excess Fury after higher-priority actions.
- Eye Beam — Do not treat the prototype ordering as a finalized sim result.
- Essence Break — Use it as a window, not an isolated button.
- Blade Dance — Check target count and selected talents before publishing exact rules.
- Immolation Aura — Coordinate movement so the aura connects safely.
- Chaos Strike — Resource management depends on the final loadout.
- 1Sigil of FlamePlace where the pack will settle, accounting for the activation delay.
- 2Infernal StrikeEnter or reposition without exhausting every movement charge.
- 3Demon SpikesCover the dangerous physical portion of the pull, not an arbitrary timer.
- 4FractureGenerate Soul Fragments for the first spender.
- 5Spirit BombSpend when the reviewed fragment threshold and pack state are met.
- Sigil of Flame — Place where the pack will settle, accounting for the activation delay.
- Infernal Strike — Enter or reposition without exhausting every movement charge.
- Demon Spikes — Cover the dangerous physical portion of the pull, not an arbitrary timer.
- Fracture — Generate Soul Fragments for the first spender.
- Spirit Bomb — Spend when the reviewed fragment threshold and pack state are met.
- 1Fiery BrandAssign to a dangerous target or pull segment.
- 2Fel DevastationUse where the channel and defensive value are safe and useful.
- 3MetamorphosisReserve for a defined high-risk pull or failure recovery plan.
- Fiery Brand — Assign to a dangerous target or pull segment.
- Fel Devastation — Use where the channel and defensive value are safe and useful.
- Metamorphosis — Reserve for a defined high-risk pull or failure recovery plan.
- Demon Spikes — Avoid charge capping while preserving coverage for known damage.
- Fiery Brand — Dungeon-specific coverage needs a route guide.
- Spirit Bomb — Exact fragment rules depend on the final talent export.
- Soul Cleave — Use the current resource state rather than following a fixed timer.
- 1ConsumeGenerate Fury and Soul Fragments while moving as needed.
- 2ReapCollect a meaningful fragment group and account for the Season 2 proc condition.
- 3Void RaySpend Fury without delaying entry into the next reviewed form window.
- 4Void MetamorphosisEnter when the soul requirement and encounter timing are aligned.
- Consume — Generate Fury and Soul Fragments while moving as needed.
- Reap — Collect a meaningful fragment group and account for the Season 2 proc condition.
- Void Ray — Spend Fury without delaying entry into the next reviewed form window.
- Void Metamorphosis — Enter when the soul requirement and encounter timing are aligned.
- 1Collapsing StarAvoid overcapping the form's soul economy; exact thresholds require expert review.
- 2SoulburstReact to the Season 2 tier proc rather than following a fixed timer.
- 3CullHarvest fragments in form; exact charge and threshold rules need loadout review.
- 4Void RayUse the form-aware version according to the reviewed resource state.
- Collapsing Star — Avoid overcapping the form's soul economy; exact thresholds require expert review.
- Soulburst — React to the Season 2 tier proc rather than following a fixed timer.
- Cull — Harvest fragments in form; exact charge and threshold rules need loadout review.
- Void Ray — Use the form-aware version according to the reviewed resource state.
- 1Soul ImmolationBegin resource setup as the pack settles.
- 2ConsumeBuild resources while maintaining safe mid-range positioning.
- 3ReapHarvest a meaningful fragment group and track tier-proc opportunities.
- 4Void RayLine up the beam with grouped enemies.
- Soul Immolation — Begin resource setup as the pack settles.
- Consume — Build resources while maintaining safe mid-range positioning.
- Reap — Harvest a meaningful fragment group and track tier-proc opportunities.
- Void Ray — Line up the beam with grouped enemies.
- Soulburst — Proc-aware Consume usage is central to the set interaction.
- Reap — The current tier interaction rewards deliberate harvest timing.
- Void Metamorphosis — Do not infer a fixed cooldown because the form is resource-driven.
- Void Ray — Its role changes inside Void Metamorphosis.
- Consume — Can be cast while moving, which supports the mid-range mobility profile.
Gear
Ula'tek — Venomous AbyssNeckAqirbane ReliquaryAqirbane Reliquary
Ula'tek — Venomous AbyssShouldersAbyssal Doomhound's JawsAbyssal Doomhound's Jaws
Season 2 raid tier via Catalyst; verify the base-drop route before publicationBackSilken Voodoo DrapeSilken Voodoo Drape
Coiled Altar — Season 2 dungeonChestAbyssal Doomhound's CoreguardAbyssal Doomhound's Coreguard
Season 2 raid tier via Catalyst; example base source King's RestWristsSilvermoon Agent's DeflectorsSilvermoon Agent's Deflectors
CraftedMain handAman'muso, Warlord's VengeanceAman'muso, Warlord's Vengeance
Venomous Abyss raid candidate; boss source requires final verificationOff handSpellbreaker's WarglaiveSpellbreaker's Warglaive
Season 2 reward candidate; acquisition source requires final verification
Entombed Sentinels — Venomous AbyssWaistSash of the Forlorn VesselSash of the Forlorn Vessel
Coiled Altar — Season 2 dungeonLegsAbyssal Doomhound's LegwrapsAbyssal Doomhound's Legwraps
Season 2 raid tier via Catalyst; example base source Coiled AltarFeetSand-Shined Snakeskin SandalsSand-Shined Snakeskin Sandals
Temple of Sethraliss — Season 2 dungeonRing 1Vile Alchemist's BandVile Alchemist's Band
Vashnik — Venomous AbyssRing 2Charged Sandstone BandCharged Sandstone Band
Season 2 dungeon candidate; encounter source requires final verificationTrinket 1Zul'jin's Guillotine TechniqueZul'jin's Guillotine Technique
Venomous Abyss raid candidate; boss source requires final verificationTrinket 2Voracious Heart of Ula'tekVoracious Heart of Ula'tek
Ula'tek — Venomous Abyss
Curated target profile
| Slot | Item | Source | Why it is here |
|---|---|---|---|
| Head | Gaze of the Coiled Watcher | Ula'tek — Venomous Abyss | Epic |
| Neck | Aqirbane Reliquary | Ula'tek — Venomous Abyss | Epic |
| Shoulders | Abyssal Doomhound's Jaws | Season 2 raid tier via Catalyst; verify the base-drop route before publication | Epic |
| Back | Silken Voodoo Drape | Coiled Altar — Season 2 dungeon | Epic |
| Chest | Abyssal Doomhound's Coreguard | Season 2 raid tier via Catalyst; example base source King's Rest | Epic |
| Wrists | Silvermoon Agent's Deflectors | Crafted | Epic |
| Hands | Abyssal Doomhound's Studded Gauntlets | Entombed Sentinels — Venomous Abyss | Epic |
| Waist | Sash of the Forlorn Vessel | Coiled Altar — Season 2 dungeon | Epic |
| Legs | Abyssal Doomhound's Legwraps | Season 2 raid tier via Catalyst; example base source Coiled Altar | Epic |
| Feet | Sand-Shined Snakeskin Sandals | Temple of Sethraliss — Season 2 dungeon | Epic |
| Ring 1 | Vile Alchemist's Band | Vashnik — Venomous Abyss | Epic |
| Ring 2 | Charged Sandstone Band | Season 2 dungeon candidate; encounter source requires final verification | Epic |
| Trinket 1 | Zul'jin's Guillotine Technique | Venomous Abyss raid candidate; boss source requires final verification | Epic |
| Trinket 2 | Voracious Heart of Ula'tek | Ula'tek — Venomous Abyss | Epic |
| Main hand | Aman'muso, Warlord's Vengeance | Venomous Abyss raid candidate; boss source requires final verification | Epic |
| Off hand | Spellbreaker's Warglaive | Season 2 reward candidate; acquisition source requires final verification | Epic |
Curated target profile
| Slot | Item | Source | Why it is here |
|---|---|---|---|
| Gear recommendations are awaiting a reviewed mode-specific dataset. | |||
Curated target profile
| Slot | Item | Source | Why it is here |
|---|---|---|---|
| Gear recommendations are awaiting a reviewed mode-specific dataset. | |||
Curated target profile
| Slot | Item | Source | Why it is here |
|---|---|---|---|
| Gear recommendations are awaiting a reviewed mode-specific dataset. | |||
Curated target profile
| Slot | Item | Source | Why it is here |
|---|---|---|---|
| Gear recommendations are awaiting a reviewed mode-specific dataset. | |||
Curated target profile
| Slot | Item | Source | Why it is here |
|---|---|---|---|
| Gear recommendations are awaiting a reviewed mode-specific dataset. | |||
Curated target profile
| Slot | Item | Source | Why it is here |
|---|---|---|---|
| Gear recommendations are awaiting a reviewed mode-specific dataset. | |||
Curated target profile
| Slot | Item | Source | Why it is here |
|---|---|---|---|
| Gear recommendations are awaiting a reviewed mode-specific dataset. | |||
Curated target profile
| Slot | Item | Source | Why it is here |
|---|---|---|---|
| Gear recommendations are awaiting a reviewed mode-specific dataset. | |||
Preparation
Run a character-specific simulation before treating this ordering as a permanent weight.
- Abyssal Doomhound's Pursuit — Current Season 2 class set
- 2-piece — Havoc two-piece effect text is intentionally withheld until a class editor verifies the current 12.1 tooltip.
- 4-piece — Havoc four-piece effect text is intentionally withheld until a class editor verifies the current 12.1 tooltip.
- Current Midnight Agility flask — exact item pending editorial verification — The template retains the category without inventing an item recommendation.
- Current Midnight Agility potion — exact item pending editorial verification — Align potion use with the reviewed burst plan.
- Simulation-selected secondary-stat food — exact item pending editorial verification — Choose from current-season food after character simulation.
- Chaos Brand — Group magic-damage utility; confirm the current application rules in the live client.
- Darkness — A group defensive that should be assigned to predictable damage rather than used reactively without a plan.
- Imprison — Single-target crowd control; dungeon-specific valid targets require route notes.
- Chaos Nova — Area stun for coordinated stops when targets are susceptible.
- Blur — Personal defensive to plan around unavoidable or targeted damage.
Run a character-specific simulation before treating this ordering as a permanent weight.
- Abyssal Doomhound's Pursuit — Current Season 2 class set
- 2-piece — Raid evaluation pending.
- 4-piece — Raid evaluation pending.
Consumables pending review.
- Raid utility assignments require encounter-by-encounter editorial review.
Run a character-specific simulation before treating this ordering as a permanent weight.
- PvP set evaluation pending — Current Season 2 class set
- 2-piece — No reviewed PvP set claim.
- 4-piece — No reviewed PvP set claim.
Consumables pending review.
- PvP talents, diminishing returns, matchups, and bracket rules require a separate review pipeline.
Run a character-specific simulation before treating this ordering as a permanent weight.
- Abyssal Doomhound's Pursuit — Current Season 2 class set
- 2-piece — Vengeance two-piece effect text is pending current-tooltip verification.
- 4-piece — Vengeance four-piece effect text is pending current-tooltip verification.
- Current Midnight tanking flask — exact item pending editorial verification — Choose for the reviewed route and damage profile.
- Current Midnight defensive or damage potion — exact item pending editorial verification — Plan use around the route.
- Current Midnight stat food — exact item pending editorial verification — Select after the gear and stat review.
- Sigil of Silence — Area silence that should be placed ahead of a coordinated caster stop.
- Sigil of Misery — Area disorient for planned control where targets are susceptible.
- Chaos Brand — Group magic-damage utility; verify current application rules in the live client.
- Imprison — Single-target crowd control with route-specific targets.
Run a character-specific simulation before treating this ordering as a permanent weight.
- Abyssal Doomhound's Pursuit — Current Season 2 class set
- 2-piece — Raid tank evaluation pending.
- 4-piece — Raid tank evaluation pending.
Consumables pending review.
- Encounter assignments and swap timings require raid-specific review.
Run a character-specific simulation before treating this ordering as a permanent weight.
- PvP set evaluation pending — Current Season 2 class set
- 2-piece — No reviewed PvP set claim.
- 4-piece — No reviewed PvP set claim.
Consumables pending review.
- PvP talents, brackets, team compositions, and current modifiers require a separate review pipeline.
Run a character-specific simulation before treating this ordering as a permanent weight.
- Abyssal Doomhound's Pursuit — Current Season 2 class set
- 2-piece — Harvesting at least four Soul Fragments with Reap can prime the next Consume as an instant Soulburst.
- 4-piece — After the August 18 hotfix, Soulburst generates 2 Soul Fragments and the next Reap deals 10% more damage.
- Current Midnight Intellect flask — exact item pending editorial verification — The category is present without inventing a specific product.
- Current Midnight Intellect potion — exact item pending editorial verification — Align with the reviewed Void Metamorphosis window.
- Simulation-selected secondary-stat food — exact item pending editorial verification — Build choice can change the preferred secondary stat.
- Void Nova — Area crowd control for coordinated stops when targets can be affected.
- Sigil of Misery — Area disorient with a placement delay; plan it before the required stop.
- Chaos Brand — Group magic-damage utility; verify current application rules in the live client.
- Blur — Personal defensive to assign to predictable damage rather than treating as passive safety.
- Darkness — Group defensive available for coordinated high-damage events.
Run a character-specific simulation before treating this ordering as a permanent weight.
- Abyssal Doomhound's Pursuit — Current Season 2 class set
- 2-piece — Raid evaluation pending.
- 4-piece — Current hotfix baseline is 2 Soul Fragments and 10% more damage for the next Reap; raid impact remains pending.
Consumables pending review.
- Encounter movement, add timing, and defensive assignments require raid-specific review.
Run a character-specific simulation before treating this ordering as a permanent weight.
- PvP set evaluation pending — Current Season 2 class set
- 2-piece — No reviewed PvP set claim.
- 4-piece — No reviewed PvP set claim.
Consumables pending review.
- PvP talents, brackets, team compositions, and current PvP modifiers require a separate review pipeline.
