Midnight Season 2 Mythic+ Loot Table at a Glance
The loot table has three separate rewards at each key level: end-of-run gear, an upgrade-currency tier, and a delayed Dungeon choice in the Great Vault. The practical ceiling begins at +10, while +12 changes the push system without raising standard item level. For the current dungeon pool, timers, and affix ladder, read the complete Season 2 hub.
Key Takeaways
- Champion Mistcrests begin at +2, Hero Mistcrests begin at +4, and Myth Mistcrests begin at +9.
- A +10 or higher awards item-level 311 Hero 3/6 end-of-run gear and unlocks an item-level 318 Myth 1/6 Dungeon option in the next Great Vault.
- Current Season 2 sources confirm Mistcrest types but do not yet confirm the exact quantity awarded at each keystone level.
- The Great Vault Dungeon row unlocks after 1, 4, and 8 completions and sorts Mythic+ choices by the highest, fourth-highest, and eighth-highest completed keys.
- Timing a specific dungeon at +10 or higher awards that dungeon's permanent portal; rating alone does not unlock all eight portals.
- At +12, Xal'atath's Guile replaces the rotating weekly affix, and timing the full pool awards Midnight Season 2: Resilient Keystone 12.
Those breakpoints make +9, +10, and +12 different targets: +9 changes upgrade currency, +10 caps standard gear, and +12 begins the protected-keystone challenge.
Midnight Season 2 Mythic+ Loot Table
End-of-run loot is the item that can drop when the dungeon finishes. The Vault column is the item level credited for the following weekly reset. Track ranks matter because two pieces at the same current item level can have different upgrade ceilings.
| Key | End of run | Mistcrest | Quantity | Great Vault |
|---|---|---|---|---|
| +2 to +3 | 295, Champion 2/6 | Champion | Not confirmed | 305, Hero 1/6 |
| +4 | 298, Champion 3/6 | Hero | Not confirmed | 308, Hero 2/6 |
| +5 | 302, Champion 4/6 | Hero | Not confirmed | 308, Hero 2/6 |
| +6 | 305, Hero 1/6 | Hero | Not confirmed | 311, Hero 3/6 |
| +7 | 305, Hero 1/6 | Hero | Not confirmed | 315, Hero 4/6 |
| +8 | 308, Hero 2/6 | Hero | Not confirmed | 315, Hero 4/6 |
| +9 | 308, Hero 2/6 | Myth | Not confirmed | 315, Hero 4/6 |
| +10 and higher | 311, Hero 3/6 | Myth | Not confirmed | 318, Myth 1/6 |
The +8 and +9 rows stay separate because +9 starts Myth Mistcrest rewards even though the gear and Vault results remain unchanged. The current live table explicitly leaves per-key quantities unconfirmed, so importing last season's crest amounts would create false precision.
π +9 currency breakpoint: farm +9 when Myth Mistcrests are the goal, but move to +10 when the weekly objective is a Myth-track Dungeon choice.
Compare these rows with the weekly route plan before raising the fourth or eighth Vault slot.
Check the in-game Vault preview before a long farm session because a hotfix can change these rows or confirm Mistcrest quantities.
How Upgrade Tracks Change the Value of a Drop
Season 2 gear uses six-rank tracks. A piece's current item level tells you its immediate power, while its track tells you how far normal Mistcrest upgrades can carry it.
| Track | Season 2 range | First M+ relevance | Key takeaway |
|---|---|---|---|
| Champion | 292β308 | +2 drops Champion 2/6 | Good early gearing, but the track stops below Hero. |
| Hero | 305β321 | +6 drops Hero 1/6 | Direct M+ loot remains on Hero through +10 and higher. |
| Myth | 318β334 | +10 Vault gives Myth 1/6 | The weekly item starts at 318 and can reach the standard 334 endpoint. |
Track overlap explains why a 318 item can appear as Hero 5/6 or Myth 1/6. The Myth version is more valuable long-term because it has five standard upgrade ranks left, while the Hero version has one.
β οΈ Myth endpoint: the current standard Myth track ends at item level 334. Treat 335 as a stale preview/general-Vault value, not a Season 2 M+ upgrade target.
A +10 therefore gives access to the right track through the weekly Vault, not a fully upgraded Myth item from the chest.
How the Dungeon Row Sorts Your Vault
Dungeon objectives count completions, then sort Mythic+ runs from highest to lowest. They do not average the week and do not care which order the keys were finished.
| Dungeon choice | Completions needed | M+ level source |
|---|---|---|
| First | 1 | Highest completed key |
| Second | 4 | Fourth-highest completed key |
| Third | 8 | Eighth-highest completed key |
One +10 and seven +2s produce a 318 first choice, a 305 second choice, and a 305 third choice. Eight +10 completions produce three 318 Myth 1/6 Dungeon choices. The character still claims one reward from the whole Vault, so read the Great Vault guide before replacing a strong fixed upgrade with a fallback currency.
βοΈ Fourth and eighth keys: once the highest choice is capped, improve the lowest sorted run that controls the next pane instead of adding another key that changes nothing.
Lower runs completed later cannot reduce a choice already earned. They simply sit below the higher completions in the weekly sort.
Why +10 Is the Gear Ceiling and +12 Is Still Useful
A +10 is the first key that combines item-level 311 Hero 3/6 end-of-run loot, Myth Mistcrests, and an item-level 318 Myth 1/6 Vault option. The standard reward rows stay identical at +11 and +12, so a player focused only on item level does not need to push higher.
At +12, Guile replaces the rotating weekly affix and each death removes 15 seconds. Timing all eight current dungeons at +12 also protects ordinary keystone depletion below 12; timing the full pool at +13 or higher raises the protected floor to that completed level.
That makes +12 a rating and key-protection target, not a secret loot tier. Players pursuing the full-pool floor can compare Resilient Keystone runs after checking which dungeons are still missing from their achievement.
Midnight Season 2 Rating and Portal Rewards
Blizzard's live Season 2 reward announcement separates rating milestones from dungeon-specific portal criteria. A rating achievement does not substitute for timing each portal dungeon.
| Requirement | Confirmed Season 2 reward |
|---|---|
| 1,500 rating | Midnight Keystone Conqueror: Season 2 and the title the Venomous |
| 2,000 rating | Midnight Keystone Master: Season 2 and the Breath of Blight mount |
| 2,500 rating | Midnight Keystone Hero: Season 2; one route to Sssensational! and the Insidious Venomstone tier-appearance effect |
| 3,000 rating | Midnight Keystone Legend: Season 2 and the Breath of Ruin mount |
| Timed +10 | Permanent portal for that specific dungeon; earn all eight separately |
| Regional top 1% | Season-end Feat of Strength; no current Season 2 mount promise |
| Regional top 0.1% | the Venomous Hero title at season end |
Portal credit is binary and dungeon-specific: a timed +10 unlocks only the portal attached to that run. A different dungeon still needs its own timed +10. The same run can advance rating and the Vault, but those are parallel reward systems.
Outdated Season 2 Claims to Ignore
Launch windows mix live data with PTR tables, old variables, and Season 1 reward copy. Ignore the following claims unless a current Season 2 source confirms them:
- 335 as the ordinary Myth endpoint: the current Myth track ends at 334.
- Dawncrests as Season 2 currency: their direct record identifies them as Midnight Season 1 currency; Season 2 key rewards use Mistcrests.
- Exact Mistcrest quantities: type is confirmed, amount is not confirmed in the controlling current table.
- A 3,400-rating Timelost Saddle: that pairing is Season 1 carryover, not a current Season 2 promise.
- A mount for regional top 1%: the current announcement confirms a Feat of Strength without a mount reward.
- All portals at 2,500 rating: every portal requires its own timed +10 or higher.
Before changing a farm target, verify any later reward or published crest quantity against a current Season 2 source.
Season 2 Dungeon Loot Guides
The rotation contains five Midnight dungeons and three returning instances. Use the current guide for boss mechanics, dangerous trash, and route planning; old legacy routes do not account for Season 2 tuning.
Groups targeting a specific instance and level can choose a current Mythic+ key after checking which loot pool and Vault breakpoint fit the character's weekly plan.
Frequently Asked Questions
What is the highest end-of-run item level in Season 2 Mythic+?
The maximum standard end-of-run result is item level 311 on Hero 3/6, beginning at +10. A +11 or +12 gives the same item level and track. Higher keys still add Mythic+ rating and can advance Resilient Keystone achievements, but they do not raise the ordinary chest reward beyond the +10 bracket.
What is the highest Mythic+ Great Vault reward in Season 2?
A +10 or higher unlocks an item-level 318 Myth 1/6 Dungeon option for the following Great Vault. The piece is not already Myth 6/6; it starts at the first Myth rank and can move through the standard track toward item level 334. Completing +11 or +12 does not improve the initial Vault item level.
What key level drops Myth Mistcrests?
Myth Mistcrests begin at +9. A +9 still drops item-level 308 Hero 2/6 gear and unlocks a 315 Hero 4/6 Vault option, so the currency changes one level before the gear ceiling. Run +9 for Myth upgrade currency; run +10 when the goal is the 318 Myth 1/6 weekly Dungeon choice.
How many Mistcrests does each Season 2 key award?
The current Season 2 Mythic+ reward table confirms the crest type at each level but explicitly leaves the quantity unconfirmed. Champion starts at +2, Hero at +4, and Myth at +9. Do not copy the Season 1 Dawncrest quantities into a Season 2 farm plan; check the in-game dungeon interface until Blizzard publishes the final amounts.
Does a key above +10 give better gear?
No. Standard end-of-run loot remains 311 Hero 3/6 and the Dungeon Vault option remains 318 Myth 1/6 from +10 through +12 and higher. A group can still push above +10 for rating, timed portal credit, Xal'atath's Guile preferences, and Resilient Keystone progression, but not for a higher standard item-level row.
How do I unlock all three Dungeon choices in the Great Vault?
Complete 1, 4, and 8 qualifying Dungeons during the week. For Mythic+, the three choices use the highest, fourth-highest, and eighth-highest completed keys. Eight +10 runs support three 318 Myth 1/6 choices, while one +10 followed by seven +2s leaves only the first choice at 318.
What key level unlocks a Season 2 dungeon portal?
Complete that specific dungeon at +10 or higher within the time limit. Each portal has its own criterion, so timing Temple of Sethraliss does not unlock travel to Kings' Rest. Mythic+ rating milestones are separate: reaching 2,500 rating does not automatically award every portal unless all eight timed +10 requirements were also completed.
What is the reward for timing every dungeon at +12?
Timing all eight Midnight Season 2 dungeons at +12 awards Resilient Keystone 12, which stops ordinary depletion from pushing the character's key below 12 for the season. The +12 bracket also uses Xal'atath's Guile with a 15-second death penalty. Its chest and Vault item levels remain identical to +10.
Last reviewed 2026-08-24 against Patch 12.1 Curse of Ula'tek β Maintained by WowCarry's WoW team.
