369 Cheese - Removing Jewelry to Improve Raid Scaling in MoP Remix
Welcome to another insightful blog post by WowCarry! Today, we delve into the unexpected consequences brought on by the recent hotfix intended to adjust the challenge presented between Heroic and Mythic raids in the MoP Remix. This adjustment has led to an intriguing discovery: bosses now scale with the player's item level. This scaling effect has prompted savvy players to strategize by shedding certain gear items, significantly impacting the game's difficulty level. Let's breakdown how this works and how you can potentially use this to your advantage in your next raid.
The Mechanics of Gear Scaling in Raids
Initially, the goal of the hotfix was to provide a smoother transition between Heroic and Mythic levels in the MoP Remix. However, it inadvertently introduced a scaling mechanism where bosses adjust their difficulty based on the item level of players' gear. Intriguingly, this includes an increase in boss health and damage output correlating with higher item levels. This phenomenon has led players to a peculiar strategy: discarding lower-value gear items such as rings, necklaces, and trinkets, effectively lowering their item level and, by extension, the difficulty of the bosses.
Target Items for Deletion
Certain gear items, specifically Timerunner's Seal, Timerunner's Ring, Timerunner's Amulet, Timerunner's Beacon, and Timerunner's Idol, stand out due to their lack of innate stats and a max item level cap of 342. Despite housing potent gems, these items contribute minimally to a player's overall power. Removing such items can drastically reduce the item level without significantly impacting player abilities, reducing boss scaling effects by up to 33%.
Effects of Gear Removal
For a player fully decked out in upgraded gear, excluding these specific gear pieces could reduce their item level to 369, which is just shy of the lower threshold for boss scaling, thus easing the difficulty considerably on Heroic and Mythic levels as follows:
Difficulty | Item Level Threshold | Health Change | Damage Change |
Heroic | 371 or below | -20% Health | -30% Damage |
Heroic | 388 | No change | No change |
Heroic | 406 or above | +20% Health | +20% Damage |
Mythic | 388 or below | -20% Health | -30% Damage |
Mythic | 406 or above | Normal Health | Normal Damage |
Strategic Implications and Meta Gaming
This implementation bears resemblance to the contentious level scaling from the Battle for Azeroth expansion, aiming to standardize difficulty across varying player gear levels. While the intent is to provide consistency, it opens an avenue for players to manipulate their performance by adjusting their gear strategically.
Buying Replacement Gear
Players can acquire alternative rings, necklaces, and trinkets with ease, compensating for the ones discarded, thus maintaining their power through interchangeable gem slots despite a lower item level. This new meta throws an interesting twist into player strategies during pre-raid preparations and can redefine how some approach gearing up for more challenging encounters.
Conclusion
The recent changes are a double-edged sword, offering fascinating strategic depth while also presenting potential imbalance issues in raid challenges. As participants in MoP Remix acclimate to these dynamics, it remains to be seen how long-term gameplay will evolve with the emergent strategies around item-level manipulation. Stay up-to-date and innovative, and use these insights to enhance your raiding prowess!