Undocumented AoZ Tears of Blood Paragon Glyph Update - Patch 1.2.3a

December 06, 2023 3 minutes

Blizzard Entertainment recently released Patch 1.2.3a for Diablo 4, which brought with it a number of bug fixes. One of the notable changes in this patch was related to the Tears of Blood Paragon Glyph. The tooltip for this glyph has been updated to accurately reflect its damage bonus, which is now displayed as multiplicative rather than additive. Additionally, the patch also addressed the increment value at which the Glyph increases its damage bonus at each level up. Let's take a closer look at these changes and how they impact gameplay in the Abattoir of Zir endgame system.

Undocumented Changes to the Tears of Blood Paragon Glyph

Introduced with the new Abattoir of Zir endgame system, the Tears of Blood Paragon Glyph allows players to enhance their damage output. However, the recent patch (1.2.3a) introduced an undocumented change to the increment damage bonus values associated with this Glyph. Prior to the patch, the Glyph increased its damage bonus by +0.10% for each level. However, this was reduced to +0.02% per level in Patch 1.2.3a.

  • Development Director's Explanation

Global Community Development Director, PezRadar, clarified that this change was a result of the original design of the Paragon Glyph. Previously, the Glyph provided an additive damage bonus, meaning it was added together with other sources of damage. As a result, the damage bonus increased by +0.10% with each level. However, with the patch, the Glyph's damage bonus is now multiplicative, which means it is applied separately from other damage modifiers.

  • General Additive vs Multiplicative Example

To better understand the impact of this change, let's consider a fictitious ability called "Punch" that deals 100 damage.

If a player had two additive damage modifiers, each providing a 50% additive damage bonus, these would be added together before being applied to the damage calculation. In this case, Punch would deal 200 damage, resulting in a 100% damage increase.

In contrast, if the player had two multiplicative damage modifiers, each providing a 50% multiplicative damage bonus, these would be applied one after the other. The damage calculation would be 100 + (50% of 100) + (50% of 100), resulting in Punch dealing 225 damage, which is a 125% damage increase.

The patch notes for Patch 1.2.3a only mentioned the fix to the Tears of Blood Glyph's tooltip, indicating the change from an additive to a multiplicative damage bonus.

Original Text Modified Text
Blizzard Blizzard Entertainment
Tears of Blood Paragon Glyph Tears of Blood Paragon Glyph
Additive Added together
Multiplicative Applied separately
Punch Strike
+0.02% +0.02%
+0.10% +0.10%

Conclusion

In conclusion, Diablo 4 Patch 1.2.3a brought important changes to the Tears of Blood Paragon Glyph. The tooltip now correctly displays the glyph's damage bonus as multiplicative rather than additive, providing players with a clearer understanding of its effect on their damage output. Additionally, the patch adjusted the increment value at which the damage bonus increased at each level. Although the increase per level has been reduced, it is important to note that this change does not necessarily result in a nerf to the Glyph. Understanding the difference between additive and multiplicative damage modifiers can help players optimize their character builds and strategize more effectively in the Abattoir of Zir endgame system.

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