10.2 Restoration Shaman Initial Thoughts - Talent Tree Imbalance & Season 3 Playstyle Challenges

September 27, 2023 10 minutes

Restoration Shaman have received significant changes alongside all healers with the Dragonflight 10.2 PTR. Restoration Shamans breaks down all the early changes as Blizzard attempts to emphasize the importance of resource management and single-target healing while still creating compelling talent choices and a new tier set bonus.This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight: Guardians of the Dream update.

Dragonflight: Guardians of the Dream Update Development Notes

  • SHAMAN

Spell Changes
Restoration
  • Healing Stream healing increased by 20%.
  • Healing Surge healing increased by 30%.
  • Healing Wave healing increased by 30%.
  • Primordial Wave replicates Healing Wave at 40% effectiveness (was 60%).
  • Cloudburst Totem now accumulates 20% of your healing done (was 30%).
  • Ascendance now duplicates 80% of all healing done (was 100%).
  • Mana Tide Totem now increases mana regeneration by 80% (was 100%).
  • Resurgence now restores 20% less mana.
  • Riptide’s initial heal increased by 30%.
  • Unleash Life healing increased by 40%.
  • Ancestral Awakening heals for 10/20% of healing done (was 15/30%).
  • Ancestral Awakening now prefers to heal injured players instead of always healing the lowest health player.
Amirdrassil, the Dream’s Hope (2) Set Bonus Adjusted - Tidal Resorvoir now heals for 15% of all Riptide healing done (was 20%) and now lasts for 15 sec (was 10 sec).
Amirdrassil, the Dream’s Hope (4) Set Bonus Adjusted - chance to create a new Riptide has been reduced to 5% (was 10%).

Restoration Shaman Season 3 Review: A Top-Heavy Talent Tree With an Unfriendly Playstyle

Restoration Shaman is a spec that hasn't really found its footing so far in Dragonflight. The talent tree has a lot of issues that have gone unaddressed, and with some of the playstyle changes with the stuff coming in Season 3, it's time to take a look at where Resto Shaman stands, what problems the spec currently has, and what we hope to see changed.

  • Season 2

Shaman had a strong start to Season 2. It wasn't "meta" in raid, but was certainly playable as even Method used a Resto Shaman on their World 3rd kill of Mythic Sarkareth. In Mythic + Resto Shaman was the most dominant healer early on - which was likely a carryover from Season 1 after the giant buffs to Acid Rain, but quickly fell behind Holy Paladin and Discipline Priest once the reworked Holy Paladin hit live servers.

The 10.1.5 change to Ancestral Guidance was aimed to combat off-healing CDs for dps specs, but this was a pretty big hit for Resto Shaman specifically as it was our best healing CD that we had. This was primarily the reason Resto Shamans healing in Raid started to fall off quite a bit, despite not really being 'ahead' beforehand. After seeing the performance of the spec in Raid after this change, I was really hopeful to see some buffs in other areas come Season 3, but unfortunately that doesn't seem to be happening (yet, anyway).

  • Playstyle

The playstyle was predominantly focused on Chain Heal this season despite the tier bonus pushing us towards casting single-target spells like Healing Wave and Healing Surge. The set bonus had a lot of issues in raid that I'm not going to cover here, but most players opted to almost completely ignore the tier bonus entirely in Raid, however a few players were able to showcase what it was capable of in both a Raid and Mythic + setting if you changed your playstyle around it. This is important, because this is actually quite similar to how we're going to play in Season 3.

Because most players opted to lean heavily into Chain Heal, the spec was quite mana hungry - almost reliant on a mana trinket like Rashok's Molten Heart during progression. Again, this is important because Mana is one of the things Blizzard is looking at with the general healing changes heading into Season 3.

  • Season 3 Changes

There's a few changes currently slated for Season 3 so far. The important ones are the buffs to Healing Wave and Healing Surge, the buff to Riptide, and perhaps most importantly, the nerf to Resurgence. The change to Resurgence in particular seems odd, as that is the reason our spells cost so much more than other healers - the mana cost of our spells are balanced with Resurgence in mind. The buffs to Healing Wave and Healing Surge now put them ahead of Chain Heal both in terms of efficiency (HPM) and also just how much healing they do (HPS). The only way you would currently want to press Chain Heal is if you have High Tide, Unleash Life, and also either Flow of the Tides or Ancestral Reach- and even then it's hardly better than simply pressing Healing Wave. This week we also saw both a nerf and a change to how Ancestral Awakening works as well. It is no longer a true smart heal, which is the primary reason this was looking to be a good pick next season. I'm not certain yet if we'll play this talent after the change, but more on that a bit later.

It's important to note that every healer is being nerfed this season, so while we are losing healing with the changes to Cloudburst Totem and Ascendance, they don't really change much about the spec unlike the changes I listed above which both change your spell priority and also really restrict mana costs.

Tier Bonus

Tier Bonus Changes Amirdrassil, the Dream’s Hope (2) Set Bonus Adjusted - Tidal Resorvoir now heals for 15% of all Riptide healing done (was 20%) and now lasts for 15 sec (was 10 sec). Amirdrassil, the Dream’s Hope (4) Set Bonus Adjusted - chance to create a new Riptide has been reduced to 5% (was 10%).

The tier bonus was very strong as I stated in this article discussing the tier bonuses, however this is a pretty big nerf to it. Beforehand, it was doing as much as 30% of my healing in Raid testing, and now it's much closer to the 10-15% mark, which is still quite good, but the majority of that is coming only from the 2pc bonus. This tier bonus has some serious problems though, specifically the 4pc, and these changes did nothing to address those issues. The idea is to only try to heal players with Riptide so that the 4pc has a chance of spreading more Riptides around for you. This limits target selection, incentivizes overhealing, and while it's nice that Tidal Reservoir now lasts a bit longer, the gameplay is the exact same - you're chasing HoTs around with single-target healing spells like Healing Wave and Healing Surge and that's it. It's dull, it's not fun, and now isn't even that strong considering the other heavy nerfs to the spec.

A New Playstyle

So comparing to Season 2, we've completely moved away from Chain Heal (unless you take every single talent that buffs Chain Heal), we have much less mana than we had in Season 2, which was already a struggle for us, and we're playing with a tier bonus that incentivizes a very unfun playstyle. To get an idea for what it looks like, here's one of my logs from testing though keep in mind the tier bonus has been roughly halved from this log and Ancestral Awakening has taken a huge hit as well. I was casting Riptide 10 times per minute and casting Healing Wave 15 times per minute, and that's how I foresee the spec playing even with the nerfs to the tier bonus we saw this week.

Our stat priority would also be shifting with this tier bonus, favoring Critical Strike and then Haste for no other reason than to get additional ticks of Riptide for each person with Tidal Reservoir on them. This, paired with the very active healing playstyle of "chase the HoTs" means we're going to lose a good amount of our passive damage that comes from Acid Rain as it does not scale with Haste at all and we won't have enough time to press many DPS buttons otherwise. I promise I'm not trying to sound grim here, I've tried to remain pretty optimistic throughout testing thus far, but Resto Shaman needs a lot of help right now.

For Mythic + I dont foresee things changing all that much as you only have 5 players and are typically flooded with plenty of Riptide as is, so the new 2pc bonus will be a nice bit of healing but the 4pc will be pretty underwhelming there. There's a possibility that you'd even run the new 2pc with the Season 2 2pc as well as it actually provided a good amount of healing in a scenario where you're the only healer (like Mythic +) even with the very large ilvl hit if you really needed more healing.

  • Talent Tree

This is the most frustrating part for me personally, as I've been giving feedback on our talent tree since the Beta of Dragonflight and very few of the issues have been resolved since then. I'm not going to cover all of the issues here because it would be far too long, but I did cover nearly every single talent on our talent tree and gave feedback on it on this forum post- if you're looking for any feedback (or a place to share your own) I urge you to leave it on the forums!

One of Resto Shamans biggest issues is the fact that we overspend so many talent points in the topmost section of our talent tree - the section where you need to spend 8 points minimum to move out of. Currently we're going to be spending anywhere from 12 - 14 points in this section of the tree in Season 3.

I went through and looked at all of the other Spec trees on the PTR, and there are only a few specs in the game that rival Resto Shaman here with the number of potential talent points to be spent in this section. Those specs are: Beast Mastery Hunter (16), Marksmanship Hunter (16), Discipline Priest (14), Holy Priest (14), Affliction Warlock (14), and Destruction Warlock (14) - Restoration Shaman currently has 16 potential points here, meanwhile most specs currently have anywhere from 9 - 12 talent points even possible here. This really puts into perspective just how bad it feels to spend so many talent points up at the top when typically all of the good options are down at the bottom of the talent tree, especially when the stuff you're taking isn't even numerically strong.

There's a few things that you could maybe move around, such as getting rid of the Primal Tide Core capstone to instead grab Ascendance, or completely foregoing a capstone entirely to pick up Ancestral Vigor and Ancestral Protection Totem which are both valuable in a progression setting. Alternatively, there's a good chance you just drop Torrent entirely for instead. Like I mentioned earlier, you're most likely going to be completely dodging all of the nodes that involve Chain Heal almost exclusively due to mana constraints, but I've seen a few people successfully pull it off on PTR - granted the Heroic fights we've tested have not been very long at all.

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