Review of Dark Ranger Hero Talents for Beast Mastery Hunter - Thematic Yet Disappointing

February 17, 2024 5 minutes

This past week, Blizzard treated us to a preview of the upcoming War Within system by revealing the new Hero Talent Trees. As a Beast Mastery Hunter guide writer, I couldn't wait to dive into the details of the Dark Ranger Hunter Hero Talents. While the theme of the tree may not perfectly align with Beast Mastery, it still offers an anticipated archetype of the "archer" class. Join me as I break down each talent and share my thoughts on their effectiveness and integration with the pet mechanic.

Talent Breakdown

  • Keystone: Black Arrow

Black Arrow is a callback to the older ability of the same name, but with a slightly different effect. It adds a rotational aspect to the gameplay, but the reward of more Barbed Shots feels lackluster since it is already a frequently used ability. This issue will be further discussed in the conclusion. Additionally, the tree already has several "minor cooldown" abilities, so adding another one elongates the rotation slightly.

  • Row 1 Talents

  • Ranger's Finesse: This passive talent further enhances the damage of Barbed Shot and Kill Command. It solidifies the weakness of Kill Shot, which could be improved by adding a certain amount of extra Shadow damage instead.
  • Death Shade: This talent offers a decently thematic and mostly passive effect. While not particularly exciting, it serves its purpose.
  • Dark Empowerment: Currently, this talent feels weak due to the tuning of Kill Shot. The generation of more Barbed Shots is not as valuable when the rotation focuses on Call of the Wild, Barbed Shot, and Kill Command. A buff to Kill Shot is needed to make this talent viable.

  • Row 2 Talents

  • Smoke Screen: This talent risks focus capping, especially since Barbed Shot already generates focus. While it provides more flexibility in terms of extra Cobra Shots and allows for more frequent use of Kill Command, it lacks excitement. The talent becomes slightly more appealing in AoE situations due to the involvement of Multi-Shot.
  • Intense Darkness: This reset effect adds an element of strategy by requiring careful consideration of which target to cast on. In Mythic+ dungeons, its usability depends on tuning and the specific encounter. It has the potential for decent impact, especially if its proc effects are the primary source of value.
  • Shadow Surge: This talent lacks power due to the low proc chance and the weakness of Kill Shot. Even a generous estimate of its impact amounts to only 1-2% passive leech, which is not significant. This talent requires a buff or additional sources of shadow damage to become viable.
  • Embrace the Shadows: This talent offers additional defensive options and flexibility, which makes it quite powerful and exciting. It allows for more heals or damage reductions, providing a great deal of versatility. It finds great use in Mythic+ keys, particularly during Tyrannical encounters that involve high boss damage. Overall, it is a strong talent.

  • Row 3 Talents

  • Dark Chains: This talent encourages synchronization with Call of the Wild, which adds an interesting gameplay aspect. However, the increased tick rate of Barbed Shots doesn't contribute much during Call of the Wild, as there are already sufficient systems in place to generate them.
  • Withering Fire: While this provides an extra source of AoE damage, it contradicts with Bloody Frenzy. This conflicting interaction makes it unclear whether to prioritize using Multi-Shot or not. Other than that, this talent doesn't offer much excitement.
  • Shadow Assassin: Given the low proc chance and weakness of Kill Shot, this talent is incredibly weak. The numbers breakdown reveals its inefficiency, with an average of only 1.35 additional Barbed Shots over the course of a 5-minute encounter. This talent requires significant improvement.

  • Capstone Talent: Darkness Calls

This talent provides a 10% increase in damage during cooldown windows, along with some passive damage amplification. While the burst damage is a nice addition, it lacks interactivity. Assuming a decent proc rate, Darkness Calls is up for a significant portion of its duration, resulting in about 50-60% uptime. Consequently, it functions more as a passive damage amplifier rather than a burst tool that players can actively utilize.

Conclusions

The Dark Ranger Hero Talent Tree aims to revolve most of its talents around the central ability, Black Arrow. In theory, the 60% uptime of the Black Arrow dot adds a natural flow to the rotation and creates interesting moments. However, the rewards offered by the talents are underwhelming. Additional Barbed Shots, more focus, and Kill Shot enhancements fail to make a significant impact on the rotation during Black Arrow's uptime. Enhancing these windows to create a noticeable difference in gameplay is crucial for the uniqueness of the Dark Ranger talent tree.

For instance, Barbed Shots as a reward feels unsatisfying due to the abundance of other abilities and talents that generate them. The same issue arises with extra Kill Command. Beast Mastery Hunters lack powerful and rewarding spells, making design challenges like these more difficult to address. Tuning adjustments, such as buffing Kill Shot and redesigning talents like Shadow Surge, could greatly improve the overall performance and satisfaction of the Dark Ranger Hunter Hero Talent Tree.

It's worth mentioning that the talents in this tree lack significant utility options, which is disappointing considering the general weakness of Hunter utility. Introducing exciting utility options as part of this talent tree, perhaps expanding on the functionality of Wailing Arrow, would greatly enhance the gameplay experience.

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