Upcoming Class Adjustments on January 23 - Enhancements to Various Specializations!

January 20, 2024 4 minutes

Blizzard has recently announced some exciting class tuning changes that will be implemented on the Weekly Reset! These adjustments aim to balance the performance of various classes in both group content and PvP. The development team has carefully considered player feedback and analyzed data on class performance to bring about these changes. Let's take a closer look at some of the adjustments made to different classes:

Death Knight

  • Blood

  • Bone Shield now grants armor based on 80% of Strength (previously 70%).

  • Frost

  • All damage dealt increased by 4%. This change will not affect PvP combat.

  • Unholy

  • All damage dealt by you and your pet's abilities increased by 4%. This change will not affect PvP combat.

Druid

  • Feral

  • Rip damage increased by 10%. This change will not affect PvP combat.
  • Rake periodic damage increased by 5%. This change will not affect PvP combat.
  • Primal Wrath damage increased by 10%. This change will not affect PvP combat.
  • Feral Frenzy damage increased by 5%. This change will not affect PvP combat.
  • Lunar Inspiration damage increased by 10%.
  • Rampant Ferocity damage increased by 25%.

  • Restoration

  • Swiftmend now costs 1.4% base mana (previously 1.6%).
  • Grove Guardian now costs 1% base mana (previously 1.2%).
  • Wild Growth now costs 3.8% base mana (previously 4%).
  • Regrowth now costs 2.8% base mana (previously 3.2%).
  • Efflorescence now costs 3% base mana (previously 3.2%).

Hunter

  • Survival

  • All damage dealt by Hunter and Hunter's pet's abilities increased by 4%.

Paladin

  • Holy

  • Shield of the Righteous damage increased by 30%.
  • Consecration damage increased by 30%.

  • Retribution

  • Wake of Ashes damage increased by 20%.
  • Truth's Wake damage increased by 28%.
  • Seething Flames damage increased by 28%.
  • Blade of Justice damage increased by 20%.
  • Final Verdict damage increased by 10%.

Priest

  • Holy

  • Holy Word: Sanctify's healing increased by 25%.
  • Heal's healing increased by 25%.
  • Flash Heal healing increased by 15%.
  • Holy Word: Chastise's damage increased by 30%.
  • Smite's damage increased by 30%.

  • Shadow

  • Shadow Word: Pain's damage increased by 15%.
  • Mind Blast damage increased by 10%.
  • Devouring Plague damage increased by 10%.
  • Shadowy Apparition damage increased by 20%.
  • Psychic Link now causes direct damage spells to inflict 30% of their damage on all other targets afflicted by your Vampiric Touch (previously 25%).

Shaman

  • Restoration

  • All healing increased by 5%. This change will not affect PvP combat.
  • Lava Burst damage increased by 20%.
  • Flame Shock damage increased by 20%.
  • Lightning Bolt damage increased by 20%.

Warrior

  • Arms

  • Cleave damage increased by 10%. This change will not affect PvP combat.
  • Dreadnaught damage increased by 30%. This change will not affect PvP combat.
  • Deep Wounds damage increased by 15%. This change will not affect PvP combat.
  • Amirdrassil 4 set bonus - Bonus damage for the triggered Thunder Clap increased to 200% (previously 100%). This change will not affect PvP combat.

  • Protection

  • Vanguard now grants a 40% increase to Stamina (previously 35%).
  • Ignore Pain absorption increased by 5%.

Player vs. Player Changes

  • General

  • Cloth specialization classes now gain an additional 35% armor in Arenas and Battlegrounds.
  • Plate specialization classes now have their armor reduced by 30% in Arenas and Battlegrounds.
  • The Gladiator's Distinction 2-piece set bonus now increases Stamina by 15% for Damage Dealer and Tank roles (previously 5%).
  • The Gladiator's Distinction 2-piece set bonus now increases Stamina by 20% for Healer roles (previously 15%).
  • All fear and root effects in PvP may now take 100% more damage before canceling in PvP combat.

  • Unholy Death Knight

  • Festering Wound damage is now increased by 180% in PvP combat (previously 195%).
  • Death Coil damage is now increased by 60% in PvP combat (previously 70%).
  • Necrotic Wound now absorbs 3% of healing received (previously 4%) and heals for up to 3% of the Death Knight's maximum health (previously 4%).

  • Feral Druid

  • Moonkin Form now increases armor by 100% in PvP (previously 125%).
  • Deep Roots increases the amount of damage required to cancel Entangling Roots or Mass Entangle by 75% (previously 250%).

  • Frenzied Regeneration is no longer decreased by 20% in PvP for Feral Druids.

  • Restoration Druid

  • Mana regeneration now reduced by 50% in PvP combat (previously 45%).
  • Healing reduced by 5% in PvP combat.

  • Frost Mage

  • Rigid Ice increases the amount of damage required to cancel Frost Nova by 20% in PvP combat (previously 80%).
  • Amirdrassil 4-piece set effectiveness is no longer reduced in PvP.

  • Windwalker Monk

  • Amirdrassil 2-piece set effectiveness is now reduced by 80% in PvP Combat (was 60%)

  • Discipline Priest

  • Amirdrassil 2-piece set effectiveness is no longer reduced in PvP.

  • Subtlety Rogue

  • Eviscerate damage reduced by 10% in PvP Combat.

  • Restoration Shaman

  • Armor reduced by 12.5% in PvP.

  • Warlock

  • Nightmare increases the amount of damage required to cancel Fear by 30% in PvP combat (was 60%).

  • Fury Warrior

  • Anger Management now reduces Recklessness and Ravager’s cooldown by 1 second per 15 rage spent (was 20 rage).

Conclusion

These class tuning changes are designed to enhance the overall gameplay experience for World of Warcraft players. Blizzard continues to listen to player feedback and make adjustments based on data analysis. Whether you prefer engaging in group content or challenging other players in PvP combat, these changes aim to provide a more balanced and enjoyable experience across all classes. So get ready to take on new adventures with your newly empowered characters!

More from Wowcarry
We will guide you through the game
John Barrymore May 08, 2024 2 minutes
Explore the new opportunities with the May 7th/8th weekly reset, where players can obtain their 2nd full Spark of Awakening and create gear up to item level 525. Discover crafted gear recommendations tailored to your class from our expert guide writers. Find out how to acquire Sparks of Awakening efficiently and make the most of your resources in Season 4.
John Barrymore May 07, 2024 3 minutes
Explore the new Sentinel Hero Talent tree revealed by Blizzard in the War Within Alpha, focusing on the Survival Hunter specialization. Gain insights into the gameplay, mechanics, and initial impressions of this visually stunning and strategically engaging talent tree, offering a deeper look into the class fantasy of Survival Hunters in the upcoming expansion.