Weekly Dungeon Balance Adjustments - Nerfs to Dawn of the Infinites

October 05, 2023 3 minutes

Greetings, fellow adventurers! Today, we have some exciting news for those of you who love Mythic+ dungeons. We have the datamined weekly tuning for this week's dungeon tests, and there are some interesting changes in store. In particular, there are some nerfs to the spell Dawn of the Infinites, which is sure to shake up the meta. Let's dive in and take a closer look at these adjustments and what they mean for your Mythic+ runs.

The Nerfs to Dawn of the Infinites

Dawn of the Infinites is a powerful spell that strikes an enemy with a lightning bolt, which then arcs to another nearby enemy. The spell can affect up to three targets, but the damage decreases with each successive target. The recent tuning adjustments have reduced the damage inflicted by this spell, making it less potent against multiple targets.

  • The spell now deals 3% less Nature damaget.
  • The duration of the effect has been increased from 5 seconds to 9 seconds.
  • The cast time of the spell has been changed from 1 second to instant.

These changes aim to balance the spell and bring it more in line with other similar abilities. While it may not be as devastating against multiple foes as it once was, it still packs a punch and can be a valuable tool in your arsenal.

The Power of Neptulon

Another significant adjustment in this week's tuning is the increase in power for Neptulon, the elemental lord of water. Neptulon now grants immense power to surrounding allies, increasing their health, damage, and healing. Additionally, Neptulon channels a beam of pure water into Ozumat, inflicting frost damage over time.

Effect Value
Modifies Damage/Healing Done 500%
Increase Run Speed % 100%
Mod Total Power Regen % 5%

These buffs from Neptulon can turn the tides of battle in your favor. With increased damage, healing, and movement speed, you and your group will have the upper hand against even the most challenging foes. Just be sure to watch out for the frost damage from Neptulon's water beam!

Lady Naz'jar's Tempest

Lady Naz'jar has also received some updates to her abilities. Her focused tempest spell now inflicts nature damage to a random target and then jumps between players for reduced damage. Additionally, she conjures a tempest that lashes out at players and reduces their movement speed. These changes add some new dynamics to the encounters with Lady Naz'jar and make for even more challenging fights.

  • Other Adjustments

  • The Frost Witch's frost bolt spell now reduces movement speed by 30% for 8 seconds.
  • The Honor Guard's spear strikes now inflict physical damage in a cone in front of it.
  • Ghur'sha now rots the minds of players, inflicting shadow damage to all players.

The Menace of Ozumat

Ozumat, the final boss of the dungeon, has also undergone some changes. The Ink of Ozumat now launches smearing globs at players, inflicting shadow damage within a certain radius and creating blotting darkness. The Amalgam of Ink, created by Ozumat, now launches a volley of smearing globs and inflicts shadow damage. These adjustments make fighting Ozumat even more intense and require careful positioning and coordination from the group.

  • Conclusion

Overall, these tuning adjustments bring new challenges and complexities to the Mythic+ dungeon tests. Whether it's the nerfs to Dawn of the Infinites, the increased power of Neptulon, or the updated abilities of Lady Naz'jar and Ozumat, each encounter offers a unique experience. So gather your group, gear up, and explore the depths of these Mythic+ dungeons with confidence! Prepare for 10.2 with the range of our services, dedicated to patch 10.2

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