World of Warcraft does not employ Generative AI - IGN Interview

April 03, 2024 3 minutes

When it comes to the use of artificial intelligence (AI) in World of Warcraft, Blizzard is taking a more traditional approach. In a recent interview with IGN, Warcraft General Manager John Hight discussed the role of AI in the game, emphasizing the distinction between traditional AI and generative AI.

The Difference Between Traditional AI and Generative AI

Traditional AI is focused on processing, analyzing, and classifying existing data. It has been used for years in various aspects of gaming, such as helping non-player characters navigate obstacles or generating environments using predefined rules and set pieces. On the other hand, generative AI utilizes machine learning models to create new data, text, or images. This newer form of AI has the potential to create complex characters, art, and dialogue.

Hight made it clear that Blizzard is not utilizing generative AI in World of Warcraft. Instead, they have been leveraging machine learning to assist with tasks that can be tedious for developers, such as fitting armor on different character models. The sheer number of variations in character shapes, sizes, and features would have previously required artists to manually retrofit armor for each individual design. By incorporating machine learning into the process, the majority of this work is now automated, freeing up artists to focus on fine-tuning the details.

According to Hight, this approach has been highly beneficial for the team, enabling them to create a wider range of armor options. Artists no longer have to spend excessive amounts of time on the repetitive and less enjoyable aspects of their work. This use of machine learning has improved efficiency and productivity within the development process.

The Artistic Process and Concerns Regarding Generative AI

However, Hight acknowledged the importance of the creative process and the concerns raised by the artists on the team. As the son of an aeronautical engineer and a fine artist, he understands the value of artistic imagination. The artists working on World of Warcraft have expressed apprehension about the potential of AI being used to replace their roles or to utilize their work without proper credit or permission.

Blizzard is currently navigating the complexities of rights issues and determining the extent to which they will incorporate generative AI in the game. For now, they stand firmly against using this technology in World of Warcraft. Hight assured that the team is committed to preserving and honoring the creative contributions of the artists, and ensuring that their work is not marginalized or replaced.

The Future of AI in World of Warcraft

While generative AI may not be a part of World of Warcraft's development at this time, Hight did mention advancements made in NPC AI for Exile's Reach and the upcoming Delve system in The War Within. These improvements highlight Blizzard's ongoing exploration of AI technologies and their potential to enhance the gaming experience.

As World of Warcraft continues to evolve, it will be fascinating to see how AI is further integrated into the game. For now, however, Blizzard remains committed to maintaining the balance between harnessing the benefits of AI and preserving the creativity and artistry that make the game so unique.

Conclusion

In conclusion, while some game developers are embracing generative AI for their projects, Blizzard is taking a different approach with World of Warcraft. By utilizing traditional AI and machine learning, they are able to streamline certain development tasks and empower their artists to focus on the creative aspects of their work. The concerns and artistic integrity of the team are at the forefront of Blizzard's decision-making process regarding the use of generative AI in the game. As World of Warcraft continues to captivate players, it will be fascinating to see how AI technologies may be further employed without compromising the artistic vision behind the iconic game.

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