World of Warcraft Classic Powerleveling
Classic WoW Powerleveling
Powerleveling in Vanilla includes but is not limited to 3 main components:
- Increasing your weapon skills.
Let’s consider all three aspects of powerleveling in Classic WoW in more detail.
In Classic WoW, there are two popular leveling methods: Doing quests, or spamming dungeons.There is also one that is not efficient compared to the other two - grinding.
- Questing is the most basic method, where you will just go through zones and complete quests in them. Questing can also be done solo, but it is less effective than dungeons, as some classes are more efficient at it than others, as well as it can be easy to stop leveling and be sidetracked by something. The advantage of leveling with quests is that you can quest while doing other things such as leveling professions.
- Dungeons are far more efficient than questing, but it requires a good group of 5 people that will keep you entertained for a while, as the process can get quite mind-boggling because you will be running the same dungeon for hours. The advantage of dungeons is that, together with more experience, you are also guaranteed drops that are better than the normal gear you get from questing.
- Grinding is also a decent option in between questing and dungeons - You simply choose a zone and kill mobs over and over. We recommend using a mix-up of all three methods: Quest until you exhaust a zone (or are ready to move to the next one), and then do dungeons for a bit and kill some mobs in between. This way, you can experience all methods and not grow bored of any of them.
Without retail WoW RNG mechanics like Titanforging and random chest rewards, players are able to obtain a full set of Best in Slot gear in Classic WoW before the next tier begins.
Itemization is also different in WoW Classic compared to retail. Items come with preset primary stats, instead of changing between Agility, Strength, and Stamina to suit your specialization as in retail WoW. This means some items may be great for one role, but not another.
There are also numerous WoW Classic stats which are not present in retail, such as Armor Penetration and magic-specific schools of magic. All of these niche stats can contribute to a Best in Slot set.
Tier sets are also present in WoW Classic, with special set bonuses, although many of these may not be useful for your class/spec. Every tier set has a distinctive appearance from the raid, unlike raid gear in Battle for Azeroth, so these are still covered by players - just usually not BIS.
Finally, Best in Slot gear is not determined simply by item level or quality. Due to the itemization quirks described above, Best in Slot can be found around the world, not only from end-game dungeons and raids, but also outdoor quests, crafted gear, random enchantment BoEs, and leveling dungeons.
Weapon skill represents your proficiency with a type of weapon, and increasing your weapon skill reduces your chance to miss when attacking a target. All characters start out with a few weapon skills depending on their chosen class and race, and can train additional weapon skills from Weapon Masters in each major city.
While spells in Classic WoW can be resisted (comparable to missing with a melee weapon), weapon skill is not taken into consideration when determining if a spell will hit. Weapon skill is only a factor for melee attacks.
Characters at level 1 start with a weapon skill cap of 5, and the weapon skill cap value increases by 5 based on your level. At level 60, a character's weapon skill cap will be 300.
Some items and racial abilities grant additional weapon skill, which can exceed the skill cap of 300. For example, the Orc racial ability Axe Specialization and the epic world drop item Edgemaster's Handguards.
Weapon skills can be trained at any level with the exception of Polearms, which requires level 20.
While players must train to learn how to equip Fist Weapons, Fist Weapons do not teach a separate weapon skill and instead utilize the Unarmed skill. In which case, players can level up their Unarmed skill by unequipping their weapon and punching enemy monsters before they learn how to use Fist Weapons.