Adjustments to Weapon Implicit Affixes in Season 4 - Diablo 4

April 12, 2024 3 minutes

In the latest update for Diablo 4, Patch 1.4.0, players were met with significant changes to various items, skills, and stats. These alterations were made to prepare the game for its fourth Season and to pave the way for the highly-anticipated Vessel of Hatred expansion. One noteworthy adjustment in this update is the modification of Implicit Affixes on Weapons.

Implicit Affixes are fixed attributes tied to specific weapon types that cannot be altered. For instance, Crossbows have the Implicit Affix of Vulnerable Damage, while Swords have Critical Strike Damage. In Patch 1.4.0, many of these Affixes have been reduced significantly.

Although losing damage output due to these changes may sting, it's important to understand that these modifications are necessary. The goal is to reduce the inflated damage values that have currently impacted the game negatively. Allowing players to deal absurdly high amounts of damage in a single hit diminishes the sense of scale and player power. Additionally, it makes balancing gameplay incredibly challenging.

Weapon Type Changes

Here is an overview of the changes made to the Implicit Affixes on different Weapon Types:

Weapon Type Old Value New Value
Axe +20.0% Damage to Healthy Enemies +12.5% Damage to Healthy Enemies
Bow +28.0% Damage to Distant Enemies +16.8% Damage to Distant Enemies
Crossbow +32.0% Vulnerable Damage +23.0% Vulnerable Damage
Dagger +14.0% Damage to Close Enemies +8.4% Damage to Close Enemies
Focus +5.5% Cooldown Reduction +3.8% Cooldown Reduction
Mace +52.5% Overpower Damage +37.5% Overpower Damage
Polearm +40.0% Damage to Injured Enemies +25.0% Damage to Injured Enemies
Scythe No Change No Change
Staff +25.0% Damage to Crowd Controlled Enemies +15.0% Damage to Crowd Controlled Enemies
Sword +12.5% Critical Strike Damage +7.5% Critical Strike Damage
Totem +5.5% Cooldown Reduction +3.8% Cooldown Reduction
Two-Handed Axe +40.0% Damage to Healthy Enemies +25.0% Damage to Healthy Enemies
Two-Handed Mace No Change No Change
Two-Handed Scythe No Change No Change
Two-Handed Sword +25.0% Critical Strike Damage +15.0% Critical Strike Damage
Wand +7.0% Lucky Hit Chance +5.0% Lucky Hit Chance

These changes have elicited a wide range of reactions from players. Some appreciate the balancing efforts, as it ensures fair and engaging gameplay, while others may lament the loss of damage output from these modifications. Ultimately, these adjustments pave the way for a more dynamic and enjoyable gaming experience.

Conclusion

The changes to the Implicit Affixes on Weapons in Patch 1.4.0 of Diablo 4 may have stirred mixed opinions among players. However, it is undeniable that these modifications are necessary to address the flaws in the game's damage values and overall balance. By reducing the inflated damage output, Blizzard aims to restore a sense of scale and player power while creating a more balanced and rewarding experience. 

More from Wowcarry
We will guide you through the game
John Barrymore April 30, 2024 3 minutes
Blizzard explains the reason behind the cap on talent loadouts in response to player concerns. While the current limit of 10 loadouts may seem restrictive for players who engage in various content, there are addon solutions available to overcome this limitation. These addons allow players to save and manage more loadouts on their own device.