Patch 1.3.0 Sorcerer Class Balancing Update - Enhancements to Meteor and Elemental Summoner, Adjustments to Ball Lightning
Hey there adventurers! Today we have some exciting news for all the Sorcerers out there. Patch 1.3.0 is bringing a ton of changes to the Sorcerer class in Diablo 4, including buffs and nerfs to Elemental Summoners. So let's dive right in and take a closer look at what's in store for our magical casters!
Class Updates
Developer's Note:
At Blizzard, we always strive to make sure that investing in a skill pays off for our players. With that in mind, we've introduced several unique and legendary items that target skills that haven't reached their full potential yet. We can't wait to see what our players will accomplish with these new items for Barbarian's Rend, Druid's, and Sorcerer's Meteor! Additionally, we've addressed some pressing issues for each class. Necromancers with Minions should see their minions hitting a bit harder, Barbarians won't feel like they need 3 shouts to succeed, and Sorceresses using Vulnerable with will have new build opportunities. We've also made updates to underperforming skills and items, such as the Rogue's Ranged Unique Items and the Necromancer's Golem.
Sorcerer Skills
- Skill has been changed to increase its attack rate with attack speed, up to 25%.
- The condition to cast while over 50 mana has been removed.
- Critical Strikes now apply Vulnerable for 3 seconds.
Paragon
- Fixed an issue where the Critical Strike Chance bonus was not properly applying.
- Increased Critical Strike Chance bonus from +10% to 12%.
- Increased Conjuration damage bonus from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
- Reduced the amount of Intelligence required to gain x1% bonus Burning Damage from 75 to 25.
Item Updates
- Meteorite damage has been changed to be 20-30% of the casted 's damage.
- Increased chance for Meteorite to be attracted to enemies from 30-50% to 40-60%.
- Increased chance to unleash a Meteorite when enemies die from 11-20% to 21-30%.
Bug Fixes
Sorcerer
- Fixed an issue where various powers and effects granted by evading, such as the unique powers of and , did not work properly when using the Teleport Enchantment.
- Fixed an issue where the bonus evade charges granted by didn't increase when upgrading the Weapon at the Blacksmith.
- Fixed an issue where was dealing far more damage than intended.
Developer's Note:
The Skill was unintentionally dealing excessive damage due to its Enhanced upgrade. This bug fix will bring the damage done by this Skill back to intended levels.
- Fixed an issue where the legendary node would trigger from automatic casts of skills, such as the enchantment.
- Fixed an issue where Ice Spikes would instantly explode when casting with the equipped.
- Fixed an issue where the buff from the could unexpectedly fall off.
- Fixed an issue where the passive did not take into account any bonuses to Barrier generation.
Final Thoughts
With Patch 1.3.0, the Sorcerer class in Diablo 4 is receiving some much-needed attention. The buffs and nerfs to Elemental Summoners will bring exciting new possibilities to Sorcerer builds. Additionally, the class updates, item changes, and bug fixes will improve the overall gameplay experience for Sorcerers. We can't wait to see the creative strategies and powerful builds that players will come up with using these new changes. So get ready to harness the power of magic and unleash devastating spells with the Sorcerer class in Diablo 4! Happy adventuring!