Upcoming PvP Class Balancing Arriving on March 12 - Adjustments to Havoc DH
Hey there fellow gamers! Today, we have some exciting news about upcoming PvP class changes in the popular game. Blizzard has recently announced some tuning adjustments that will impact the balance and gameplay of various classes in player versus player combat. One notable change is the nerfs to the Havoc Demon Hunter, which might have a significant impact on PvP matchups. Let's dive in and take a closer look at these changes!
Havoc Demon Hunter Nerfs
The Havoc Demon Hunter has been a formidable force in PvP battles, but it seems Blizzard felt the need to make some adjustments to ensure balanced gameplay. Several talents and abilities of the Havoc Demon Hunter have been modified to reduce their effectiveness in PvP scenarios. Here are the changes:
Demon Hide (Talent)
- Physical damage reduction is now 3% (previously 5%).
Scars of Suffering (Talent)
- Versatility bonus reduced to 2% (previously 4%).
Illidari Knowledge (Talent)
- Magic damage reduction is now 3% (previously 5%).
Will of the Illidari (Talent)
- Maximum health bonus reduced to 3% (previously 5%).
Essence Break (Talent)
- Damage bonus for Chaos Strike/Blade Dance reduced to 40% (previously 50%).
In addition to these changes, there was also a bug fix that resolved the issue where the PvP reduction of 50% to the Throw Glaive cast by Screaming Torchfiend's Brutality (2-piece) was not being correctly applied.
Druid PvP Changes
Druids have also received some adjustments to their PvP abilities and talents. Let's take a look at what's changed.
Adaptive Swarm
Adaptive Swarm can no longer be cast during arena or battleground preparation. This change was likely made to prevent druids from gaining an unfair advantage at the start of PvP matches.
Feral Druid Changes
Frenzied Regeneration will no longer be reduced by 37.5% for Feral and Balance Druids in PvP combat. However, Restoration druids' Frenzied Regeneration will continue to be reduced by 50% in PvP combat.
Wild Attunement will no longer activate when Cyclone is cast on an immune target.
There have also been bug fixes for Restoration Druids, such as Reforestation stacks no longer persisting past the starting room in PvP instances and Reactive Resin no longer applying to the Restoration Druid if heal over time effects were dispelled after being spell stolen.
Hunter and Mage Changes
Hunters and Mages have also received some adjustments to their PvP performances. Let's check out the changes for each class.
Beast Mastery Hunter
- Kill Shot damage increased by 25% in PvP (previously 10%).
Mage PvP Adjustments
Arcane Mage
- Prismatic Barrier now reduces magic damage taken by 10% (previously 15%) and reduces the duration of incoming magic effects by 15% (previously 25%) in PvP combat.
Fire Mage
- Fevered Incantation now increases Critical Strike damage by 1% (previously 2%) per stack in PvP combat.
- Meteor's damage increased by 30% (previously 11%) in PvP combat.
- Fireball's damage increased by 35% (previously 18%) in PvP combat.
- Scorch damage increased by 300% (previously 200%) in PvP combat.
- Fire Blast damage is now reduced by 8% (previously 14%) in PvP combat.
- Living Bomb damage increased by 800% (previously 440%) in PvP combat.
Other Class Changes
Aside from the classes mentioned above, there have been several adjustments made to other classes and specializations. Here are some notable changes:
Monk (Mistweaver)
- Vivify healing decreased by 10% (previously 20%) in PvP combat.
- Invigorating Mist healing increased by 12% in PvP combat.
- Soothing Mist healing increased by 15% in PvP combat.
- Soothing Mist (Jade Serpent Statue) healing increased by 15% in PvP combat.
Paladin (Holy)
- Denounce (PvP talent) damage increased by 70%.
- Judgment damage increased by 50% in PvP combat.
- Greater Judgment absorb increased by 30% in PvP combat.
Priest (Discipline)
- Smite damage increased by 25% in PvP combat.
- Atonement healing increased by 8% in PvP combat.
Rogue (Outlaw)
- Float Like a Butterfly (talent) effectiveness is now reduced by 50% in PvP combat.
- Precision Shot (talent) damage reduction is now 3% (previously 5%) in PvP combat.
- Take Your Cut (PvP talent) haste granted reduced to 10% (previously 15%) and duration reduced to 10 seconds (previously 12 seconds).
Shaman (Enhancement)
- Healing Surge healing is now increased by 25% in PvP combat.
Warlock (Destruction)
- Flame Rift damage from the Amirdrassil 4-piece set bonus is now reduced by 30% in PvP combat.
Warrior
Arms Warrior
- Execute damage increased by 25% in PvP (previously 15%).
Fury Warrior
- Execute damage increased by 65% in PvP (previously 50%).
These class changes aim to improve the balance and overall PvP experience in the game. By adjusting the effectiveness of certain abilities and talents, Blizzard hopes to create a more level playing field for all players. We're excited to see how these changes will impact the PvP meta and shake up the competitive scene. Happy gaming!
Final Thoughts
These PvP class tuning adjustments bring exciting changes to the game. Blizzard's efforts to address balance issues in PvP combat will surely enhance the overall gaming experience. We applaud their dedication to creating a fair and challenging environment for players. Stay tuned for more gaming news and updates! Now is the time to conquer the content that came with the Guardians of the Dream update! From running Mythic+ dungeons to slaughtering the mighty new bosses of the fresh Amirdrassil raid - all of that and beyond is one click away with WowCarry and its team of pro-players that will carry you through your journey!