Court Of Stars Mythic Plus Dungeon Guide

December 05, 2022 15 minutes
Another beautiful day on the Dragon Isles, and today we'll look at the returning to Dragonflight Court of Stars Mythic Plus Dungeons. I will also focus on Boss mechanics and some important dungeon mechanics.

Patrol Captain Gerdo

  • Patrol Captain Gerdo Notable Trash

Make sure you've deactivated all the watch posts before you pull the first boss, or you'll get tons of adds spawning.

Watch out for Duskwatch Sentry mobs as you clear the way to the first boss. They will ignore players and run to the watch post spawn adds. Slow, stun, CC, etc.

  • Patrol Captain Gerdo Boss Fight

The first boss is Patrol Captain Gerdo. If you have a Rogue or an Alchemist in your party, there is a Flask of the Solemn Night you can interact with. This will poison the boss and kill him instantly when he reaches 25 percent health.

Boss will use Resonant Slash frontal and butt-ward facing cones that deal damage and stuns you.

Streetsweeper targets a random player's location and fires off a beam across the room. Don't take it to the face.

When the boss casts Arcane Lockdown, everyone gets three stacks of it which deal a ton of ticking damage and slows you. Anytime you jump, removes a stack of this, so you might as well Jump 3 times or use a dispel.

When the boss hits 25% health, he will run to chug the flask mentioned above, gain 30% haste and damage done, or instantly die if you poison the flask. Rogue or Alchemist is great in this dungeon, especially in high mythic plus keys, as it saves precious time.

Talixae Flamewreath

  • Talixae Flamewreath Notable Trash

To activate the second boss, you must kill all her allies before pulling the boss as they all buff each other and the boss. If you kill a Felbound Enforcer, one of these emissaries will run down to the location of the dead Enforcer to check it out. This way, you can kill the emissaries one by one. Depending on your profession, class, and race, you can also interact with various items around the area, which will also cause one of the emissaries to run down to you.

There are tons of class/profession/race bonuses here, ranging from completing parts of a mini-event faster to player buffs like 25 more health, more damage, etc. Use the map below to get the proper buffs according to your class, profession, and race.

Not all of these are up simultaneously, so it is a bit random. Either poke items or kill enforcers to get rid of all 4 emissaries, and then you are ready to fight the second boss.

  • Talixae Flamewreath Boss Fight

The second boss is Talixae Flamewreath. The most crucial part is when the boss is about to cast Infernal Eruption, everyone needs to stack. Each player spawns a swirl which deals damage and knocks you up. Each swirl also generates an imp that needs to be interrupted/stunned and nuked down.

Make sure to interrupt the boss when she casts Withering Soul, reducing all players' max health and movement speed by 10%, and it also stacks. It is dispellable but might as well be interrupted. I recommend assigning 2 meles to interrupt this cast by taking turns.

Advisor Melandrus

  • Advisor Melandrus Notable Trash

You must find and kill the Spy to get to the final boss. After the second boss, you need to talk to 5 Chatty Rumormongers to get Clues like Spy has cloak or no cloak, book on the belt or potions on the belt, etc. The complete list of clues is presented below:

  • Male or female;
  • The dark-colored vest or light-colored vest;
  • Long sleeves or short/no sleeves;
  • Gloves or bare hands;
  • The cloak is on / no cloak at all.

The Spy's belt can include the following items:
  • No items on the belt;
  • Book on the belt;
  • Coin purse on the belt;
  • Potion vials on the belt.

Then you need to accuse one of the Nobles that best fits the description of the clues.

Demon Hunters can skip this by using their Spectral Sight after you've talked to all five Rumormongers. It will only work once you've spoken to them.

Get it right, and it will turn the Spy into a mini-boss that drops keys leading to the last boss, Advisor Melandrus.

  • Advisor Melandrus Boss Fight

Melandrus will Blade Surge toward the most distant away player and deal damage in a five-yard area. This spell also leaves a boss image at the final point of the charge. This can be baited by a range to spawn these images further away from the boss.

Then you have Piercing Gale. Boss lashes lines all over the place that deal damage, and all boss images are doing the same.

Then you have Slicing Maelstrom. Melandrus and all his images start to AOE, dealing damage to everyone at the party. This ability deals more damage if you're within 7 yards of Melandrus or an image. So, you want to try to bait Blade Surges and spawn images away from one side of the room, so you're never at risk of being near images or the boss during Maelstrom.

Melandrus also spawns fluffy clouds: Enveloping Winds that turn into a trap that stuns you for 4 seconds. Don't get into them.

Final Thoughts

That's it for the boss fights and dungeon mechanics in the Court of Stars. I'm also linking the short video guide below if you prefer the format better.

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