Exploring Reworked Encounters and Trash in the Throne of the Tides Mythic+

October 10, 2023 6 minutes

Hey there, dungeon enthusiasts! Today we're diving deep into the reworked Throne of the Tides Mythic+, bringing you all the juicy details about the new abilities on trash and boss encounters. So grab your gear and let's explore this revamped adventure!

Lightning Gauntlet and Notable Trash

After defeating the second boss, get ready to face the thrilling Lightning Gauntlet! But be cautious, for this gauntlet packs quite a punch. The trash packs in this dungeon pose significant threats, and one group, in particular, stands out - the Vicious Snap Dragons. These seemingly harmless creatures are actually one of the most dangerous trash packs you'll encounter. They unleash a relentless channel called Ravenous Pursuit, which surprisingly doesn't break on stun or any other form of Crowd Control. On top of that, their melee attacks inflict a devastating bleed called Razor Jaws, which deals absurd amounts of damage. The catch is that it cannot be categorized as a Bleed, making it impossible to dispel or remove. So, be prepared to face these formidable adversaries.

Another group to watch out for is the Oracles, specifically the Naz'jar Spiritmenders. These enemies will really put your kicking skills to the test. They possess two infuriating abilities, Hex and Healing Wave. To effectively deal with them, it's crucial to interrupt Healing Wave. Unfortunately, simply using Crowd Control to stop the cast will only result in it being cast again. Moreover, you'll need two melee kicks to keep it under control, as it frequently casts the spell. And as if that wasn't enough, some packs contain two oracles along with other interrupt-worthy mobs. So, gear up and bring your A-game to handle these challenging encounters.

Have you ever faced a pack of six casters all at once? Well, in the reworked Throne of the Tides, you'll come across this intense challenge right before the final boss. Each caster unleashes Aquablast, hitting random targets for a whopping ~380k damage on a +20 Fortified difficulty. Brace yourselves for this brutal assault!

Boss Encounters

  • 1st Boss - Lady Naz'jar

The first boss of Throne of the Tides doesn't pose too many threats. She has two intermission phases at 60% and 30% health, bringing some variety to the encounter. During the regular phase, the most notable mechanic is Shock Blast, which targets a player and releases orbs in their direction. It's a fairly straightforward mechanic to dodge. The intermission phase is where things get intense. Geyser erupts from the floor, dealing a whopping 500k damage on a +20 Tyrannical difficulty. Defeat all the adds to end the phase and continue your journey.

  • 2nd Boss - Commander Ulthok

Commander Ulthok presents another engaging encounter. Throughout the fight, your healer will need to be on top of their game to manage the constant raid damage from Festering Shockwave. The boss's main mechanic targets three players with Bubbling Fissure, leaving patches on the floor. Subsequently, he casts Awaken Ooze, transforming the puddles into adds that fixate on players for 12 seconds while moving around. However, each time you damage an ooze, it gets knocked back. As the battle progresses, numerous adds will join the fray, increasing the complexity of the encounter.

  • 3rd Boss - Mindbender Ghur'sha

The third boss, Mindbender Ghur'sha, has undergone some changes in the reworked Throne of the Tides. Previously optional, this boss is now a mandatory encounter. Fortunately, it's a relatively straightforward battle with minimal mechanics. During phase one (100% to 25% health), the boss periodically summons a Stormflurry Totem, depleting your tank's health as long as the totem remains active. Ghur'sha also casts Flame Shock on random targets, which will need to be dispelled. While you navigate this phase, be sure to dodge incoming swirlies on the floor, but keep in mind that the pace is generally slow.

The second phase takes place from 25% to 0% health. Here, Mindbender Ghur'sha unleashes a highly damaging ability called Terrifying Vision, which forces players to line-of-sight the boss and subsequently inflicts periodic damage to the raid. Prepare yourselves for this intense final phase!

  • 4th Boss - Ozumat

The final boss in the Throne of the Tides rework presents the greatest challenge yet. Not only is the fight visually stunning, but it also requires careful awareness and strategic coordination. The primary mechanic to watch out for is Blotting Darkness, represented by expanding pools of ink on the ground. These pools deal damage over time to anyone standing in them. However, the challenge lies in the pools being difficult to see due to the boss's goopy, whispy black ink animation. Additionally, the black edges of the ink puddles are not well defined, making it easy for them to catch you off guard. Stay sharp and observant!

Neptulon, the boss, randomly selects two players to clear the ink pools. If you're chosen, don't hesitate to step into the ink pools and shrink them over time. The flow of the fight follows a cyclical pattern:

  1. Blotting Barrage drops ink pools on three players.
  2. Two players get Cleansing Flux and can cleanse ink pools.
  3. Adds spawn, possessing low health but requiring interruption and controlled elimination.
  4. Repeat from step 1.

The real challenge lies in ensuring adds die in a controlled manner. When the oozes are defeated, they drop new ink pools, making it essential to drop Blotting Barrage near those pools during the ink-clearing phase. Remember, time is of the essence, so be quick in clearing all the ink pools. Missing even a single pool will cause it to grow between each clearing phase, eating away at your time and potentially leading to a wipe. Keep an eye out for the high AoE damage from Putrid Roar and stay out of harm's way.

  • Phase 2

Phase 2 of the final boss encounter is a real nail-biter. Thankfully, it doesn't last very long. During this phase, players receive a significant buff called Tidal Surge, granting them 20x damage, 5x health, 5x healing, and 50% haste. With this immense power, the boss's health quickly dwindles. Adding to the pressure, Neptulon channels into the boss, dealing a whopping 5.76 million damage every second on a +20 Tyrannical difficulty. This burst of damage accounts for approximately 45% of the total damage dealt during our kill, leading to a phase that lasts a mere 17 seconds. Keep in mind that there seems to be a bug affecting the damage amplification, causing the Rotting from Within flask's Damage over Time effect to increase by 20x, resulting in a devastating 50% health loss on every tick. Watch out for this unforeseen challenge!

And that's it for today! Remember to check out our pre-order offers on the upcoming Amirdrassil raid and we'll see you in the next one!

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