Massive Dragonflight Season 4 Mythic+ Dungeon Adjustments - Checkpoint Introduced in Halls of Infusion
Blizzard has implemented extensive changes to the Mythic+ dungeons in Dragonflight Season 4. These changes, which are currently being tested on the Public Test Realm (PTR), bring back all eight Dragonflight dungeons to the Mythic+ rotation. Some of the most notable changes include the removal of the timer for Mythic Keystone dungeons, making it possible for players to complete these dungeons at their own pace. Additionally, the Heroic difficulty and rewards will be increased to match the current level of Mythic 0, while the Mythic 0 difficulty and rewards will be increased to match the current level of Mythic 8-10. This blog post will provide a detailed overview of the Season 4 Mythic+ dungeon tuning and updates, highlighting the changes in each dungeon and the new difficulty levels and rewards.
Season 4 Mythic+ Dungeons
The Dragonflight: Season 4 update brings back all eight Dragonflight dungeons to the Mythic+ rotation. These dungeons include:
- Ruby Life Pools
- Brackenhide Hollow
- The Nokhud Offensive
- Uldaman: Legacy of Tyr
- Neltharus
- The Azure Vault
- Halls of Infusion
- Algeth’ar Academy
Difficulty Changes
One of the most significant changes in the Season 4 Mythic+ dungeons is the removal of the timer for Mythic Keystone dungeons with a level of 0 and 10. This means that players can now take their time and complete these dungeons without the pressure of a timer while still honing their skills. The Heroic difficulty and rewards will be increased to match the current level of Mythic 0, and players can queue into these dungeons via the Group Finder. The item level requirement to queue will be adjusted accordingly.
The Mythic 0 difficulty and rewards will also be increased to match the current level of Mythic 8-10. However, this increase is offset by the absence of a timer or affixes, making it a bit hand-wavy in terms of numerical difficulty. The existing Mythic+ system will pick up from where Mythic 0 leaves off, ensuring that a Mythic 5 in Season 4 is equivalent in difficulty, rewards, and M+ Rating awarded to a Mythic 15 in the current system.
Normal Difficulty
This difficulty level remains unchanged.
Heroic Difficulty
The tuning and rewards for Heroic difficulty will be increased to match a baseline Mythic (Mythic 0) dungeon in the current system. However, the Mythic difficulty changes and mechanics will not be present in this difficulty level. Heroic difficulty remains a queueable experience.
Mythic Difficulty
The tuning and rewards for Mythic difficulty will be increased to match a +10 dungeon with affixes in the current system. Notably, there will be no timers, affixes, or limitations on changing specializations or talents while inside the dungeon. The goal is to create a mega-dungeon-like difficulty that offers a meaningful challenge and rewards without the pressures of the current Mythic+ system. Mythic 0 will remain on a weekly lockout under this model.
Mythic+ Difficulty
The Mythic+ system will have rewards up to level 10, with the difficulty starting at +2, equivalent to what would be a +11 in the current Mythic+ system. The scaling will follow from there, where a +5 in Season 4 is as difficult as a +15, and a +10 is as difficult as a +20 in the current system. Affixes will be introduced at +2, +5, and +10, including affixes such as Fortified/Tyrannical, Entangling/Incorporeal, and Bursting/Bolstering.
Table 1: Affixes and Their Corresponding Keystone Levels
Affix | Keystone Level |
Fortified/Tyrannical | +2 |
Entangling/Incorporeal | +5 |
Bursting/Bolstering | +10 |
This new Mythic+ system aims to provide a smaller range of keystone levels to find groups for and more meaningful progression between each level. The basic structure of dungeon rewards remains largely unchanged, with the rewards for completing a Mythic 0 dungeon now available in Heroic difficulty instead.
Here is a basic rundown of the rewards players can expect in Season 4:
- Crest and Flightstone rewards will be adjusted to match the new difficulty levels, with only minor adjustments.
- Flightstone earnings for a Mythic+ dungeon will match the equally challenging Mythic+ dungeon from previous seasons. For example, a Mythic+2 in Season 4 will reward the same number of Flightstones as a Mythic+12 in Season 3.
- Bonus Flightstone awards for increasing any party member's Mythic+ score remain unchanged.
- Whelpling Crests will no longer be available from Mythic+ dungeons, as those difficulty levels will no longer exist. Players can continue to collect Whelpling Crests from outdoor sources.
- Players will earn 10 Drake Crests for successfully completing a Mythic 0 dungeon, as there is no timer to beat.
- Wyrm Crests will be available in Mythic+2 to Mythic+5 dungeons, in the same quantities as existing Mythic+ dungeons.
- Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.
Dungeon Updates
Each Mythic+ dungeon in Season 4 will receive specific updates and changes. Here are the notable changes in some of the dungeons:
Halls of Infusion
General:
- A dungeon checkpoint has been added after defeating Gulping Goliath.
- The spawn rate of Crashing Tsunami during the gauntlet has been normalized.
- The damage of Containment Apparatus Containment Beam has been reduced by 42%.
- Wind Buffet and Thunderstorm abilities of Primalist Galesinger have been removed, and Thunderstrike ability has been added.
- Visual improvements have been made to Primalist Earthshaker's Rumbling Earth ability.
- Watcher Irideus now has a visual during cast activity and power overload abilities.
- Khajin the Unyielding has added rim visuals on Ice Boulders that trigger Avalanche.
- Primal Tsunami's Cast Away ability now occurs at 50% health instead of 100% energy.
The Azure Vault
General:
- The timer of Azure Vault has been increased by 1 minute.
- Precast visuals have been added to Crystal Fury's Piercing Shard ability.
- The impact area of Piercing Shard has been reduced.
- Mystic Vapors ability of Conjured Lasher will now be cast less frequently.
- Cast time of Erratic Growth ability of Arcane Tender has been increased to 3.5 seconds.
- Heavy Tome ability of Unstable Curator will now be cast less frequently.
- The knockback effect of Shoulder Slam ability of Drakonid Breaker has been removed, and it now inflicts Physical damage and increases Physical damage taken by 10%. The ability will also be cast less frequently.
- The frequency of periodic damage from Azure Blade's Overwhelming Energy ability has been reduced to every 2.5 seconds.
- Oppressive Miasma ability has been removed from Umbrelskul in Mythic difficulty.
- Crystalize ability now pulses Arcane damage while the crystal is shielded, and Crackling Vortex ability has a larger movement radius.
Brackenhide Hollow
General:
- Rotbow Stalker has been renamed to Rotbow Ranger, Shoot ability now has a recast of 6 seconds, and Diseased Meat has been renamed to Rotten Meat with a Poison dispel effect.
- Summon Lashers ability of Brackenhide Shaper and Touch of Decay ability have been removed.
- Violent Whirlwind's radius has been reduced, and Stink Breath ability now locks facing after targeting a player and has a visual effect while casting.
- Withering Poison ability has been removed from Gutstabber.
- Abilities such as Bloody Bite and Rotchanting Totem have been removed from Bracken Warscourge and Claw Fighter.
- Predatory Instincts' Haste bonus has been reduced, and the damage frequency of Mark for Butchery has been increased.
- Damage and duration of Gash Frenzy have been reduced.
Algeth’ar Academy
General:
- Arcane Rain ability of Spellbound Scepter has been removed, and the damage of Spectral Invoker's Arcane Missiles has been reduced by 50%.
- Firestorm's frequency has been reduced for Crawth.
- Damage of Savage Peck ability of Echo of Doragosa has been reduced, and Unleash Energy has been added as a new Mythic mechanic.
Other Dungeons
Other dungeons such as Neltharus, The Nokhud Offensive, Ruby Life Pools, and Uldaman: Legacy of Tyr will also receive various updates and changes to improve the overall gameplay experience. For example, the damage of Fiery Surges and Curse of the Dragon Hoard has been reduced, while the duration of Infernocore has been increased.
Dawn of the Infinite: Hard Mode
In addition to the Season 4 Mythic+ dungeons, a new hard mode called Dawn of the Infinite: Hard Mode is being introduced. This mode offers updated tuning and rewards, and it does not have a timer. The hard mode is intended to be more challenging than a standard Mythic difficulty dungeon and rewards a Hero track item.
With the Dragonflight Season 4 Mythic+ dungeon tuning and updates, players can expect a fresh and exciting experience in the Mythic+ dungeons. The removal of timers, the new difficulty levels and rewards, and the various changes in each dungeon will provide a more flexible and challenging gameplay experience. Stay tuned for the official release of the Dragonflight: Season 4 update and get ready to conquer the Mythic+ dungeons like never before!
Conclusion
The Dragonflight Season 4 Mythic+ dungeon tuning brings significant changes to the Mythic+ dungeons, providing a more flexible and challenging experience for players. The removal of timers, the introduction of new difficulty levels, and the updates in each dungeon will enhance the overall gameplay experience. Stay tuned for the official release of the Dragonflight: Season 4 update and embark on epic adventures in the Mythic+ dungeons!
Want to try your hand at completing the Mythic+ dungeon before the new season starts? Count on us by following this link and we will help you achieve that goal