Upcoming Mythic+ Dungeons Adjustments: Atal'Dazar Buffs, DOTI & ToT
Blizzard has recently made an important announcement regarding upcoming changes to Mythic+ dungeons in World of Warcraft. In their efforts to balance the overall difficulty of these dungeons, they have decided to buff Atal'Dazar while nerfing the difficulty of Murozond's Rise, Throne of the Tides, and some spells.
Atal'Dazar Adjustments
Atal'Dazar has been identified as too easy compared to other Mythic+ dungeons, which can negatively impact player progression. To address this, the required enemy forces count for Atal'Dazar has been increased, making it more challenging for players to complete.
Furthermore, several boss abilities and enemy spells in Atal'Dazar have been adjusted to provide a better balance within the dungeon:
Yazma
- Yazma's Wracking Pain can no longer be interrupted and is no longer a curse effect in Mythic Keystone difficulty.
Priestess Alun'za
- Corrupted Blood now inflicts damage every 2.5 seconds instead of 3 seconds.
- The Spirit of Gold has received a 33% health increase.
- Toxic Saurid's Leaping Thrash no longer triggers Poisoned Claws on the target.
Dazar'ai Juggernaut
- Merciless Assault damage has been reduced by 25%.
And many more adjustments have been made to other enemies and spells in Atal'Dazar to ensure a more balanced and challenging experience for players.
Murozond's Rise Changes
Murozond's Rise has been regarded as too difficult in comparison to other Mythic+ dungeons. To address this, Blizzard has made some adjustments to specific boss abilities and mechanics:
Tyr, the Infinite Keeper
- The damage absorption from Radiant Barrier has been reduced by 15%.
- The damage reduction from Radiant Barrier refresh has been reduced by 25%.
Chrono-Lord Deios
- The health of Chrono-Lord Deios has been reduced by 10%.
- Infinite Corruption damage has been reduced by 20%.
- Untwist damage from Timestream Anomaly has been reduced by 20%.
And additional adjustments have been made to Time-Displacement and other boss abilities in Murozond's Rise to provide a more balanced and enjoyable experience.
Throne of the Tides Nerfs
Throne of the Tides has been deemed too difficult and required adjustments to certain enemies and their abilities:
Vicious Snap Dragon
- Razor Jaws now inflicts damage every 1.5 seconds instead of every second.
- The health of Vicious Snap Dragon has been reduced by 20%.
Gilgoblin Aquamage
- Aquablast cast time has been increased to 4 seconds from 3.75 seconds.
Other changes, such as the reduction in the number of Unstable Corruption spawns and adjustments to various boss abilities, have been implemented to improve the overall difficulty and balance of Throne of the Tides.
Other Dungeon Adjustments
In addition to the aforementioned changes, Blizzard has also made adjustments to several other dungeons to ensure a more balanced experience for players:
Darkheart Thicket
- Oakheart's Crushing Grip throw damage has been reduced by 15%.
- Maddening Roar now increases damage dealt by 20% per stack instead of 25%.
Black Rook Hold
- Felspite Dominator's Sic Bats! now commands up to 4 bats to attack their target instead of an unlimited number.
Waycrest Manor
- Matron Alma's Lingering Dread will now prefer non-tank players.
These changes have been made based on data and player feedback, aiming to create a more balanced and challenging experience for Mythic+ dungeon enthusiasts. With these adjustments, players can expect a more rewarding journey through these dungeons in Season 3 of World of Warcraft.
Conclusion
Blizzard's recent Mythic+ dungeon tuning changes demonstrate their commitment to ensuring a fair and balanced gameplay experience for World of Warcraft players. By addressing the difficulty discrepancies in Atal'Dazar, Murozond's Rise, Throne of the Tides, and other dungeons, Blizzard aims to provide a more enjoyable challenge for players throughout Season 3. These adjustments will enhance the overall balance and progression in Mythic+ dungeons, offering a more satisfying and rewarding experience for players.