New Patch 1.15.1 Phase 2 PTR Datamining: Discovering the Latest Runes

January 30, 2024 21 minutes

Season of Discovery Phase 2 is here, and with it comes new Runes for players to discover and utilize in World of Warcraft Classic. Patch 1.15.1 Build 53009 on the WoW Classic PTR has introduced these Runes, which have been datamined for players to get a glimpse of what's to come. While not all of these Runes may be available in the next phase, they provide an exciting look into what players can expect in terms of class tuning and changes. In this blog post, we'll explore the new Runes available for Warriors, Paladins, Hunters, Rogues, Priests, Warlocks, and Druids.

Warrior

Warriors have several new Runes to enhance their abilities and increase their effectiveness in battle:

  • Blood Surge Rune

This Rune, when engraved on a belt, grants the warrior a 30% chance to make their next Slam within 15 seconds instant and cost no Rage. This allows for a more fluid and powerful attack combination.

  • Focused Rage Rune

This Rune, when engraved on a belt, reduces the Rage cost of offensive abilities by 3. This enables the warrior to use their abilities more frequently without depleting their Rage bar too quickly.

  • Precision Timing Rune

Engraving this Rune on a belt makes Slam an instant ability but adds a 6-second cooldown. This provides the warrior with a reliable instant attack option.

  • Enraged Regeneration Rune

When engraved on boots, this Rune allows the warrior to heal for 30% of their maximum health over 10 seconds while Enrage, Berserker Rage, or Bloodrage is active. It can also be used while stunned, providing much-needed survivability in tough situations.

  • Intervene Rune

This Rune, when engraved on boots, allows the warrior to run at high speed towards a party member, intercepting the next melee or ranged attack made against them. It also reduces the total threat generated by the party member by 10%. This ability adds an extra layer of protection for allies in dangerous situations.

  • Rallying Cry Rune

Engraving this Rune on boots allows the warrior to let loose a rallying cry, granting all party and raid members within 40 yards a 15% increased maximum health for 10 seconds. This ability can be a game-changer in challenging encounters, providing a significant health boost for the entire group.

  • Commanding Shout Rune

This Rune, when engraved on pants, allows the warrior to shout, increasing the Stamina of all party members within 30 yards. This effect lasts for 2 minutes and provides valuable survivability for the whole group.

  • Rampage Rune

Engraving this Rune on bracers allows the warrior to go on a rampage, increasing attack power by 2% and causing successful melee attacks to increase attack power by an additional 2%. This effect can stack up to 5 times and lasts for 30 seconds. This ability rewards the warrior for maintaining a high level of aggression.

  • Sword and Board Rune

With this Rune engraved on bracers, the warrior's Devastate and Revenge abilities have a 30% chance of refreshing the cooldown of Shield Slam and reducing its Rage cost by 100% for 5 seconds. This ability enhances the warrior's tanking capabilities and allows for more frequent use of Shield Slam.

  • Wrecking Crew Rune

Engraving this Rune on bracers causes melee critical hits to enrage the warrior, increasing all physical damage caused by 10% for 12 seconds. This effect does not stack with Enrage. This Rune provides a damage boost during critical strikes, making the warrior a formidable force on the battlefield.

  • Shield Mastery Rune

When engraved on a helm, this Rune increases all physical damage dealt by 10% when the warrior has a shield equipped. It also reduces the duration of Disarm effects used against the warrior by 50%. This Rune enhances the warrior's offensive capabilities and provides added resilience.

  • Taste for Blood Rune

Engraving this Rune on a helm activates the effects of Overpower whenever the warrior's Rend ability causes damage. This effect lasts for 9 seconds or 1 attack and can occur once every 6 seconds. This Rune synergizes well with the warrior's existing abilities, allowing for devastating combos.

  • Vigilance Rune

Engraving this Rune on a helm allows the warrior to focus their protective gaze on a party or raid member. It reduces the damage taken by the target by 3% and transfers 10% of the threat they cause to the warrior. Additionally, each time the target is hit by an attack, the Taunt cooldown of the warrior is refreshed. This Rune enhances the warrior's tanking capabilities and enables them to protect their allies more effectively.

Paladin

Paladins also have some exciting new Runes to aid them in their holy endeavors:

  • Enlightened Judgements Rune

Engraving this Rune on a belt increases the range of the Paladin's Judgement ability by 30 yards and improves spell hit with all spells by 17%. This Rune allows the Paladin to engage enemies from a greater distance and increases the accuracy of their spells.

  • Infusion of Light Rune

This Rune, when engraved on a belt, increases the damage done by the Paladin's Holy Shock ability by 20%. Additionally, damaging critical strikes with Holy Shock reset the cooldowns on Holy Shock and Exorcism and refund the mana cost of Holy Shock. This Rune enhances the Paladin's burst damage potential.

  • Sheath of Light Rune

Engraving this Rune on a belt grants the Paladin a spell power increase equal to 30% of their attack power for 1 minute whenever they deal damage with their melee weapon. Additionally, critical healing spells heal the target for 60% of the healed amount over 12 seconds. This Rune allows the Paladin to excel in both offensive and supportive roles.

  • Guarded by the Light Rune

When this Rune is engraved on boots, each time the Paladin hits a target with their melee weapon, they gain 5% of their maximum mana every 3 seconds for 15 seconds. However, the amount healed by certain healing spells is reduced by 50% during this mana regeneration period. This Rune allows the Paladin to maintain a steady stream of mana while sacrificing some healing potential.

  • Sacred Shield Rune

Engraving this Rune on boots causes the target to gain a Sacred Shield each time they take damage. This shield absorbs 500 damage and increases the Paladin's chance to critically hit with Flash of Light by 50% for up to 6 seconds. Additionally, Flash of Light heals targets with Sacred Shield for an additional 100% over 12 seconds. This Rune provides increased survivability for the Paladin and synergizes well with their healing abilities.

  • The Art of War Rune

This Rune, when engraved on boots, resets the cooldowns on Holy Shock and Exorcism each time the Paladin scores a melee critical strike. This Rune allows for more frequent use of these powerful abilities and enhances the Paladin's offensive capabilities.

  • Hammer of Wrath Rune

Engraving this Rune on bracers resets the cooldown of Hammer of Wrath each time it damages an enemy below 10% health. This Rune empowers the Paladin's finishing move, allowing for devastating blows against weakened foes.

  • Purifying Power Rune

When engraved on bracers, this Rune reduces the cooldown on Exorcism and Holy Wrath by 50%. Additionally, Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 seconds. This Rune enhances the Paladin's crowd control abilities and improves their damage output against specific enemy types.

  • Fanaticism Rune

Engraving this Rune on a helm increases the Paladin's critical strike chance with Holy spells by 18%. This Rune significantly enhances the Paladin's healing potential and allows for more impactful Holy spell casts.

  • Improved Sanctuary Rune

This Rune, when engraved on a helm, increases the damage prevented by Blessing of Sanctuary by 100%. It also increases the damage done by Blessing of Sanctuary by 30% of the Paladin's shield block value. This Rune strengthens the Paladin's protective abilities and allows them to mitigate more damage for themselves and their allies.

  • Light's Grace Rune

Engraving this Rune on a helm reduces the cast time of the Paladin's Holy Light spell by 0.5 seconds each time it is cast. This effect lasts for 15 seconds. This Rune allows the Paladin to cast healing spells more quickly, providing efficient healing during intense encounters.

  • Wrath Rune

This Rune, when engraved on a helm, allows the Paladin's Consecration damage to critically strike. Additionally, damage from Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to the Paladin's melee critical strike chance. This Rune enhances the Paladin's offensive spells and increases their damage potential.

Hunter

Hunters gain access to Runes that enhance their ranged abilities and improve their pet's prowess:

  • Aspect of the Viper Rune

Engraving this Rune on a belt allows the hunter to take on the aspect of the viper. This causes their ranged and melee auto attacks to regenerate mana but reduces their total damage done by 10%. Additionally, the hunter gains 10% of their maximum mana every 3 seconds, with the amount gained based on the speed of their weapon. This Rune provides increased mana sustain for hunters, allowing them to utilize their abilities more frequently.

  • Expose Weakness Rune

When engraved on a belt, this Rune increases the hunter's attack power by 40% of their current Agility for 7 seconds whenever they score a melee or ranged critical strike. This Rune amplifies the hunter's damage potential and synergizes well with critical strike-focused builds.

  • Melee Specialist Rune

Engraving this Rune on a belt reduces the cooldown of Raptor Strike to 3 seconds and makes it an instant ability. It also removes the cooldown of Mongoose Bite, and Raptor Strike has a 30% chance on each attack to not trigger its cooldown. This Rune enhances the hunter's melee capabilities, allowing for more frequent and fluid melee attacks.

  • Steady Shot Rune

This Rune, when engraved on a belt, unleashes a steady shot that deals 60% ranged weapon damage. Steady Shot provides a reliable source of damage for hunters, allowing them to maintain a consistent stream of damage against their targets.

  • Dual Wield Specialization Rune

Engraving this Rune on boots increases the damage done by the hunter's offhand weapon by 50%. It also causes Raptor Strike to strike with both weapons when dual-wielding and increases the damage of Raptor Strike by 30% when wielding two weapons of the same type. This Rune enhances the hunter's dual-wielding capabilities and increases their overall damage output.

  • Invigoration Rune

When this Rune is engraved on boots, the hunter instantly regenerates 5% of their maximum mana each time their pet scores a critical hit with a special ability. This Rune allows the hunter to maintain a healthy mana pool while their pet deals significant damage.

  • Trap Launcher Rune

Engraving this Rune on boots allows the hunter's traps to be placed at any location within 40 yards, even while in combat. Additionally, Fire-based and Frost-based traps now have separate shared cooldowns. This Rune provides greater flexibility in trap usage and allows for strategic trap placement during battles.

  • Focus Fire Rune

When this Rune is engraved on bracers, consuming all applications of Frenzy from the hunter's pet grants the hunter a 3% increased ranged attack speed and grants the pet 4 Focus for each application of Frenzy consumed. This effect lasts for 20 seconds. The hunter's pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 seconds, stacking up to 5 times. This Rune enhances the hunter's synergy with their pet and provides added burst damage potential.

  • T.N.T. Rune

Engraving this Rune on bracers increases the damage done by Explosive Shot and all damaging traps by 10%. This Rune amplifies the hunter's explosive damage capabilities and enhances their trap effectiveness.

Rogue

Rogues gain access to Runes that enhance their stealth abilities and increase their damage potential:

  • Poisoned Knife Rune

Engraving this Rune on a belt allows the rogue to instantly throw their off-hand weapon, dealing normal off-hand weapon damage and applying the poison from their off-hand weapon to the target. This ability awards 1 combo point. This Rune allows the rogue to quickly apply deadly poison effects to their targets.

  • Shadowstep Rune

When this Rune is engraved on a belt, the rogue attempts to step through the shadows and reappear behind their enemy. This ability also increases movement speed by 70% for 3 seconds. Shadowstep provides the rogue a quick and elusive maneuver to regain positional advantage.

  • Shuriken Toss Rune

Engraving this Rune on a belt allows the rogue to throw a shuriken at their enemy, dealing damage equal to 25% of their Attack Power. It also strikes up to 4 additional nearby targets. This ability awards 1 combo point. Shuriken Toss allows the rogue to apply damage to multiple targets simultaneously, increasing their area of effect capabilities.

  • Master of Subtlety Rune

When engraved on boots, this Rune causes attacks made while stealthed and for 6 seconds after breaking stealth to cause an additional 10% damage. Master of Subtlety enhances the rogue's burst damage potential and rewards them for utilizing their stealth abilities effectively.

  • Waylay Rune

Engraving this Rune on boots unbalances the rogue's target with Ambush and Backstab hits. This increases the time between the target's melee attacks by 10% and reduces their movement speed by 50% for 8 seconds. Waylay enhances the rogue's control and survivability by impairing their opponent's ability to retaliate effectively.

  • Combat Potency Rune

This Rune, when engraved on a helm, grants the rogue a 20% chance to gain 15 Energy every time they deal melee damage with their off-hand weapon. Combat Potency provides the rogue with additional resources to unleash devastating abilities.

  • Focused Attacks Rune

Engraving this Rune on a helm grants the rogue 2 Energy every time they deal a melee or ranged critical strike. Focused Attacks enhances the rogue's sustained damage potential by increasing their Energy regeneration.

  • Honor Among Thieves Rune

When engraved on a helm, this Rune grants the rogue a combo point on their current target each time any player in their party critically hits with a spell or ability. This effect cannot occur more than once every second. Honor Among Thieves encourages teamwork and rewards cooperative play among rogue and party members.

  • Rolling with the Punches Rune

Engraving this Rune on boots grants the rogue a 6% increased health each time they dodge or parry an attack, stacking up to 5 times. Rolling with the Punches provides the rogue with additional survivability by increasing their maximum health pool.

Priest

Priests gain access to Runes that enhance their healing abilities and provide additional utility:

  • Empowered Renew Rune

Engraving this Rune on a belt enhances the Priest's Renew ability. Renew now heals an additional time immediately when applied and gains 15% increased benefit each time it heals from the Priest's bonus healing effects. Additionally, Renew can now be active on targets affected by another Priest's Renew. This Rune enhances the Priest's healing over time capabilities and allows for more efficient healing in critical situations.

  • Mind Spike Rune

When engraved on a belt, this Rune blasts the target for Shadowfrost damage and increases the critical strike chance of the Priest's next Mind Blast on the target by 30%, stacking up to 3 times. Mind Spike enhances the Priest's offensive abilities and allows for more devastating Mind Blast attacks.

  • Renewed Hope Rune

Engraving this Rune on a belt increases the critical effect chance of heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance by 10% when cast on targets with Weakened Soul. Renewed Hope empowers the Priest's healing spells and rewards them for effectively managing the Weakened Soul debuff.

  • Dispersion Rune

When engraved on boots, this Rune allows the Priest to disperse into pure Shadow energy, reducing all damage taken by 90%. While dispersed, the Priest is unable to attack or cast spells but regenerates 6% mana every second for 6 seconds. Dispersion can be cast while stunned, feared, or silenced and clears all snare and movement impairing effects. It also makes the Priest immune to them while dispersed. Dispersion provides the Priest with a powerful defensive cooldown to mitigate damage and replenish their mana reserves in dire situations.

  • Pain Suppression Rune

Engraving this Rune on boots instantly reduces all damage taken by a friendly target by 40% and increases their resistance to Dispel mechanics by 65% for 8 seconds. Pain Suppression provides the Priest with a potent defensive ability to protect their allies from harm while providing a temporary resilience to offensive dispels.

  • Spirit of the Redeemer Rune

Engraving this Rune on boots allows the Priest to become the Spirit of Redemption for 30 seconds when activated. While in this form, the Priest can cast any healing spell free of cost but cannot move, attack, be attacked, or be targeted by any spells or effects. This ability requires the Spirit of Redemption talent to activate, and the Priest will no longer enter Spirit of Redemption upon dying. Spirit of the Redeemer allows the Priest to continue healing their allies even after being defeated, providing a final burst of support before succumbing to defeat.

  • Despair Rune

Engraving this Rune on bracers allows the Priest's periodic damage from spells to critically strike. Despair enhances the Priest's damage over time capabilities and provides additional burst damage potential.

  • Surge of Light Rune

This Rune, when engraved on bracers, causes critical spell casts to make the Priest's next Smite, Flash Heal, or Binding Heal cast within 15 seconds instant. Surge of Light enhances the Priest's casting speed and allows for more responsive healing and damage dealing.

  • Void Zone Rune

Engraving this Rune on bracers summons a void zone in the target area that deals Shadow damage to enemies standing within it every second for 10 seconds. Void Zone provides the Priest with additional area of effect damage and crowd control capabilities, making it a valuable tool in battles against multiple foes.

  • Divine Aegis Rune

This Rune, when engraved on a helm, creates a protective shield on the target each time the Priest performs a critical heal. The shield absorbs 30% of the amount healed and lasts for 12 seconds. Divine Aegis enhances the Priest's healing abilities by providing an additional layer of protection for their allies.

  • Shadowfiend Rune

Engraving this Rune on pants creates a shadowy fiend to attack the target. The Priest receives 5% mana each time the Shadowfiend attacks. The Shadowfiend lasts for 15 seconds. Shadowfiend provides the Priest with additional mana regeneration during intense encounters, allowing them to sustain their healing and offensive spellcasting.

Shaman

Shamans gain access to Runes that enhance their elemental abilities and increase their utility:

  • Fire Nova Rune

Engraving this Rune on a belt replaces the Fire Nova Totem spell with Fire Nova, which causes the Shaman's current Fire totem to emit damage at its location. Fire Nova enhances the Shaman's area of effect damage capabilities, providing additional damage to groups of enemies.

  • Maelstrom Weapon Rune

When engraved on a belt, this Rune gives the Shaman a chance to reduce the cast time of their next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20% whenever they deal damage with a melee attack. This effect can stack up to 5 times and lasts for 30 seconds. Maelstrom Weapon enhances the Shaman's spellcasting capabilities and allows for quicker and more powerful spellcasting.

  • Power Surge Rune

Engraving this Rune on a belt gives Flame Shock a 5% chance to reset the cooldown on Lava Burst and Chain Lightning each time it deals damage. It also makes the next Lava Burst, Chain Heal, or Chain Lightning within 10 seconds instant. Power Surge enhances the Shaman's burst damage potential and provides additional flexibility in spellcasting.

  • Ancestral Awakening Rune

When engraved on boots, this Rune causes the Shaman's critical healing with Healing Wave or Lesser Healing Wave to summon an Ancestral spirit to aid them. The Ancestral spirit instantly heals the lowest percentage health party member within 40 yards for 30% of the amount healed. Ancestral Awakening enhances the Shaman's healing abilities and ensures that critical healing is maximized.

  • Decoy Totem Rune

Engraving this Rune on boots summons a Decoy Totem for 10 seconds at the feet of the target. The Decoy Totem redirects the next melee or ranged attack made against the target to the totem instead, and also grants the target immunity to movement impairing effects for 10 seconds. Decoy Totem enhances the Shaman's defensive capabilities and allows them to divert enemy attacks away from their allies or themselves.

  • Spirit of the Alpha Rune

Engraving this Rune on boots infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45%. This effect lasts for 30 minutes and is limited to one target. Spirit of the Alpha enhances the Shaman's utility in group encounters by providing a threat boost to a designated target.

  • Two-Handed Mastery Rune

When engraved on a chest or robe, each time the Shaman strikes an enemy with a two-handed weapon, they gain a 30% attack speed increase with two-handed weapons for 10 seconds. Two-Handed Mastery enhances the Shaman's melee capabilities and allows for more frequent and faster attacks.

Mage

Mages gain access to Runes that enhance their magical abilities and provide additional utility:

  • Frostfire Bolt Rune

Engraving this Rune on a belt allows the Mage to launch a bolt of frostfire at the enemy. This bolt causes Frostfire damage and slows the target's movement speed by 40%. It also causes additional Frostfire damage over 9 seconds. Frostfire Bolt counts as both Frost and Fire damage and provides the Mage with increased control and damage potential.

  • Hot Streak Rune

When this Rune is engraved on a belt, scoring 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, or Living Bomb makes the Mage's next Pyroblast spell cast within 10 seconds instant. Hot Streak enhances the Mage's burst damage potential and provides a powerful finisher against their foes.

  • Missile Barrage Rune

Engraving this Rune on a belt gives the Mage's Arcane Blast a 40% chance and Fireball and Frostbolt spells a 20% chance to reduce the cast time of their next Arcane Missiles spell by 50%, reduce its mana cost by 100%, and fire missiles every 0.5 seconds. Missile Barrage enhances the Mage's spellcasting efficiency and allows for more frequent and powerful Arcane Missiles.

  • Spellfrost Bolt Rune

When engraved on a belt, this Rune allows the Mage to launch a bolt of spellfrost at the enemy. This bolt causes Spellfrost damage and slows the target's movement speed by 40% for 9 seconds. Spellfrost Bolt counts as both Frost and Arcane damage and provides the Mage with increased control and damage potential.

  • Brain Freeze Rune

Engraving this Rune on boots gives the Mage's Frost damage spells with chilling effects a 15% chance to make their next Fireball, Spellfrost Bolt, or Frostfire Bolt spell instant cast and cost no mana. Brain Freeze enhances the Mage's spellcasting fluidity and allows for quicker and more efficient damage dealing.

  • Chronostatic Preservation Rune

This Rune, when engraved on boots, launches an orb of temporal energy that grants all nearby party members a shield that absorbs damage for 15 seconds every 2 seconds. Chronostatic Preservation enhances the Mage's supportive capabilities and provides valuable damage mitigation for the group.

  • Balefire Bolt Rune

Engraving this Rune on bracers unleashes a reality-distorting burst of raw magic at the enemy. This burst deals Spellfire damage and increases the damage of the Mage's next Balefire Bolt within 30 seconds. Each cast of Balefire Bolt increases the damage of the subsequent cast and decreases the Mage's Spirit, both stacking up to 10 times. If the Mage's Spirit reaches 0 as a consequence, they will immediately die. Balefire Bolt allows the Mage to unleash devastating bursts of damage but requires careful resource management.

  • Displacement Rune

When engraved on bracers, this Rune allows the Mage to teleport back to the location from which they last cast Blink. It also resets the cooldown on Blink. Displacement provides the Mage with additional mobility and allows for strategic positioning during battles.

  • Molten Armor Rune

Engraving this Rune on bracers causes Fire damage to enemies when hit, increases the Mage's spell critical strike chance by 5%, and reduces the chance they are critically hit by 5%. Molten Armor allows the Mage to deal damage even when under attack and enhances their survivability.

  • Deep Freeze Rune

When engraved on a helm, this Rune stuns the target for 5 seconds. It is only usable on frozen targets and deals damage to targets permanently immune to stun. Deep Freeze enhances the Mage's crowd control capabilities and provides a powerful tool for disabling enemies.

  • Temporal Anomaly Rune

Engraving this Rune on a helm launches an orb of temporal energy that grants all nearby party members a shield that absorbs damage for 15 seconds every 2 seconds. Temporal Anomaly enhances the Mage's supportive capabilities and provides valuable damage mitigation for the group.

  • Wrath Rune

This Rune, when engraved on boots, allows the Mage's Consecration damage to critically strike. Additionally, damage from Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to the Mage's melee critical strike chance. Wrath enhances the Mage's offensive spellcasting and increases their overall damage potential.

Obtain the new runes in Season of Discovery and taste new vanilla flavor like never before with the help of WowCarry!

More from Wowcarry
We will guide you through the game
John Barrymore April 27, 2024 3 minutes
The blog post discusses the recent updates made to the Night Elf settlement of Bel'ameth in patch 10.2.7. It highlights the removal of Tyrande's leadership title and the renaming of the ship that travels between Bel'ameth and Gilneas. These changes reflect new developments in the storyline and the evolving dynamics of the Night Elf society.
John Barrymore April 26, 2024 4 minutes
In the blog post, the author explores the character of Magni Bronzebeard in the War Within expansion of World of Warcraft. They discuss Magni's role in the Ringing Deeps zone, his dissatisfaction with being ignored by Azeroth, and his transformation from a diamond being to flesh and bone. The post also mentions the introduction of a potential new model for Magni.
John Barrymore April 26, 2024 7 minutes
Stay up to date with the latest World of Warcraft news, including the release dates for the upcoming content update, Dragonflight: Dark Heart, and the WoW Remix: Mists of Pandaria event. Discover the new features, rewards, and PvP season in Season 4, and get ready for the Cataclysm Classic pre-expansion, which brings new races, class updates, and a changed landscape to Azeroth.