Diablo 4 PTR Patch 1.4.0: Enhancements to the Druid Class, Including Companion Buffs and Bug Fixes

March 28, 2024 5 minutes

Hey there! It's WowCarry, and I'm here to bring you some exciting news about the upcoming Diablo 4 Patch 1.4.0. In this patch, Druids are getting some major buffs to their beloved skills and Companions. Additionally, there are some changes to skill tags and various aspects in the game. Let's dive into the details!

Druid Class Overview

In Patch 1.4.0, Druids in Diablo 4 will see significant improvements to their skills and abilities. These changes will enhance their gameplay and make them an even more formidable force in the Sanctuary. Players can look forward to stronger Companions, updated skill tags, and improved aspects across the board.

  • Balance Updates

One of the notable changes in this patch is that the Necromancer, Barbarian, Druid, and Sorcerer Companions will now receive 100% of the player's attributes. This change ensures that Companions are more powerful and can effectively aid players in battle.

The skill tags have also been updated to allow for more Aspects and other effects to impact a wider range of skills and abilities. Some examples of these changes include:

  • Applicable "Shout" skills for Druid and Barbarian are now tagged as Shouts.
  • A new Chain tag has been introduced for abilities like Chain Lightning and Rabies.
  • A new Mobility tag has been added for abilities that involve movement or teleportation, such as Caltrops or Teleport.
  • More skills are now categorized as Core skills, such as Sorcerer Mastery Skills and other skills that consume resources like Bone Spirit.

These changes open up new possibilities for players to explore different playstyles and strategies with their Druid characters.

Druid Skills

Let's take a closer look at some of the specific changes to Druid skills in Patch 1.4.0:

  • Druid Spirit Boons

- Packleader: The cooldown reset chance has been increased from 20% to 25%.

- Energize: The spirit restoration has been increased from 10 to 20.

- Masochistic: The critical strike healing has been increased from 3% to 5%.

  • Skills

- Claw: Damage increased by approximately 10%.

- Enhanced Claw: Attack speed increased from 15% to 20%.

- Maul: Damage increased by approximately 10%.

- Enhanced Maul: Fortify increased from 5% to 8%.

- Shred: Damage increased by 10%.

- Wolves: Wolves now gains Unstoppable when the skill is cast.

- Prime Petrify: Grants 50 Spirit when cast and its effect durations are increased by 1 second.

- Lacerate: Damage increased by 22%.

  • Passives

- Call of the Wild: Damage increased from 10% to 12%.

- Quickshift: When shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

- Heightened Senses: When shapeshifting into an animal form, Werebear grants 2% damage reduction and Werewolf grants 2% movement speed, each for 6 seconds. Bonuses are doubled while both forms are active.

- Clarity: After casting a Companion skill, your next Core or Wrath skill's damage and critical strike chance are increased by 5%, up to 15%.

- Digitigrade Gait: Movement speed increased from 3% to 4%.

  • Legendary Aspects

- Aspect of the Changeling's Debt: You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

- Aspect of the Unsatiated: After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf skills deal 10-25% increased damage when cast above 50 Spirit.

- Shepherd's Aspect's: Wrath skills also gain increased damage from Companions.

- Mangled Aspect: While in Werebear form, you gain 10-25 Spirit every 8 seconds.

  • Unique Items

- Fleshrender: Damage bonus increased from 10% to 15%. Casting a Defensive skill deals damage to nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.

Paragon

  • Glyphs

- Tracker: Poisoning damage effect duration increased from 33% to 40%.

- Bane: Poison effect double damage chance increased from 10% to 15%.

- Shapeshifter: Critical strike chance increased from 20% to 25%.

- Wilds: Damage increased from 120% to 130%.

  • Legendary Node

- Inner Beast: After shapeshifting, your spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the cooldown of your Ultimate Skill by 5 seconds.

Bug Fixes

  • Gameplay

- Druid: Fixed an issue where the bonus damage from Wild Impulses was additive instead of multiplicative.

- Druid: Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by Endless Tempest.

- Druid: Fixed an issue where the damage bonus from Aspect of Retaliation could apply twice.

- Druid: Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.

- Druid: Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with Nighthowler's Aspect.

- Druid: Fixed an issue where the Fortify values generated by Safeguard were using Base Life instead of Maximum Life.

- Druid: Fixed an issue where the multiplicative damage from Wilds did not apply for passive attacks from Companions.

That's a wrap for the exciting changes coming to Druids in Diablo 4 Patch 1.4.0! These buffs and adjustments are sure to bring a new level of power and excitement to the Druid class. Stay tuned for more updates, and happy gaming!

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